You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Everytime a player dies using a playermodel with custom bodygroups. The corpse that spawns always changes it's bodygroups to it's original, but saves changed textures.
To reproduce
Load any map
Change playermodel to any model with bodygroups (using enhanced playermodel selector for example)
Change model's bodygroups to any other values than 0
Type "kill" into console
See that the ragdoll will revert it's bodygroups to default (0) values
Expected behaviour
Ragdoll that spawns as player's body should look the same (have all textures and bodygroups) as their playermodel
Context
Enabled addons:
Enhanced Playermodel Selector
TREPANG2 Anomalous Hazmat Mercenaries Playermodels (Model used in the video)
ttt_4biomes_remastered (Map used in the video)
ULX Commands for TTT2
TTT2 (Base) - v0.13.2b
ULB
Ulib
I reproduced the bug using:
other playermodels
other maps
and it was bugged everytime.
My friend used same addons on his fresh installed garry's mod and had the same issue.
There are no errors in the console.
It's not shown in the video but if textures of the playermodel are changed, then the body will have it saved.
The text was updated successfully, but these errors were encountered:
Your version of TTT2
Video
2024-07-16.16-08-38.mp4
Describe the bug
Everytime a player dies using a playermodel with custom bodygroups. The corpse that spawns always changes it's bodygroups to it's original, but saves changed textures.
To reproduce
Expected behaviour
Ragdoll that spawns as player's body should look the same (have all textures and bodygroups) as their playermodel
Context
Enabled addons:
I reproduced the bug using:
and it was bugged everytime.
My friend used same addons on his fresh installed garry's mod and had the same issue.
There are no errors in the console.
It's not shown in the video but if textures of the playermodel are changed, then the body will have it saved.
The text was updated successfully, but these errors were encountered: