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[master] Mythic+ System #29961
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@Shauren, @mdX7 , @meji46 About this. I've made work the difficult change, now my issue is if this code is safe for generate a respawn in all objects of the map.
My main question is if I need wait a time or something to delete the previous objects and spawn the new ones. |
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Description
Issue Description: Missing Mythic+ System in TrinityCore
Overview:
The current TrinityCore lacks the Mythic+ system, a pivotal end-game feature. Its absence diminishes the authenticity and limits player engagement.
Expected behaviour
Functionality: Verify the complete functionality of Mythic+ dungeons.
Keystone Mechanics: Ensure accurate replication of Keystone mechanics.
Difficulty Scaling: Validate appropriate scaling of dungeon difficulty.
Loot Distribution: Confirm correct loot distribution mechanics.
Steps to reproduce the problem
Go to a instance in Mythic and you can't activate the mythic+
Branch
master
TC rev. hash/commit
55b29d4
Operating system
All
Custom changes
None
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