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Bodies reverting their bodygroups to default #1569

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Kombo55 opened this issue Jul 16, 2024 · 0 comments
Open

Bodies reverting their bodygroups to default #1569

Kombo55 opened this issue Jul 16, 2024 · 0 comments

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@Kombo55
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Kombo55 commented Jul 16, 2024

Your version of TTT2

  • v0.13.2b workshop version

Video

2024-07-16.16-08-38.mp4

Describe the bug

Everytime a player dies using a playermodel with custom bodygroups. The corpse that spawns always changes it's bodygroups to it's original, but saves changed textures.

To reproduce

  1. Load any map
  2. Change playermodel to any model with bodygroups (using enhanced playermodel selector for example)
  3. Change model's bodygroups to any other values than 0
  4. Type "kill" into console
  5. See that the ragdoll will revert it's bodygroups to default (0) values

Expected behaviour

Ragdoll that spawns as player's body should look the same (have all textures and bodygroups) as their playermodel

Context

Enabled addons:

  • Enhanced Playermodel Selector
  • TREPANG2 Anomalous Hazmat Mercenaries Playermodels (Model used in the video)
  • ttt_4biomes_remastered (Map used in the video)
  • ULX Commands for TTT2
  • TTT2 (Base) - v0.13.2b
  • ULB
  • Ulib

I reproduced the bug using:

  • other playermodels
  • other maps

and it was bugged everytime.

My friend used same addons on his fresh installed garry's mod and had the same issue.

There are no errors in the console.

It's not shown in the video but if textures of the playermodel are changed, then the body will have it saved.

@Histalek Histalek added the type/bug Something isn't working label Jul 19, 2024
@TimGoll TimGoll added this to the Bugfix Backlog milestone Sep 26, 2024
@Histalek Histalek removed the type/bug Something isn't working label Oct 2, 2024
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