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CHANGELOG.md

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Changelog

All notable changes to TTT2 will be documented here. Inspired by keep a changelog

Unreleased

Added

  • Added Korean translation (by @Kojap)
  • Added diagnostic information to the addonchecker output.
    • This also includes a Garry's Mod version check which triggers a warning if TTT2 is not compatible. First baseline version is '240313' (by @NickCloudAT)

Fixed

  • Fixed missing translation for None role error by removing it (by @mexikoedi)
  • Fixed sometimes entity use triggering the wrong or no entity (by @TimGoll)
  • Fixed translation of muting Terrorists and Spectators (by @mexikoedi)
  • Fixed the loadingscreen disable causing an error (by @TimGoll)
  • Fixed the rounds left always displaying one less than actually left (by @TimGoll)
  • Fixed rendering glitches in the loading screen (by @TimGoll)
  • Fixed weapon pickup through walls (by @MrXonte)
  • Fixed spectating player still being visible through thermalvision after killing that player (by @MrXonte)

Changed

  • Updated French translation (by @MisterClems)
  • Updated Turkish localization (by @NovaDiablox)
  • Updated targetID to use Vehicle:GetDriver instead of the ttt_driver NWEntity (by @Histalek)
  • Updated Russian and English localization files (by @Satton2)
  • Updated old TTT HUD to show name of spectated player (by @somefnfplayerlol)
  • Changes to the enabled map prefixes will not be announced to players anymore (by @Histalek)
  • By default only ttt and ttt2 map prefixes are enabled (by @Histalek)

v0.14.0b (2024-09-20)

Added

  • Added hook ENTITY:ClientUse(), which is triggered clientside if an entity is used (by @ZenBre4ker)
    • Return true to prevent also using this on the server for clientside only usecases
  • Added hook ENTITY:RemoteUse(ply), which is shared (by @ZenBre4ker)
    • Return true if only clientside should be used
  • Added RemoteUse to radio, you can now directly access it via use button on marker focus (by @ZenBre4ker)
  • Added sounds to multiple UI interactions (can be disabled in settings: Gameplay > Client-Sounds) (by @TimGoll)
  • Added a globally audible sound when searching a body (by @TimGoll and @mexikoedi)
  • Added the option to add a subtitle to a marker vision element (by @TimGoll)
  • Added the option to assign random unique models at round start (by @Exonen2)
  • Added a new voice chat UI (by @TimGoll)
  • Added new credit related hooks (by @Spanospy)
    • Added GM:TTT2CanTakeCredits() hook for overriding whether a player is allowed to take credits from a given corpse
    • Added GM:TTT2OnGiveFoundCredits() hook which is called when a player has been given credits for searching a corpse
    • Added GM:TTT2OnReceiveKillCredits() hook which is called when a player recieves credits for a kill
    • Added GM:TTT2OnReceiveTeamAwardCredits() hook which is called when a player recieves credits as a team award
    • Added GM:TTT2OnTransferCredits() hook which is called when a player has successfully transfered a credit to another player
  • Disabled locational voice during the preparing phase by default (by @ruby0b)
    • Added a ConVar ttt_locational_voice_prep to reenable it
  • Added SWEP.EnableConfigurableClip and SWEP.ConfigurableClip to set the weapon's clip on buy via the equipment editor (by @TimGoll)
  • Added Text / Nickname length limiting (by @TimGoll)
  • Added ttt_locational_voice_range to set a cut-off radius for the locational voice chat range (by @ruby0b)
  • Added a convar ttt2_inspect_credits_always_visible to control whether credits are visible to players that do not have a shop (by @nike4613)
  • Added multiple global voice chat activation modes for clients to choose from (Gameplay > Voice & Volume): (by @ruby0b)
    • Push-to-Talk (default)
    • Push-to-Mute
    • Toggle
    • Toggle (Activate on Join)
  • Team Voice Chat is always push-to-talk and temporarily disables global voice chat while being used (by @ruby0b)
  • Added a new generic button to F1 menu elements to be used in custom menus (by @TimGoll)
  • Added toggle and run buttons to many F1 menu elements (by @TimGoll)
  • Added combo cards to the UI, clickable cards that act like combo boxes (by @TimGoll)
  • Added a run button to bindings in the bindings menu (by @TimGoll)
  • Added a new admin commands menu (by @TimGoll)
    • Added a submenu to change maps
    • Added a submenu to issue basic commands
  • Added a new gameloop module that contains all functions related to the round structure (by @Tim Goll)
  • Added a loadingscreen that hides the visible and audible lag introduced by the map cleanup on round change (by @TimGoll)
  • Added a voicebattery module that handles the voice battery (by @TimGoll)
  • Added admin.IsAdmin(ply) as a wrapper that automatically calls GM:TTT2AdminCheck (by @TimGoll)
    • Made sure this new function is used in our whole codebase for all admin checks
  • Added ENTITY:IsPlayerRagdoll to check if a corpse is a real player ragdoll (by @TimGoll)
  • Added improved vFire integration for everything in TTT2 that spawns fire (by @TimGoll and @EntranceJew)
  • Added the SWEP.DryFireSound field to the weapon base to allow the dryfire sound to be easily changed (by @TW1STaL1CKY)
  • Added role derandomization options for perceptually fairer role distribution, enabled by default (by @nike4613)
  • Added targetID to buttons (by @TimGoll)
  • Added force role admin command (by @mexikoedi)
  • Added draw.RefreshAvatars(id64) to refresh avatar icons (by @mexikoedi)
  • Added GM:TTT2OnButtonUse(ply, ent, oldState): a hook that is triggered when a button is pressed and that is able to prevent that button press (by @TimGoll)
  • Added TargetID and keyInfo to vehicles (by @TimGoll)
  • Added GM:TTT2PostButtonInitialization(buttonList): a hook that is called after all buttons on the map have been initialized (by @TimGoll)

Changed

  • Placeable Entities are now checked for pickup clientside first (by @ZenBre4ker)
    • C4 UI is not routed over the server anymore
  • Visualizer can now only be picked up by the originator (by @ZenBre4ker)
  • TargetID is now hidden when a marker vision element is focused (by @TimGoll)
  • Tracers are now drawn for every shot/pellet instead of only 25% of shots/pellets (by @EntranceJew)
  • The ConVar "ttt_debug_preventwin" will now also prevent the time limit from ending the round (by @NickCloudAT)
  • GM:TTT2GiveFoundCredits hook is no longer called when checking whether a player is allowed to take credits from a given corpse (by @Spanospy)
  • Micro optimizations (by @EntranceJew)
    • use net.ReadPlayer / net.WritePlayer if applicable instead of net.Read|WriteEntity
    • Reduced radar bit size for net message
    • The holdtype for pistol weapons now matches the viewmodel
  • VOICE.IsSpeaking(ply) (clientside) can now be used to check if any player is speaking to you (by @TimGoll)
  • Unified the spec color usage throughout the whole UI (by @TimGoll)
  • Cleanup and performance optimizations for marks library (by @WardenPotato)
  • Updated the Turkish localization file (by @NovaDiablox)
  • The level time now starts with the first preparing phase, meaning that idle on connect doesn't decrease the map time (by @TimGoll)
  • Minor cleanup and optimizations in weapon code (by @TW1STaL1CKY)
  • Shotgun weapon changes (by @TW1STaL1CKY)
    • Dry firing (attempting to shoot with no ammo) will now make you reload if possible, like all the other weapons do
    • Interrupting the reload should look and feel less jank
    • A thirdperson animation now plays when each shell is loaded (the pistol reload animation seems to fit best)
  • Now always properly checks if an entity is a true ragdoll to make sure no other props get ragdoll handling (by @TimGoll)
  • Spectators are now able to look at corpses on fire (by @TimGoll)
  • Corpses on fire display that information in targetID and MStack (by @TimGoll)
  • Updated Russian and English localization files (by @Satton2)
  • Made ply:IsReviving a shared player variable (by @TimGoll)
  • Updated and improved the Simplified Chinese localization file (by @sbzlzh and @TheOnly8Z)
  • Avatar icons are not fetched anymore but instead created with AvatarImage (fixes missing icons for chinese players) (by @mexikoedi)
  • GM:TTT2PlayerReady is now called for every player even on clients (by @TimGoll)
  • Updated Japanese translation (by @westooooo)
  • plyspawn.GetSpawnPointsAroundSpawn now tries to find spawns that are on the ground if possible (by @TimGoll)

Fixed

  • Fixed DynamicCamera error when a weapon's CalcView doesn't return complete values (by @TW1STaL1CKY)
  • Fixed Roundendscreen showing karma changes even if karma is disabled (by @Histalek)
  • Fixed the player's FOV staying zoomed in if their weapon is removed while scoped in (by @TW1STaL1CKY)
  • Fixed the player's FOV staying zoomed in with the binoculars if they're removed from you (by @TW1STaL1CKY)
  • Fixed weapon unscoping (or generally any time FOV is set back to default) being delayed due to the player's lag (by @TW1STaL1CKY)
  • Fixed overhead icons sometimes being stuck at random places (by @TimGoll)
  • Fixed a null entity error in the ShootBullet function in weapon_tttbase (by @mexikoedi)
  • Fixed a nil compare error in the DrawHUD function in weapon_tttbasegrenade (by @mexikoedi)
  • Fixed players sometimes not receiving their role if they joined late to the game (by @TimGoll)
  • Fixed crowbar attack animation not being visible to the player swinging it (by @TW1STaL1CKY)
  • Fixed weapon dryfire sound interrupting the weapon's gunshot sound (by @TW1STaL1CKY)
  • Fixed incendiaries sometimes exploding without fire (by @TimGoll)
  • Fixed scoreboard not showing any body search info on players that changed to forced spec during a round (by @TimGoll)
  • Fixed vFire explosions killing a player even if they have NoExplosionDamage equipped (by @TimGoll)
  • Fixed a nil error in the PreDrop function in weapon_ttt_cse (by @mexikoedi)
  • Fixed table.FullCopy(tbl) behaviour when tbl contained a Vector or Angle (by @Histalek)
  • Fixed the bodysearch showing a wrong player icon when searching a fake body (by @TimGoll)
  • Fixed players respawned with ply:Revive sometimes spawning on a fake corpse (by @TimGoll)
  • Fixed undefined Keys breaking the gamemode (by @TimGoll)
  • Fixed markerVision elements being visible to team mates of unknown teams (such as team Innocent) (by @TimGoll)
  • Fixed inverted settings being inverted twice in the equipment editor (by @TimGoll)
  • Fixed OldTTT HUD sidebar elements missing translation (by @TimGoll)
  • Fixed avatar icons not refreshing if they were changed on Steam (by @mexikoedi)
  • Fixed a wrong label for the sprint speed multiplier in the F1 menu (by @TimGoll)
  • Fixed own player name being shown in targetID when in vehicle (by @TimGoll)
  • Fixed ShopEditor.BuildValidEquipmentCache() being called too early on the client, resulting in a wrong cache state (by @NickCloudAT and @12problems)

Removed

  • Removed radio tab in shop UI (by @ZenBre4ker)
  • Removed all uses of UseOverride-Hook inside TTT2 (It's still available for addons!) (by @ZenBre4ker)
  • Removed round_restart, round_selected and round_started MStack messages to reduce message spawm (by @TimGoll)
  • Removed the old tips panel visible to spectators (moved to the new loading screen) (by @TimGoll)

Breaking Changes

  • Renamed GM:TTT2ModifyVoiceChatColor(ply, clr) to GM:TTT2ModifyVoiceChatMode(ply, mode)
  • Renamed ply:GetHeightVector() to ply:GetHeadPosition()
  • Removed the TIPS module and replaced it with a new tips module
  • Removed draw.WebImage(url, x, y, width, height, color, angle, cornerorigin) and draw.SeamlessWebImage(url, parentwidth, parentheight, xrep, yrep, color) from the draw module
  • Due to GM:TTT2PlayerReady now being called for every player, addon devs have to make sure to check the player on the client

v0.13.2b (2024-03-10)

Added

  • Added upstream content files to base TTT2
  • Added plymeta:IsFullySignedOn() to allow excluding players that have not gotten control yet (by @EntranceJew)

Changed

  • Crosshair rendering now is a bit more flexible and customizable
  • A crosshair is now also drawn when holding a nade, making it less confusing when looking at entities
  • Hides item settings in the equipment editor that are only relevant for weapons
  • The binoculars now use the default crosshair as well

Fixed

  • Fixed the AFK timer accumulating while player not fully joined (by @EntranceJew)
  • Fixed weapons which set a custom view model texture having an error texture
  • Fixed the equipment menu throwing errors when clicking on some items
  • TTT2 now ignores Gmods SWEP.DrawCrosshair and always draws just its own crosshair to prevent two crosshairs at once
  • Fixed hud help text not being shown for some old weapons
  • Fixed detective search being overwritten by player search results

v0.13.1b (2024-02-27)

Fixed

  • Fixed rendering for weapons not based on the TTT2 base (e.g. TFA) (by @TimGoll)
  • Fixed bodysearch entries not having a title breaking the rendering (by @TimGoll)
  • Fixed GetViewModel error on the client when joining a server (by @TimGoll)
  • Fixed the new view changes preventing weapons from modifying the playerview (by @TimGoll)
  • Fixed the new view changes affecting non-player entities (by @TimGoll)
  • Fixed an error in an error message (by @mexikoedi)
  • Fixed magneto stick not targeting certain props (by @homonovus)

v0.13.0b (2024-02-21)

Added

  • Added migrations between TTT2-versions, some breaking changes could now be migrated instead
  • Added a new markerVision module that adds information to a specific point in space to replace the old C4 radar; it is currently used by these builtin weapons (by @TimGoll)
    • C4
    • Radio
    • Beacon
  • Binoculars now retain search progress if interrupted. Progress decays based on time since last observed (by @EntranceJew)
  • Reworked the way the player camera is handled (by @TimGoll)
    • Added FOV change on speed change
    • Added view bobbing on walking, swimming, falling and strafing
    • Added convars to disable those changes
  • Added draw.Arc and draw.ShadowedArc from TTTC to TTT2 to draw arcs (by @TimGoll und @Alf21)
  • Added possibility to cache and remove items, similar to how it is already possible with weapons with CacheAndStripItems (by @TimGoll)
  • Added an option for weapons to hide the pickup notification by setting SWEP.silentPickup to true (by @TimGoll)
  • Readded global accessors to clientside shop favorites
    • shop.IsFavorite(equipmentId)
    • shop.SetFavoriteState(equipmentId, isFavorite)
    • shop.GetFavorites()
  • Added TTT2FetchAvatar hook for intercepting avatar URIs (by @EntranceJew)
  • Added draw.DropCacheAvatar to allow destroying and refreshing an existing avatar, so bots can intercept avatar requests and circumvent the limited unique SteamID64s they're given (by @EntranceJew)
  • weapon_tttbase changes to correct non-looping animations which affected ADS scoping (by @EntranceJew)
    • Added SWEP.IdleAnim to allow specifying an idle animation.
    • Added SWEP.idleResetFix to allow the animations for CS:S weapons to automatically be returned to an idle position.
    • Added SWEP.ShowDefaultViewModel to prevent a weapon from drawing a ViewModel when set to false at all without FOV hacks or Deploy code which has no effect.
  • Icon for gameplay menu
  • Icon for accessibility menu
  • Icon for Voice & Volume menu
  • Added a new vgui element: DWeaponPreview_TTT2 to render a player with their equipped weapon (by @TimGoll)
    • Supports any normal weapon that has a .HoldType and a .WorldModel
    • Supports any weapon that is made with the SWEP Construction Kit (boomerang, melonmine, ...) or made for our custom world model renderer
  • Made beacon model and icon unique from decoy (by @EntranceJew)
  • Added SWEP:ClearHUDHelp() to allow blanking the help text, for dynamically updating help text on equipment (by @EntranceJew)
  • Added custom world and view models to some builtin weapons (by @TimGoll)
    • added for: radio, beacon, decoy, binoculars, visualizer
  • Added support for easy addition of custom view and world models (by @TimGoll)
    • Added AddCustomViewModel to add custom view models
    • Added AddCustomWorldModel to add custom world models
    • Added an automatic fix for badly coded addons that break the view model fingers
  • Added ttt_base_placeable entity that is used to handle any placeable / destroyable entity (by @TimGoll)
    • moved ttt_c4, ttt_health_station, ttt_beacon, ttt_decoy, ttt_radio and ttt_cse_proj to that base
    • also handles pickup of those entities
  • Throwables (grenades) now have a :GetPullTime() accessor (by @EntranceJew)
  • Throwables (grenades) show UI for the amount of time remaining before detonation (fuse time) (by @EntranceJew)
  • UI for grenade throw arcs from colemclaren's TTT fork (integrated by @EntranceJew)
  • gameEffects library for global effects that are useful, such as starting fires (by @EntranceJew)
  • Added weapon pickup sounds when picking up weapons manually (by @TimGoll)

