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MotionProfileGoal.java
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MotionProfileGoal.java
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package com.team254.lib.motion;
import static com.team254.lib.util.Util.epsilonEquals;
/**
* A MotionProfileGoal defines a desired position and maximum velocity (at this position), along with the behavior that
* should be used to determine if we are at the goal and what to do if it is infeasible to reach the goal within the
* desired velocity bounds.
*/
public class MotionProfileGoal {
/**
* A goal consists of a desired position and specified maximum velocity magnitude. But what should we do if we would
* reach the goal at a velocity greater than the maximum? This enum allows a user to specify a preference on
* behavior in this case.
* <p>
* Example use-cases of each:
* <p>
* OVERSHOOT - Generally used with a goal max_abs_vel of 0.0 to stop at the desired pos without violating any
* constraints.
* <p>
* VIOLATE_MAX_ACCEL - If we absolutely do not want to pass the goal and are unwilling to violate the max_abs_vel
* (for example, there is an obstacle in front of us - slam the brakes harder than we'd like in order to avoid
* hitting it).
* <p>
* VIOLATE_MAX_ABS_VEL - If the max velocity is just a general guideline and not a hard performance limit, it's
* better to slightly exceed it to avoid skidding wheels.
*/
public enum CompletionBehavior {
// Overshoot the goal if necessary (at a velocity greater than max_abs_vel) and come back.
// Only valid if the goal velocity is 0.0 (otherwise VIOLATE_MAX_ACCEL will be used).
OVERSHOOT,
// If we cannot slow down to the goal velocity before crossing the goal, allow exceeding the max accel
// constraint.
VIOLATE_MAX_ACCEL,
// If we cannot slow down to the goal velocity before crossing the goal, allow exceeding the goal velocity.
VIOLATE_MAX_ABS_VEL
}
protected double pos;
protected double max_abs_vel;
protected CompletionBehavior completion_behavior = CompletionBehavior.OVERSHOOT;
protected double pos_tolerance = 1E-3;
protected double vel_tolerance = 1E-2;
public MotionProfileGoal() {}
public MotionProfileGoal(double pos) {
this.pos = pos;
this.max_abs_vel = 0.0;
sanityCheck();
}
public MotionProfileGoal(double pos, double max_abs_vel) {
this.pos = pos;
this.max_abs_vel = max_abs_vel;
sanityCheck();
}
public MotionProfileGoal(double pos, double max_abs_vel, CompletionBehavior completion_behavior) {
this.pos = pos;
this.max_abs_vel = max_abs_vel;
this.completion_behavior = completion_behavior;
sanityCheck();
}
public MotionProfileGoal(double pos, double max_abs_vel, CompletionBehavior completion_behavior,
double pos_tolerance, double vel_tolerance) {
this.pos = pos;
this.max_abs_vel = max_abs_vel;
this.completion_behavior = completion_behavior;
this.pos_tolerance = pos_tolerance;
this.vel_tolerance = vel_tolerance;
sanityCheck();
}
public MotionProfileGoal(MotionProfileGoal other) {
this(other.pos, other.max_abs_vel, other.completion_behavior, other.pos_tolerance, other.vel_tolerance);
}
/**
* @return A flipped MotionProfileGoal (where the position is negated, but all other attributes remain the same).
*/
public MotionProfileGoal flipped() {
return new MotionProfileGoal(-pos, max_abs_vel, completion_behavior, pos_tolerance, vel_tolerance);
}
public double pos() {
return pos;
}
public double max_abs_vel() {
return max_abs_vel;
}
public double pos_tolerance() {
return pos_tolerance;
}
public double vel_tolerance() {
return vel_tolerance;
}
public CompletionBehavior completion_behavior() {
return completion_behavior;
}
public boolean atGoalState(MotionState state) {
return atGoalPos(state.pos()) && (Math.abs(state.vel()) < (max_abs_vel + vel_tolerance)
|| completion_behavior == CompletionBehavior.VIOLATE_MAX_ABS_VEL);
}
public boolean atGoalPos(double pos) {
return epsilonEquals(pos, this.pos, pos_tolerance);
}
/**
* This method makes sure that the completion behavior is compatible with the max goal velocity.
*/
protected void sanityCheck() {
if (max_abs_vel > vel_tolerance && completion_behavior == CompletionBehavior.OVERSHOOT) {
completion_behavior = CompletionBehavior.VIOLATE_MAX_ACCEL;
}
}
@Override
public String toString() {
return "pos: " + pos + " (+/- " + pos_tolerance + "), max_abs_vel: " + max_abs_vel + " (+/- " + vel_tolerance
+ "), completion behavior: " + completion_behavior.name();
}
@Override
public boolean equals(Object obj) {
if (!(obj instanceof MotionProfileGoal)) {
return false;
}
final MotionProfileGoal other = (MotionProfileGoal) obj;
return (other.completion_behavior() == completion_behavior()) && (other.pos() == pos())
&& (other.max_abs_vel() == max_abs_vel()) && (other.pos_tolerance() == pos_tolerance())
&& (other.vel_tolerance() == vel_tolerance());
}
}