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Currently, in my opinion, you need to look for about a second to comprehend where stuff is in the clickgui, and it would help to make things clearer. In my opinion, active mods should be red or blue, and inactive ones should be grey, to make the distinction easier. Also, mod options should be indented slightly more for a clearer distinction (or maybe given a slightly different color) (original vs mockup) (red version)
HUD
The ability to move the different hud elements (arraylist etc) in the clickgui, and pin them to a location onscreen. Reasoning is that most people are not using pepsimod solo (i prefer to use it with future), and having the hud elements locked to only bottom or top right means that they will be overlapping with the hud elements of future, or other clients. I would like to be able to position the arraylist and other elements wherever i want on my screen to avoid overlaps
Pepsi-themed gradient, that goes between red, white, and blue, in the same style as the rainbow option
Pepsi logo by the watermark, maybe with options to make it do funny animations like spin or something
MODS THAT WOULD BE COOL TO HAVE
Chat time, shows the timestamp of chat messages
Stashfinder, alerts player in chat (maybe with sound effect?) whenever certain things come into render, shulkers, echest, >2 chest (to avoid dungeons), etc.
Selected block highlight
Shulker viewer, renders a view of what is inside a shulker when you hover over it in your inv
Surround, places obsidian around your feet so you cant get crystalled
Hotbar refill, if you run out of something on your hotbar and you have more in your inv have it refill the slot
On-screen inventory, draws whats in your inventory on your screen somewhere, preferably movable (from other client)
On-screen (or in chat) display of how many totems you have popped / how many you have left
In chat notifications whenever an opponent pops a totem (and how many they have popped total)
Some of my possible improvements/changes
ClickGUI
HUD
MODS THAT WOULD BE COOL TO HAVE
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