Changed

  • Refactored client shop logic into separate shop-class (by @ZenBre4ker)
    • Enabled shared shop class to buy and check equipment
    • Removed third argument of TTT2CanOrderEquipment-Hook, no message is outputted anymore
  • dframe_ttt2 panels can now manually enable bindings while they are open (by @ZenBre4ker)
  • Binoculars now have a world model that isn't paper towels (by @EntranceJew)
  • Decreased shooting accuracy while sprinting or in air (by @TimGoll)
  • A player whose weapons are stripped and cached will keep weapon_ttt_unarmed which means they keep their crosshair (by @TimGoll)
  • Updated the German localization file (by @NickCloudAT)
  • Updated the Turkish localization file (by @NovaDiablox)
  • Grenades have icons
  • Brought C4, defuser, flaregun, health_station, radio weapons down from upstream (by @a7f3)
  • Updated help text for C4, defuser, flaregun, health_station, radio, knife, phammer, push, and zm_carry weapons (by @a7f3)
  • Brought down the EFFECTs: crimescene_dummy, crimescene_shot, pulse_sphere, teleport_beamdown, teleport_beamup
  • Brought down the ENTs: ttt_basegrenade_proj, ttt_carry_handler (unused), ttt_firegrenade_proj, ttt_smokegrenade_proj, ttt_weapon_check
  • Brought down the SWEP: weapon_ttt_stungun
  • Brought down the menu for arming/defusing C4
  • Updated and improved Simplified Chinese translation (by @sbzlzh and @TheOnly8Z)
  • Improved Simplified Chinese translation(by @TEGTainFan)
  • Consolidated hat logic
  • Player role selection logic uses Player:CanSelectRole() now instead of duplicating logic
  • Role avoidance is no longer an option
  • All builtin weapons can now be configured to drop via Edit Equipment (by @EntranceJew)
  • Removed redundant checks outside of SWEP:DrawHelp, protected only SWEP:DrawHelp
  • Spectator name labels now use a skin font and scaling (by @EntranceJew)
  • The built-in radar now displays distances in meters (by @TimGoll)
  • Converted ttt_ragdoll_pinning and ttt_ragdoll_pinning_innocents into per-role permissions.
  • Magneto stick now allows right-clicking to instantly drop something, while left-clicking still releases/throws it.
  • Magneto stick now shows tooltips respective to its current state.
  • Scoreboard shows non-policing detective results, in sync with the miniscoreboard (by @EntranceJew)
  • ttt_flame is visible while it is moving (by @EntranceJew)
  • ttt_flame's hurtbox is more accurate to its visuals (by @EntranceJew)
  • The built-in DNA scanner now displays distances in meters (by @TimGoll)
  • Noisy prints are now gated behind various levels of developer convar (by @EntranceJew)
  • Any warnings developers should fix will now print with stack traces (by @EntranceJew)
  • Changed the way the role overhead icon is rendered (by @TimGoll)
    • It now tracks the players head position
    • Rendering order is based on distance, no more weird visual glitches
    • Hidden when observing a player in first person view
  • Your own spectator nametag will not display when looking directly up in post-round (by @EntranceJew)
  • Made sure the last weapon is selected by default if the current weapon is removed; overwrite OnRemove to prevent that (by @TimGoll)
  • Changed the way weapon icon caching is working to make sure all weapons always have a cached icon material (by @TimGoll)

Fixed

  • Fixed database now properly saving boolean false values (by @ZenBre4ker)
  • Fixed cached weapons not being selected after giving them back to the owner (by @TimGoll)
  • The roundendscreen can now be closed with the correct Binding (by @ZenBre4ker)
  • Fixed last seen player being wrongly visible for every search instead of only public policing role search (by @TimGoll)
  • Fixed the crosshair being offcenter on some UI scales (by @TimGoll)
  • Fixed to wrong line calculations for wrapped text (by @NickCloudAT)
  • Fixed marks library having self zfailing and color issues (by @WardenPotato)
  • Fixed IsPlayer failing if a non-entity is passed to it (by @TimGoll)
  • Fixed draw.Arc when gmod_mcore_test is set to 1 (by @WardenPotato)
  • Fixed weapon help box width for wide bindings with short descriptions (by @TimGoll)
  • Fixed GM:TTTBodySearchPopulate using the wrong data variable (by @TimGoll)
  • Fixed font initialization to not trip engine font fallback behavior (by @EntranceJew)
  • Fixed the decoy producing a wrong colored icon for other teams (by @NickCloudAT)
  • Fixed the scoreboard being stuck open sometimes if the inflictor was no weapon (by @TimGoll)
  • Fixed door health displaying as a humongous string of decimals (by @EntranceJew)
  • Fixed weapons that use the wrong weapon base from throwing errors in the F1 menu (by @TimGoll)

Removed

  • Removed some crosshair related convars and replaced them with other ones, see the crosshair settings menu for details
  • Removed DX8/SW models that aren't used
  • Removed the convar ttt_damage_own_healthstation as it was inconsistent and probably unused as well
  • Removed ttt_fire_fallback, there's no situation where the fire shouldn't draw anymore.
  • Removed resource.AddFile calls, server operators should use the workshop version or manually bundle loose files.

Breaking Changes

  • Moved global shared EquipmentIsBuyable(tbl, ply) to shop.CanBuyEquipment(ply, equipmentName)
    • Returned text and result are now replaced by a statusCode
  • Removed use of ttt_bem_fav sql-table storing all favorites for steamid and roles
    • They are now stored under ttt2_shop_favorites for all users on one pc and all roles
  • No more plymeta:GetAvoidRole(role) or plymeta:GetAvoidDetective()
  • Moved global TEAMBUYTABLE to shop.teamBuyTable and separated BUYTABLE into shop.buyTable and shop.globalBuyTable
    • Use new Accessors shop.IsBoughtFor(ply, equipmentName), shop.IsGlobalBought(equipmentName) and shop.IsTeamBoughtFor(ply, equipmentName)
    • Use new Setter shop.SetEquipmentBought(ply, equipmentName), shop.SetEquipmentGlobalBought(equipmentName) and shop.SetEquipmentTeamBought(ply, equipmentName)

v0.12.3b (2024-01-07)

Added

  • Added some missing vanilla TTT entities into TTT2
  • Added debug.print(message)
    • This puts quotation marks around print statements
    • Can handle single values or a sequential table to be printed
    • Can handle nil entries in a nearly sequential table
  • Added new hooks TTT2BeaconDetectPlayer and TTT2BeaconDeathNotify to allow preventing / overriding a beacon's player detection & alerts (by @spanospy)
  • Added indentation to subsettings in F1 menu (by @TimGoll)

Changed

  • Updated the Turkish localization file (by @NovaDiablox)
  • Crosshair now spreads while sprinting instead of being hidden
  • Keyhelp and weapon HUD Help now use the global scale factor

