Skip to content

Latest commit

 

History

History
25 lines (24 loc) · 2.75 KB

README.md

File metadata and controls

25 lines (24 loc) · 2.75 KB

SiegeWar

SiegeWar adds a war system to Towny.

Features

  • ⚔️ Sieges: Wars are conducted by means of sieges. A siege occurs when a nation attacks a town.
  • 🌍 Inclusive: The whole server is involved, with no opt-outs. So a nation can conquer the world!.
  • 🤖 Automatic: Sieges are started by players and automatically managed by the plugin. Daily staff management of sieges is not required.
  • 🚶 Slow Paced: Each siege consists of 7 hours fighting time, spread over the course of a weekend.
  • 🏙️ Non-Destructive: Towns cannot be damaged or stolen from during sieges. Towns can get extra protection by activating the Peaceful option, which makes them immune to sieges, but vulnerable to instant-capture.

Videos

Links

Credits:

  • SiegeWar was initially developed by Goosius1, starting in the summer of 2019.
  • Originally SiegeWar was a fork of Towny, being built directly into Towny.
  • SiegeWar was later transformed by LlmDl & Warriorrr into the plugin which exists today. This work took about 2 months, and involved adding many many API events to Towny, and changing the entire SiegeWar database to use Towny metadata. The plugin was released in January 2021.
  • Following the release of the plugin, many new features and improvements were added, with key contributions from Goosius1, LlmDl, and Warriorrr. Multiple other developers have contributed also, notably Ceeedric.
  • Special thanks to the servers CCNET, DatBlock, and EarthPol, who pioneered the use of the system, and have provided much valuable information, feedback, and bug reports.
  • Goosius1 was the maintainer of this repo for the TownyAdvanced org, until his retirement from Minecraft plugin development in October 2021.
  • SiegeWar is now maintained by the TownyAdvanced org.