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disabling raycaster script to test to see if its interfereing with mo…
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Tezeroth committed Dec 13, 2024
1 parent b4764fc commit 19e1451
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Showing 2 changed files with 7 additions and 4 deletions.
11 changes: 7 additions & 4 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,10 @@
- gltf-model: Specifies a Draco decoder path for compressed 3D model loading
- ar-cursor: A cursor that appears in AR mode for object interaction
- xr-mode-ui: A UI component that shows VR/AR mode toggles
gltf-model="dracoDecoderPath: https://www.gstatic.com/draco/versioned/decoders/1.5.7/;"
gltf-model="dracoDecoderPath: https://www.gstatic.com/draco/versioned/decoders/1.5.7/;" --DOSENT SEEM TO DO ANYTHING
ar-cursor raycaster="objects: #my-ar-objects a-sphere .clickable, .blocker" --DOSENT SEEM TO DO ANYTHING
ar-hit-test="target:#my-ar-objects;type:footprint;footprintDepth:0.2;" --DOSENT SEEM TO DO ANYTHING
-->
<a-scene
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Expand All @@ -61,11 +64,11 @@
background="color:skyblue;"
reflection="directionalLight:#dirlight;"
renderer="alpha:true;physicallyCorrectLights:true;colorManagement:true;exposure:2;toneMapping:ACESFilmic;"
ar-hit-test="target:#my-ar-objects;type:footprint;footprintDepth:0.2;"

shadow="type: pcfsoft"

ar-cursor raycaster="objects: #my-ar-objects a-sphere .clickable, .blocker"
xr-mode-ui="XRMode:xr">

xr-mode-ui="XRMode:vr">



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