Fixed

  • Fixed targetID hints for old addons now correctly working for all entities
  • Fixed visualizer having pickup hint even though player is unable to pick up
  • Targetid wasn't showing named corpse's role, information which was already present on the scoreboard (by @EntranceJew)
  • Damage Scaling now has a help description
  • Fixed the database module setting a global variable called callback which breaks addons such as PointShop2
  • Fixed voicechat keybinds being shown even if voice is disabled
  • Coerced ammo types to lowercase for better matching in HUD
  • The binocular zoom now uses a DataTable that is not already used by its weaponbase
  • Fixed round scoreboard tooltips not being wide enough for their strings (by @EntranceJew)
  • Errors when looking at a player's corpse that disconnected (by @EntranceJew)
  • Fixed TTT2FinishedLoading hook not called on server on hot reload (by @TimGoll)
  • Shopeditor now correctly shows resetted and default values

v0.12.2b (2023-12-20)

Added

  • Added the beacon back into TTT2, an equipment that was disabled long ago in base TTT
    • Can only be bought by policing roles
    • Creates a wallhack in a sphere around it, which is visible to everyone
  • Added recognizable badge for builtin equipment and roles (by @EntranceJew)
    • Buy Equipment menu has builtin indicators, replacing the (C) custom marker decorating a majority of equipment
    • F1 > Edit Equipment now has builtin indicators on equipment
    • Added tooltip to F1 > Edit Equipment menu with the equipment's class name.
    • F1 > Role Settings now has builtin indicators for roles
    • F1 > Edit Shops now has builtin indicators for roles

Changed

  • Updated the Turkish localization file (by @NovaDiablox)
  • Radio can now only be picked up by placer
  • Radar now clears existing waypoints when removed or on changing role (by @EntranceJew)
  • Comboboxes can now handle numbers and strings as values
    • Defaults work now with numbers
    • OnChange-Callback is called with the correct type for ConVars
  • AFK/Idle timer now reads inputs instead of angle/pos checks to circumvent cheese

Fixed

  • Binoculars scan no longer gets interrupted when changing zoom level
  • Fixed missing water level icon breaking scoreboard
  • DNA Tester works now with more than one fingerprint on a weapon
  • TraitorButton config files should now actually work
  • Translation strings not rendering on detective's body search mode combobox
  • C4 defusal prompt now suggesting the right key
  • Disable to unscope from weapons without ironsights
  • Fixed typo preventing targetid from showing role icons correctly
  • Mitigated issue with CTakeDamageInfo becoming ephemeral outside their hook of origin
  • ttt_game_text can now properly send to "All except traitors", as described.
  • Fixed corpses not listing their kills
  • Comboboxes now show correct values for database driven entries
  • Database-Callbacks are now called with the correct valuetype

v0.12.1b (2023-12-12)

Added

  • Added a new fastutf8 library that provides faster utf8 functions (added by @saibotk, created by @blitmap)
  • Added new hooks: TTT2MapRegisterWeaponSpawns, TTT2MapRegisterAmmoSpawns, TTT2MapRegisterPlayerSpawns to allow converting a wider variety of source map ports (by @EntranceJew)

Fixed

  • Fixed the UI being unable to handle wrapping text with non-utf8 languages that do not use ASCII whitespaces (by @TimGoll & @saibotk)
  • Fixed ttt_game_text not working due to a refactor
  • Fixed dete call HUD being invisible
  • Fixed edgecase where undefined killer angle or pos were accessed
  • Fixed fallback ammo icon missing
  • Fixed a null entity error in the miniscoreboard
  • Fixed missing bodysearch information if victim was killed without leaving a trace caused by a weapon hit
  • Fixed "body_confirm" MSTACK noise by batching all the kills from a body into one message. (by @EntranceJew)
  • Fixed "body_confirm" message sending before corpse confirmation message.

v0.12.0b (2023-12-11)

Added

  • Added the ability to edit slider numbers directly via an input field by clicking on the number (by @NickCloudAT)
  • Added a new way to alter player volume separately from the scoreboard (by @EntranceJew):
    • VOICE.(Get/Set)PreferredPlayerVoiceVolume for setting the voice volume instead of Player:SetVoiceVolumeScale
    • VOICE.(Get/Set)PreferredPlayerVoiceMute for setting the voice mute instead of Player:SetMuted
    • VOICE.UpdatePlayerVoiceVolume commits / updates the voice setting according to player preferences
  • Added client submenu options for clients to change audio settings under F1 > Gameplay > General (by @EntranceJew):
    • Added a convar ttt2_voice_scaling to control voice volume scaling, options like "power4" or "log" cause the volume scaling to have a greater perceptual impact between discrete volume settings.
    • Added convars ttt2_voice_duck_spectator and ttt2_voice_duck_spectator_amount to lower spectator voice volume automatically.
      • A value of 0.13 ducks someone's volume at 90% down to effectively 78%, according to the client's scaling mode.
  • Added the option for DButtonTTT2 to have an icon next to the title (by @TimGoll)
  • Added a cached equipment item icon to its table as .iconMaterial (by @TimGoll)
  • Added a new bodysearch library that handles the search (by @TimGoll)
  • Completely reworked the body search UI (by @TimGoll)
    • new UI that fits the UI rework
    • added player model to UI
    • highlighted player role and team in the UI
    • redesigned data list so that everything can be seen without clicking through a list
    • added more details to list like: water level, ground type, kill distance, kill direction, hit group, last damage amount
    • The UI is now more responsive, it is updated when the server changes states on the body and timers are updated live in the UI
  • Added that the healthbar will pulsate when below 25% health. Toggleable in F1 Menu (by @NickCloudAT)
  • Added new menu section in F1 menu under Appearance > Hud Switcher for HudElement based features (by @NickCloudAT)
  • Brought in code files for ttt_hat_deerstalker, weapon_ttt_phammer, ttt_flame, and weapon_ttt_push.
  • Translated all strings still needed to german (by @NickCloudAT)
  • Added new sidebar information, when the scoreboard is open (by @TimGoll)
  • Added keybinding information to the bottom of the screen (by @TimGoll)
    • Can be disabled in Appearance->Interface
    • Shows binding name when scoreboard is opened
  • Added option to render rotated text on screen (by @TimGoll)
  • Added TTT2GiveFoundCredits hook for preventing / overriding the transfer of credits from a body to a player (by @Spanospy)
  • Added Ukrainian translation from base TTT (by @ErickMaksimets)
  • Added Swedish translation from base TTT (by @Kefta)
  • Added Turkish translation (by @NovaDiablox)
  • Added ttt_dropclip to drop loaded ammo from your active weapon. (by @wgetJane, implemented by @EntranceJew)
  • Added window flash and noise to alert players they're being revived (by @EntranceJew)
  • Added sql database access to panel elements
    • DNumSliderTTT2, DCheckBoxLabelTTT2, DComboBoxTTT2
  • Added dashing to propspec (by @TimGoll)
  • Added new functions to database module
    • database.SetDefaultValuesFromItem(accessName, itemName, item)

Changed

  • Changed sprint stamina to also consume while in air
  • Updated Simplified Chinese and Traditional Chinese localization files (by @sbzlzh):
    • Add the missing L.c4_disarm_t translation in C4
    • Remove redundant string translations and spaces
    • Added all new translation strings
  • Updated file code to read from data_static as fallback in new location allowed in .gma (by @EntranceJew)
  • Scoreboard now sets preferred player volume and mute state in client's new ttt2_voice table (by @EntranceJew)
    • Keyed by steamid64, making it more reliable than UniqueID or the per-session mute and volume levels.
  • Changed the body search convars and reworked the UI accordingly (by @TimGoll)
    • Moved ttt2_confirm_detective_only and ttt2_inspect_detective_only to a new covar: ttt2_inspect_confirm_mode
      • mode 0: default mode, normal TTT. Everyone can search and identify corpses. However now a player has to be confirmed first to take credits
      • mode 1: everyone can see information, but only public policing roles can actually confirm bodies
      • mode 2: only public policing roles can see informatiom. They have to confirm bodies so that other people are able to see this information as well
    • to comply with mode 1 and 2 now everyone is able to see in the targetID if a player was searched by a public policing role
  • renamed search_result to bodySearchResult which contains the search result data
  • changed the credit text color from yellow to gold (by @TimGoll)
  • Updated the disguiser to make it more clear in the HUD if it is enabled or not
  • Updated the equipment HUD help boxes in a new style and added missing help boxes (by @TimGoll)
  • Changed LMB press behavior in observer mode to iterate backwards through player list instead of slecting a random player (by @TimGoll)
  • Improved translation of some Simplified Chinese strings (by @TheOnly8Z)
  • Dropping ammo with ttt_dropammo drops from reserve ammo instead of your active weapon's clip (by @wgetJane, implemented by @EntranceJew)
  • Added item name for ttt_hat_deerstalker (by @EntranceJew)
  • Changed syncing of database module to use whole tables instead of custom method
  • Replaced equipmenteditor syncing with database module
  • Replaced internal equipment syncing with database module
  • Moved reset buttons onto the left (by @a7f3)
  • Added ammo icons to the weapon switch HUD and player status HUD elements (by @EntranceJew)
  • Changed the disguiser icon to be more fitting (by @TimGoll)

