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mugen.log
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---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\extrA\Downloads\Dragon Ball Fighters Warriors\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2343749...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM... OK
Initializing graphics...gameCoord 1280x720...render mode 2_20...trying 1280x720x32 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1544631134
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
Load system file system.def...OK
Load system spr...OK
Load system snd...OK
Load system fonts...OK
Load system anim...OK
Load [Title Info]...OK
Load [Option Info]...OK
Load [Select Info]...OK
Load [VS Screen]...OK
Load [Victory Screen]...OK
Load [Demo Mode]...OK
Load [Continue Screen]...OK
Load [Game Over Screen]...OK
Load [Win Screen]...OK
Load [Survival Results Screen]...OK
Load [Default Ending]...OK
Load [End Credits]...OK
Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
Loading fight data
Opening fight data file data/bars/fight.def...OK
Reading [Files]...OK
Loading fonts...OK
Load fight anim...OK
Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
[Face]...[Simul Face]...[Turns Face]...
[Name]...[Simul Name]...[Turns Name]...
[Time]...[Combo]...[Round]...[WinIcon]...OK
Allocating explods...OK
Fight data loaded OK
Lua initing
Lua init complete
System loaded OK
Initialize OK
Set up graphics...timer...OK
Entering gameflow loop
Gameflow 0
Gameflow 1
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
Error reading character file: chars/empty/empty.def
OK
Gameflow 3
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 5
Entering options screen.
Unloading match assets
Freeing players
Game loop init
Options screen init
End of options screen loop
Game loop deinit
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 16 on teamslot 0.0
Char Vegeta_Beyond SSB.def (16) request pal 0 3 (3) -> reserved 0 (2)
End of charsel loop
Game loop deinit
Gameflow 8
Char Majin Buu.def (53) request pal 7 3 (3) -> reserved 1 (1)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 181174969
Reset persist vars team 1
Loading character chars/Vegeta_Beyond SSB/Vegeta_Beyond SSB.def...
Loading info...OK
Loading cmd command set Vegeta_Beyond SSB.cmd...OK
Loading cns Vegeta_Beyond SSB.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Vegeta_Beyond SSB.cmd...OK
Loading common states common1.cns...OK
Loading sff Vegeta_Beyond SSB.sff...OK
Loading anim Vegeta_Beyond SSB.air...OK
Loading snd Vegeta_Beyond SSB.snd...OK
Loading pals...(1,1)(1,2)OK
SFF v1.01 palette hack engaged.
12264 expressions (3106 on trigger lines)
Character Vegeta_Beyond SSB.def loaded OK
New char Vegeta loaded into cache: (1/4 cached) Load time: 10510.000ms
Loading character chars/Majin Buu/Majin Buu.def...
Loading info...OK
Loading cmd command set Kid_Buu.cmd...OK
Loading cns Kid_Buu.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry Kid_Buu.cmd...OK
Loading common states common1.cns...OK
Loading sff Kid_Buu.sff...OK
Loading anim Kid_Buu.air...OK
Loading snd Kid_Buu.snd...OK
Loading pals...(1,1)(1,2)OK
SFF v1.01 palette hack engaged.
6158 expressions (1647 on trigger lines)
Character Majin Buu.def loaded OK
New char Majin Buu loaded into cache: (2/4 cached) Load time: 7210.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Resetting round
End of match loop
Total time: 288.44s
Total frames: 17288 Skipped frames: 18
Avg game rate: 59.94
Avg frame rate: 59.87
Finishing match
Freeing players
Save persist vars P56 Vegeta
Player Vegeta cache count reduced: 0
Save persist vars P57 Majin Buu
Player Majin Buu cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 12
Entering victory screen.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Victory screen init
End of victory screen loop
Game loop deinit
Gameflow 8
Char Majin Buu.def (53) unreserve pal 1 3 1 -> 3
Char KaleSSJC.def (69) request pal 5 3 (3) -> reserved 0 (2)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 148852475
Reset persist vars team 1
Player Vegeta cache count increased: 1
Loading character chars/KaleSSJC/KaleSSJC.def...
Loading info...OK
Loading cmd command set KaleSSJC.cmd...OK
Loading cns KaleSSJC.cns...OK
Loading cns AI.cns...OK
Loading cmd state entry KaleSSJC.cmd...OK
Loading common states common1.cns...OK
Loading sff KaleSSJC.sff...OK
Loading anim KaleSSJC.air...OK
Loading snd KaleSSJC.snd...OK
Loading pals...(1,1)(1,2)OK
SFF v1.01 palette hack engaged.
5850 expressions (1567 on trigger lines)
Character KaleSSJC.def loaded OK
New char Kale loaded into cache: (3/4 cached) Load time: 8380.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
CloseWindow event forced common loop quit.
End of match loop
Total time: 4.33s
Total frames: 213 Skipped frames: 0
Avg game rate: 49.19
Avg frame rate: 49.19
Finishing match
Freeing players
Save persist vars P56 Vegeta
Player Vegeta cache count reduced: 0
Save persist vars P57 Kale
Player Kale cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Game loop deinit
Canceled character select.
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Returned from gameflow loop
Deinitializing...
Frames : 26215
Time elapsed: 552.260 sec
ticks: 55226, tps: 100, start 2888, end 58114
Unloading match assets
Freeing players
Clearing player cache...Freeing player RC Vegeta...CMD...CNS...SFF...AIR...SND...Misc...OK
Freeing player RC Majin Buu...CMD...CNS...SFF...AIR...SND...Misc...OK
Freeing player RC Kale...CMD...CNS...SFF...AIR...SND...Misc...OK
OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...Unloading match assets
Freeing players
OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...OK
Deinitializing sound...OK
Successful program termination.
Log file successfully closed.