Fix Clipped Corners in NONE Background Mode #608
TokisanGames
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When using the NONE background mode to cut off the mesh outside of regions, the +X, +Z corner and opposite look fine, but the -X,+Z corner and the opposite have clipped vertices.
If need be, this can be fixed by changing get_region_uv as follows.
We didn't think it was worth all of this code, so 2 clipped corners are the default.
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