Fixed

  • Fixed prediction of the sprinting system, for high ping situations (by @saibotk, thanks to @wgetJane)
  • Fixed removing the convar change callback in DComboboxTTT2, DCheckBoxLabelTTT2, DNumSliderTTT2 (by @saibotk)
  • Multiple internal fixes
    • biggest teamkiller award should now work
    • item model caching should now work properly
    • role info popup for traitors should now show teammembers again if the traitor shop is disabled
    • pon and table libraries got a small fix respectively
    • the shop and roleselection now reference roles.INNOCENT instead of the removed INNOCENT global, same for TRAITOR and DETECTIVE
    • Fixed wrong translation % in F1-Menu when changing language (by @NickCloudAT)
  • Fixed disguiser breaking UI on hot reload (by @TimGoll)
  • Fixed blurred box rendering for boxes not starting at 0,0 (by @TimGoll)
  • Fixed spectated entity not being reset properly which can cause issues (by @TimGoll)
  • Optimized allocations by using global Vector / Angle when possible.
  • Fixed the dynamic armor damage calculation being wrong when damage can only get partially reduced
  • Fixed propspec inputs behaving sometimes unexpectedly (by @TimGoll)
  • Fixed ComboBoxes not working with integer values (by @NickCloudAT)
  • net.SendStream() can now also handle tables larger than 256kB, which exceeded the maximum net receive buffer
  • Fixed nil value of SetValue in DNumSliderTTT2 , DCheckBoxLabelTTT2. And fix nil value for boxCache[name] in PlayerModels (by @sbzlzh)
  • Prevent weapon_tttbase Lua errors with NPCs (by @BuzzHaddaBig in base TTT)
  • Fix miniscoreboard HUD from showing confirmed players that switched to spectator as having been revived (by @EntranceJew)

Deprecated

  • Deprecated AccessorFuncDT(), Addons should remove the function call and replace DTVar() calls with NetworkVar()

Removed

  • Removed ttt_confirm_death and ttt_call_detective as they are now handled via proper net messages
  • Removed spectator texts from the UI in favor of the new key binding information (by @TimGoll)
  • Removed double tap sprinting, for easier prediction handling (by @saibotk)
  • Removed explicit "Sprint" key bind, please use the GMod native sprint key binding (by @saibotk)
  • Removed unused clientside Player.preventSprint flag (by @saibotk)

v0.11.7b (2023-08-27)

Added

  • Added a new font in default_skin.lua to fit the localization (by @Satton2)
  • Fixed knife death effect being permanently applied on every following death
  • Added PANEL:MakeTextEntry(data) to DFormTTT2 for strings or string-backed cvars (by @EntranceJew)
  • Allow admin spectators to enter "Spawn Edit" mode. (by @EntranceJew)
  • Added cvar ttt2_bots_lock_on_death (default: 0) to prevent bots from causing log-spam while wandering as spectators. (by @EntranceJew)
  • Added TTT2ModifyFinalRoles hook for last minute opportunity to override role distribution prior to them being announced for the first time (by @EntranceJew)
  • weapon_tttbase:
    • Added SWEP:ShouldRemove to facilitate intercepting SWEP:Remove (by @EntranceJew)
    • Added SWEP.damageScaling for weapons that utilize ShootBullet (by @EntranceJew)
  • Edit Equipment Menu
    • AllowDrop can now be overridden per-weapon (by @EntranceJew)
    • Kind can now be overridden per-weapon (by @EntranceJew)
    • overrideDropOnDeath now permits forcing weapons to be dropped instead of removed on death (by @EntranceJew)
    • "Damage Scaling" editable under "Balance Settings" (by @EntranceJew)
  • vgui.CreateTTT2Form passes the name on so that it can be accessed via Panel:GetName() (by @EntranceJew)
  • Added two GAMEMODE hooks to provide the ability for additional addons to extend role/equipment menus.
    • GM:TTT2OnEquipmentAddToSettingsMenu(equipment, parent)
      • Called after ITEM:AddToSettingsMenu(parent).
    • GM:TTT2OnRoleAddToSettingsMenu(role, parent)
      • Called after ROLE:AddToSettingsMenu(parent)

Changed

  • weapon_tttbase:
    • Removal of SWEP.IronSightsTime as it was completely unused and conflicts with a networked value intended for the same purpose
    • Commented-out default values for SWEP.IronSightsPos and SWEP.IronSightsAng to match vanilla TTT behaviour
      • SWEPs can still use these names as normal, they just don't have a base value to inherit anymore
  • Updated Russian and English localization files (by @Satton2):
    • Updated strings in English localization file
    • Localized outdated and new strings into Russian
  • Updated all localization files (by @Satton2):
    • Added missing and new strings
    • Marked (out-) updated strings
    • Removed some duplicated strings
    • Removed some old unused strings
    • Fixed some broken source strings (line names)
  • Simplified Chinese and Traditional Chinese localization updates (by @sbzlzh):
    • Update Simplified Chinese Translation
    • Improve translation (by @TheOnly8Z)
  • Localization parameters for {walkkey} + {usekey} prompts made into the predominant style.

Fixed

  • Fixed hotreload of TTT2 roles library by a fresh reinitialization
  • Fixed a wrong localization line call in roles.lua (by @Satton2)
  • Fixed +zoom bind
  • Fixed ttt_quickslot command
  • Fixed an issue in table.GetEqualEntryKeys when nil is provided instead of a table. (by @sbzlzh):
    • This fixes spawn problems on maps with invalid spawn points
    • This fixes errors in the F1 Menu language selection
  • Fixed the check for dynamic armor being inverted (1 disabled it, 0 enabled it)
  • Fixed two unmatched ConVars in performance menu (by @NickCloudAT)
  • Fixed Round End Scoreboard (Round Begin) error if a player disconnected while round with no score events (by @NickCloudAT)
  • Fixed behavior of entspawn.SpawnRandomAmmo to produce non-deagle ammo. (by @NickCloudAT, mostly)

v0.11.6b (2022-09-25)

Changed

  • Fixed and updated the Chinese translation file (by @sbzlzh)
  • Updated Japanese translation (by @westooooo)
  • Updated Simplified and Traditional Chinese (by @TEGTianFan)
  • Add placeholder message to the ingame ttt2 guide (F1 Menu)

Fixed

  • Fixed the spawn editor tool not having a TargetID in some scenarios by always rendering the 'ttt_spawninfo_ent' (by @NickCloudAT)
  • Roleselection for a lot of roles now considers all possible subroles one after another
  • Fixed portuguese translation of the equipment editor not working

v0.11.5b (2022-08-21)

Added

  • Reworked our simplified Dropdowns MakePanel PANEL:MakeComboBox(data) version
    • Added possibility to manipulate serverside ConVars with Dropdowns. Just add .serverConvar with the conVarName to the given data similar to .convar
    • .serverConVar and .conVar are also supported
    • data.choices can now be a table containing {title, value, select, icon, additionalData}
    • data.selectValue is added, use it instead of data.selectName to choose the value you set
    • data.selectTitle is added and shall replace data.selectName
  • New setting to disable session limits entirely. (by @Reispfannenfresser)
  • Added GM:TTT2AdminCheck hook
    • Replaced all IsSuperAdmin() checks with this hook
    • This hook can be used to allow custom usergroups through these checks
  • Added convars to modify how fall damage is applied:
    • ttt2_falldmg_enable (default: 1) toggles whether or not to apply fall damage at all
    • ttt2_falldmg_min_velocity (default: 450) sets the minimum velocity threshold for fall damage to occur
    • ttt2_falldmg_exponent (default: 1.75) sets the exponent to increase fall damage in relation to velocity
    • All these convars can also be adjusted in the F1->Administration->Player Settings menu
  • Added portuguese translation
  • Added a database library, that handles shared Interaction with the sql database

