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Explosive should trigger BlockExplodeEvent #45

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mr2013 opened this issue Jan 13, 2017 · 0 comments
Open

Explosive should trigger BlockExplodeEvent #45

mr2013 opened this issue Jan 13, 2017 · 0 comments

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@mr2013
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mr2013 commented Jan 13, 2017

By default, CE only respects Worldguard protections via explicit call. By triggering a BlockExplodeEvent with the pending blocks, and dropping only the resultant blocks afterward, CE would be respectful of all protection plugins, including Grief Prevention, various Skyblocks, Towny, and Factions.

@JanTuck JanTuck mentioned this issue Feb 24, 2018
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