Comfy UI #170
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Hi @aniketgore, Thank you for reaching out! I've received a few requests to make Unprompted available for ComfyUI - it seems to be gaining in popularity and I'd like to try it myself soon. Here's where currently I stand on the matter: Unprompted has a sizable audience but it is largely overshadowed by Dynamic Prompts, so if the latter (or something similar) is already compatible with ComfyUI, I would be reluctant to spend time and energy on it. I want to focus on exploring new and interesting features that are not well-represented by alternative software. That said, you can process any string independently of the UI with What would need to be ported is |
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Thanks. This will be great.
Thanks
Aniket
…On Mon, May 13, 2024 at 5:25 PM ThereforeGames ***@***.***> wrote:
Alright, you've all convinced me. 🙂
Once I'm finished working on v11 (it's almost ready btw!), I'll implement
a simple ComfyUI node that processes an input text with Unprompted and
spits out converted text that you can presumably connect to most other
nodes.
This will at least enable Comfy users to take advantage of wildcards and
logic processing. As for Stable Diffusion shortcodes and Wizard templates,
well, those things are pretty much hardcoded to A1111 and serve as
competing tech to ComfyUI, anyway. So I'll keep the node implementation
light.
Thanks for the feedback.
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Update! I released Unprompted v11 a few days ago and have shifted my attention to creating a ComfyUI node for it. The first step was making sure this repo was compatible with
I'm now working on the node itself, which hopefully won't take too long. |
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Okay, the initial release of ComfyUI-Unprompted is available here: https://github.com/ThereforeGames/ComfyUI-Unprompted Feel free to give it a try and let me know if you run into any issues. 🙂 |
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Appreciate your efforts. The extension is super powerful in automatic 1111.
Any plan to make this available for comfy ui? Or is there a manual where I can just prepare a bunch of prompts from the files I've?
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