Breaking Changes

  • Reworked Dropdowns Panel DComboBoxTTT2 itself
    • PANEL:AddChoice(title, value, select, icon, data) now uses the second argument as value string for setting convars, use the fifth argument for special data instead
    • PANEL:ChooseOption(title, index, ignoreConVar) is deprecated and no longer chooses the displayed text, only per index
  • Reworked our simplified Dropdowns MakePanel PANEL:MakeComboBox(data) version
    • data.OnChange(value, additionalData, comboBoxPanel) is now called with the two important arguments at first. They are the value that e.g. convars are set, the additionalData and the Panel

Changed

  • Corrected incorrect translation (by @sbzlzh)
  • Optimized damage indicator vgui images to be smaller
  • Improved hotreload of TTT2 roles library with RoleList not being global

Fixed

  • Fixed addon compatibility checker fussing over disabled addons
  • Fixed ammo entities blocking +use traces
  • Fixed double call of GM:TTT2UpdateTeam, when a role change leads to a team change

v0.11.4b (2021-12-17)

Changed

  • Updated Japanese translation (by @westooooo)
  • Switched from the voicerecord commands to the GMod permission system due to a recent GMod update breaking the old voice chat

v0.11.3b (2021-11-18)

Fixed

  • Fixed Equipment-Editor not showing the current synced values, but the cached ones

Changed

  • Changed serverConVars not indexing with 0 in tables (could cause issues when iterating)

v0.11.2b (2021-11-17)

Fixed

  • Fixed correct role Karma multipliers used in Karma-module

v0.11.1b (2021-11-16)

Added

  • Added four new Karma multipliers as role variables. They are applied after all other Karma calculations are done
    • ROLE.karma.teamKillPenaltyMultiplier: The multiplier that is used to calculate the Karma penalty for a team kill
    • ROLE.karma.teamHurtPenaltyMultiplier: The multiplier that is used to calculate the Karma penalty for team damage
    • ROLE.karma.enemyKillBonusMultiplier: The multiplier that is used to calculate the Karma given to the killer if a player from an enemy team is killed
    • ROLE.karma.enemyHurtBonusMultiplier: The multiplier that is used to calculate the Karma given to the attacker if a player from an enemy team is damaged

Fixed

  • Fixed ply:Give(weapon) to work again, when weapons are cached, fixing the spawneditor to work again
  • Fixed spawneditor not causing errors, when going through walls due to many steps
  • Set default traitor button variable back to 0
  • Fixed unchanged or unscaled damage being sent to the client, leading to a wrongly working damage-overlay

v0.11.0b (2021-11-15)

Added

  • Added the hook GM:TTT2CalledPolicingRole that is called after all policing role players were called to a corpse
  • Added all TTT2 convars into the F1 menu
    • most convars are located in the 'administration' menu
    • equipment specific settings can be found in the 'edit equipment' menu
  • Added icon to the magneto stick
  • Added the function AddToSettingsMenu to both SWEP and ITEM to add settings to the equipment menu
  • Added the role flag .isOmniscientRole; if set to true the role is able to see missing in action players and the haste mode time
  • Added GM:TTT2ModifyOverheadIcon to add, remove or modify the overhead icons of players

Fixed

  • Fixed that every policing player could be called to a corpse, this is now again restricted to alive only players
  • Fixed inconsistency between .disabledTeamChatRecv and .disabledTeamChatRec
  • Fixed non-public policing roles having hats and therefore confirming them
  • Fixed triggered spawns on maps like 'ttt_lttp_kakariko_a5' with the vases and 'ttt_mc_jondome' with the chests
  • Fixed roleselection layering with base roles to ensure layer order is considered correctly when selecting roles
  • Fixed hotreloading items
  • Fixed random playermodel selection on map change not working
  • Fixed ply:Give sometimes picking up all surrounding weapon entities, if auto pickup is enabled
  • Fixes weapon pickup sometimes causing floating weapons
  • Fixes weapon pickup sometimes failing if a weapon with the same class as a weapon in the inventory should be picked up

Changed

  • All public policing roles now appear as detectives in the chat
  • Change blocking revival mode from true/false to
    • REVIVAL_BLOCK_NONE: don't block the winning condition during the revival process [default, previously nil/false]
    • REVIVAL_BLOCK_AS_ALIVE: only block the winning condition, if the player being alive would change the outcome [previously true]
    • REVIVAL_BLOCK_ALL: block the winning condition until the revival process is ended
    • the old arguments still work, they are automatically converted
  • Changed logs folder to terrortown/logs/ to be inline with everything else
  • Added more role agnostics
    • voice drain rate is now no longer bound to Detectives but to all public policing roles
    • Karma multiplier is now no longer bound to Detectives but to all public policing roles
    • all non-innocent roles are now able to pin ragdolls if enabled (previous only Traitors could do this)
  • Overhead icons are now also either colored black or white depending on the role's color

Breaking Changes

  • Renamed some convars to be inline with our 'opt-in style', all values were changed so that the default value is kept
    • ttt_no_prop_throwing is now ttt_prop_throwing
    • ttt_limit_spectator_chat is now ttt_spectators_chat_globally
    • ttt_no_nade_throw_during_prep is now ttt_nade_throw_during_prep
    • ttt_armor_classic is now ttt_armor_dynamic

v0.10.3b (2021-10-29)

Fixed

  • Fixed the hook scope in the disguiser causing an error
  • Fixed the classic entity spawn mode breaking on maps without all three spawn types
  • Fixed weapons not using their average firerate with a tickrate dependent fix. Function SWEP:SetNextPrimaryFire(nextTime) was overwritten with our fix SWEP:SetNextPrimaryFire(nextTime, skipTickrateFix)

Changed

  • Added new param skipTickrateFix to SWEP:SetNextPrimaryFire(nextTime, skipTickrateFix) to skip our inbuilt tickrate fix

v0.10.2b (2021-10-21)

Added

  • Added a new hook GM:TTT2ModifyRadioTarget to modify the current radio target
  • Added documentation to all hooks

Fixed

  • Fixed the reset button not working for Sliders in the F1 Menu
  • Fixed defuser only working for detectives
  • Fixed some weapon packs like ArcCW to be working again, weapons are now initialized with ttt2 variables after the InitPostEntity hook

Changed

  • Changed the Sliders to only update after dragging ends, no matter where you clicked on the slider before dragging
  • Changed TTTPlayerUsedHealthStation hook, return false to cancel health regeneration tick
  • Changed all C4 hooks to be cancelable

Removed

  • Removed old concommand shopeditor and the old shopeditor

Breaking Changes

  • Renamed hook GM:TTT2CheckWeaponForID to GM:TTT2RegisterWeaponID better fitting its purpose as its probably nowhere used yet anyway

v0.10.1b (2021-10-15)

Fixed

  • Fixed Playermodels not correctly loading changes on game start
  • Fixed setting defaults before assigning a resetButton not throwing an error anymore
  • Fixed invisible preview for entity spawn placements

v0.10.0b (2021-10-14)

Added

  • Added a new scoring variable named score.survivePenaltyMultiplier to punish surviving players of a losing team
  • Added in game spawn editor system that can be found in F1->Administration
  • Moved all TTT weapons to this repository (with cleaned up code)
  • Added in four new libraries
    • map: A library which handles map specific data
    • entspawn: A library that handles the spawning and spawns of all entity types
    • entspawnscript: A library that handles the new TTT2 entity spawn script to customize spawns
    • plyspawn: A library that builds on top of entspawn to handle the more complex player spawn (originally named spawn, see Breaking changes)
  • Added a new submenu to the administration settings regarding basic role setup
  • Added a new menu to the F1 menu to set up and configure all installed menus
  • Added two new hooks to modify the contents of the newly added menu
    • ROLE:AddToSettingsMenu(parent)
    • ROLE:AddToSettingsMenuCreditsForm(parent)
  • Added a new in-game player model selector
    • Added new convars that can change the way playermodels are selected (these can be found in the gamemode menu)
    • Added a new ConVar ttt2_use_custom_models (def: 0) to enable the custom player model selector
    • Added indicator that shows if a model has a headshot hitbox
    • Added possibility to enable/disable detective hats for individual player models
  • Added a new admin only menu for server addon settings
  • Added automatic default values for serverConVars
  • Added two new role variables:
    • isPublicRole: This makes the role behave like a detective in such a way, that the role is public known and shown in the scoreboard. This means other roles can use this without special role syncing; additionally roles with that flag will be handled like a detective if killed by an 'evil' role, meaning that they will receive a credit bonus
    • isPolicingRole: This rolevar adds all "detective-like" features to the detective, for example the ability to be called to a corpse etc.
  • Added two new role conVar variables:
    • creditsAwardDeadEnable: To award this role if a certain percentage of players from the enemy teams died
    • creditsAwardKillEnable: To award this role if they killed a high value public role

Changed

  • Split up kill, suicide and teamkill in the round end screen to make it more clear
  • Decreased the minimum cost of equipment in the equipment editor to 0
  • Changed disguise such that every role can now use the function
  • Completely reworked how weapons, ammo and players spawn in the world
  • Sliders only update ConVars on mouseRelease now
  • Changed the way credits on kills are distributed in a way that non-default roles can easily use this as well

Breaking Changes

  • Removed the (unused?) ConVar ttt2_custom_models
  • Removed the function GetRandomPlayerModel(), use playermodels.GetRandomPlayerModel() instead
  • Renamed the spawn module to plyspawn
  • Hook PlayerSelectSpawn doesnt return a spawnEntity anymore
  • SpawnWillingPlayers is deleted and not available anymore
  • renamed the ttt_credits_starting to ttt_traitor_credits_starting to be more in-line with all other roles WARNING: This means that every traitor now starts with 0 credits until the convar reset button is pressed (on existing servers)
  • removed the alone_bonus convar because it only complicated the credits system further without adding much benefit

v0.9.3b (2021-09-25)

Added

  • Add Traditional Chinese Translation (by @TEGTianFan)
  • Added a searchbar to submenus
  • Added full-sized icons to the equipment-editor
  • Hotreload functionality for weapons, they are now fully compatible to TTT2 after hotreload
  • Added experimental SWEP.HotReloadableKeys a list of strings to weapons, that makes data saved with weapons.GetStored() persistent across hotreloads
  • Extended cvars library to support manipulation of serverside ConVars
  • Added possibility to manipulate serverside ConVars with Checkboxes and Sliders
    • Just add .serverConvar with the conVarName to the given data similar to .convar

Fixed

  • Updated Japanese translation (by @westooooo)
  • Fixed text positioning in pure_skin bar (by @LukasMandok)
  • Fixed data being not persistent after hot reloading
    • HUDs are now still available
    • ttt2net keeps its data
    • bindings are not lost on reload
  • Fixed id-errors of weapons registered before TTT2 was loaded

Changed

  • Revise and additions simplified Chinese (by @TEGTianFan)
  • Prevent spectators from gathering info on players if they're about to revive (by @AaronMcKenney)
  • ROLE_NONE does not count as a special role anymore (by @TheNickSkater)

Internal Breaking Changes

  • Removed first argument of GetEquipmentBase(data, equipment), it only takes the equipment as argument now GetEquipmentBase(equipment) and generally merges it with EquipMenuData
  • Added equipment as argument to InitDefaultEquipmentForRole(roleData), it now only initializes the given equipment not all InitDefaultEquipmentForRole(roleData, equipment)
  • Added equipment as argument to CleanUpDefaultCanBuyIndices(), it now only initializes the given equipment not all CleanUpDefaultCanBuyIndices(equipment)

v0.9.2b (2021-06-20)

Fixed

  • Fixed low karma autokick convar
  • Fixed multi-layer inheritance by introducing a recursion based approach

v0.9.1b (2021-06-19)

Fixed

  • Fixed shop convars not being shared / breaking the shop

v0.9.0b (2021-06-19)

Added

  • All new roundend menu
    • new info panel that shows detailed role distribution during the round
    • info panel also states detailed score events
    • new timeline that displays the events that happened during the round
    • added two new round end conditions: time up and no one wins
  • Added ROLE_NONE (ID 3 by default)
    • Players now default to ROLE_NONE instead of ROLE_INNOCENT
    • Enables the possibility to give Innocents access to a custom shop (shopeditor)
  • Karma now stores changes
    • Is shown in roundend menu
  • Added a new hook TTT2ModifyLogicCheckRole that can be used to modify the tested role for map related role checks
  • Added the ConVar ttt2_random_shop_items for the number of items in the randomshop
  • Added per-player voice control by hovering over the mute icon and scrolling

Fixed

  • Updated French translation (by @MisterClems)
  • Fixed IsOffScreen function being global for compatibility
  • Fixed a German translation string (by @FaRLeZz)
  • Fixed a Polish translation by adding new lines (by @Wuker)
  • Fixed a data initialization bug that appeared on the first (initial) spawn
  • Fixed silent Footsteps, while crouched bhopping
  • Fixed issue where base innocents could bypass the TTT2AvoidGeneralChat and TTT2AvoidTeamChat hooks with the team chat key
  • Fixed issue where roles with unknownTeam could see messages sent with the team chat key
  • Fixed the admin section label not being visible in the main menu
  • Fixed the auto resizing of the buttons based on the availability of a scrollbar not working
  • Fixed reopening submenus of the legacy addons in F1 menu not working
  • TTT: Fixed karma autokick evasion
  • TTT: Fixed karma being applied to weapon damage even though karma is disabled

Changed

  • Microoptimization to improve code performance
  • Converted roles, huds, hudelements, items and pon modules into libraries
  • Moved bind library to the libraries folder
  • Moved favorites functions for equipment to the equipment shop and made them local functions
  • Code cleanup and removed silly negations
  • Extended some ttt2net functions
  • Changed bees win to nones win
  • By default all evil roles are now counted as traitor roles for map related checks
  • Changed the ConVar ttt2_random_shops to only disable the random shop (if set to 0)
  • Shopeditor settings are now available in the F1 Menu
  • Moved the F1 menu generating system from a hook based system to a file based system
    • removed the hooks TTT2ModifyHelpMainMenu and TTT2ModifyHelpSubMenu
    • menus are now generated based on files located in lua/terrortown/menus/gamemode/
    • submenus are generated from files located in folders with the menu name
  • Menus without content are now always hidden in the main menu
  • Moved Custom Shopeditor and linking shop to roles to the F1 menu
  • Moved inclusion of cl_help to the bottom as nothing depends on it, but menus created by it could depend on other client files
  • Shopeditor equipment is now available in F1 menu
  • Moved the role layering menu to the F1 menu (administration submenu)
    • removed the command ttt2_edit_rolelayering
  • moved the internal path of lang/, vskin/ and events/ (this doesn't change anything for addons)
  • Sort teammates first in credit transfer selection and add an indicator to them

Removed

  • Removed the custom loading screen (GMOD now only accepts http(s) URLs for sv_loadingurl)

Breaking Changes

  • Adjusted Player:HasRole() and Player:HasTeam() to support simplified role and team checks (no parameter are supported anymore, use Player:GetRole() or Player:GetTeam() instead)
  • Moved global roleData to the roles library (e.g. INNOCENT to roles.INNOCENT). INNOCENT, TRAITOR etc. is not supported anymore. ROLE_<ROLENAME> is still supported and won't be changed.
  • Shopeditor function ShopEditor.ReadItemData() now only updates a number of key-parameters, must be given as UInt. Messages were changed accordingly (TTT2SESaveItem,TTT2SyncDBItems)
  • Equipment shop favorite functions are now local and not global anymore (CreateFavTable, AddFavorite, RemoveFavorite, GetFavorites & IsFavorite)

v0.8.2b (2021-03-25)

Fixed

  • TTT: fix instant reload of dropped weapon (by @svdm)
  • TTT: fix ragdoll pinning HUD for innocents (by @Flapchik)
  • Fixed outline library not working

Changed

  • Added global alias for IsOffScreen function to util.IsOffScreen
  • Updated Japanese localization (by @Westoon)
  • Moved rendering modules to libraries
  • Assigned PvP category to the gamemode.
  • Updated German and English localization

v0.8.1b (2021-02-19)

Fixed

  • Inheriting from the same base using the classbuilder in different folders did not work
  • Fixed a docstring in the vskin module
  • Made TTT2CanTransferCredits hook a part of GM for API Documentation sanity

v0.8.0b (2021-02-06)

Added

  • Added a new vgui system
    • Introduced new development interfaces to easily create menues and settings for addons
  • Introduced a global scale factor based on screen resolution to scale HUD elements accordingly
  • Added automatical scale factor change on resolution change that works even if the resolution was changed while TTT2 wasn't loaded
  • Added drawsc library featuring scalable draw functions
  • Added Drag&Drop role layering VGUI, accessible with the console command ttt2_edit_rolelayering
  • Added a new event system
    • Added a cancelable hook TTT2OnTriggeredEvent that is called once an event is about to be added
    • Added a hook TTT2AddedEvent that is called after an event was added
  • Added orm library to simplify database access
  • Added French translation (by @MisterClems)
  • Added a few table module functions
  • Added a few LANG module functions
  • Added a new classbuilder that can be used to create classes from files
  • Added a targetid library, that can be used to draw TargetIDs for entities
  • Added a hook TTT2CanTransferCredits that is called before credits are transferred
  • Credits can now be transferred across teams and from roles whom the recipient does not know

Changed

  • The F1 menu is completely overhauled
  • Cleaned up language files, they are now identical on a line by line comparison
  • Inverted some convars to have a uniform "Enable feature X", not a mixture of enable and disable
  • TargetID text is now scaled with the global scale factor
  • Cleaned up draw function files
  • Changed several functions' scopes
  • Added minimal documentation to every datastructure
  • Removed C4 defuse restriction for teammates
  • Moved role specific score variables into the role base
  • Changed the language identifiers to generic english names
  • moved functions from sh_util into their respective library files
  • Moved functions from sh_util into their respective library files
  • Updated the list of troublesome addons used by the addonchecker
  • Updated Simplified Chinese localization (by @TheOnly8Z)
  • Updated Italian localization (by @ThePlatynumGhost)
  • Updated English localization (by @Satton2)
  • Updated Russian localization (by @scientistnt and @Satton2)
  • Updated German translation (by @Creyox)

Fixed

  • Fixed weapon pickup bug, where weapons would not get dropped but stayed in inventory
  • Fixed a roleselection bug, where forced roles would not be deducted from the available roles
  • Fixed a credit award bug, where detectives would receive a pointless notification about being awarded with 0 credits
  • Fixed a karma bug, where damage would still be reduced even though the karma system was disabled
  • Fixed a roleselection bug, where invalid layers led to skipping the next layer too
  • Fixed Magneto Stick ragdoll pinning instructions not showing for innocents when ttt_ragdoll_pinning_innocents is enabled
  • Fixed a bug where the targetID info broke if the pickup key is unbound

v0.7.4b (2020-09-28)

Added

  • Added ConVar to toggle double-click buying
  • Added Japanese translation (by @Westoon)
  • Added table.ExtractRandomEntry(tbl, filterFn) function
  • Added a team indicator in front of every name in the scoreboard (just known teams will be displayed)
  • Added a hook TTT2ModifyCorpseCallRadarRecipients that is called once "call detective" is pressed

Changed

  • The weapon pickup system has been improved to increase stability and remove edge cases in temporary weapon teleportation
  • Updated Spanish translation (by @DennisWolfgang)
  • Fixed subrole selection (issues happened with max_roles enabled, etc.). Subroles are now directly connected with their related baseroles

Fixed

  • Fixed foregoing fetch fix
  • Fixed HUD savingKeys variable not being unique across all HUDs
  • Fixed drawing web images, seamless web images and avatar images
  • Fixed correctly saving setting a bind to NONE, while a default is defined
  • Fixed a weapon pickup targetID bug where the +use key was displayed even though pickup has its own keybind
  • Fixed DNA scanner crash if using an old/different weapon base
  • Fixed rare initialization bug in the speed calculation when joining as a spectator

v0.7.3b (2020-08-09)

Added

  • Added a new custom file loader that loads lua files from lua/terrortown/autorun/
    • it basically works the same as the native file loader
    • there are three subfolders: client, server and shared
    • the files inside this folder are loaded after all TTT2 gamemode files and library extensions are loaded
  • Added Spanish version for base addon (by @Tekiad and @DennisWolfgang)
  • Added Chinese Simplified translation (by @TheOnly8Z)
  • Added double-click buying
  • Added a default avatar for players and an avatar for bots

Changed

  • Roles are now only getting synced to clients if the role is known, not just the body being confirmed
  • Airborne players can no longer replenish stamina
  • Detective overhead icon is now shown to innocents and traitors
  • moved language files from lua/lang/ to lua/terrortown/lang
  • Stopped teleporting players to players they're not spectating if they press the "duck"-Key while roaming
  • Moved shop's equipment list generation into a coroutine
  • Removed TTT2PlayerAuthedCacheReady hook
  • Internal changes to the b-draw library for fetching avatars

Fixed

  • Fixed death handling spawning multiple corpses when killed multiple times in the same frame
  • Radar now shows bombs again, that do not have the team property set
  • Fix HUDManager not saving forcedHUD and defaultHUD values
  • Fixed wrong parameter default in EPOP:AddMessage documentation
  • Fixed shop switching language issue
  • Fixed shop refresh activated even not buyable equipments
  • Fixed wrong shop view displayed as forced spectator

v0.7.2b (2020-06-26)

Added

  • Added Hooks to the targetID system to modify the displayed data
    • GM:TTTModifyTargetedEntity(ent, distance): Modify the entity that is targeted. This is useful for addons like an "Identity Disguiser".
  • Added Hooks to interact with door destruction
    • GM:TTT2BlockDoorDestruction(doorEntity, activator): Hook to block the door destruction.
    • GM:TTT2DoorDestroyed(doorPropEntity, activator): Hook that is called after the door is destroyed.
  • Added a new function to force a new radar scan: ply:ForceRadarScan()
  • Added a new convar to change the default radar time for players without custom radar times: ttt2_radar_charge_time
  • Added a new client ConVar ttt_crosshair_lines to add the possibility to disable the crosshair lines

Changed

  • Moved the disguiser icon to the status system to be only displayed when the player is actually disguised
  • Reworked the addonchecker and added a command to execute the checker at a later point
  • Renamed RADAR.SetRadarTime(ply, time) to ply:SetRadarTime(time)
  • Updated Italian translation (Thanks @ThePlatinumGhost)
  • Removed Is[ROLE] functions of all roles except default TTT ones
  • Moved legacy item initialization to the items module (items.MigrateLegacyItems())
  • ttt_end_round now resets when the map changes
  • Reworked the SWEP HUD help (legacy function SWEP:AddHUDHelp is still supported)
    • allows any number of lines now
    • visualization of the respective key
  • Players who disconnect now leave a corpse

Fixed

  • Fixed shadow texture of the "Pure Skin HUD" for low texture quality settings
  • Fixed inno subrole upgrading if many roles are installed
  • Fixed and improved the radar role/team modification hook
  • Fixed area portals on servers for destroyed doors
  • Fixed revive fail function reference reset
  • Removed the DNA Scanner hudelement for spectators
  • Fixed a rare clientside error that happens if a player connects in the moment the preparing time just started
  • Fixed the image in the confirmation notification whenever a bot's corpse gets identified
  • Fixed bad role selection due to RNG reseeding
  • Fixed missing role column translation
  • Fixed viewmodel not showing correct hands on model change

v0.7.1b (2020-06-02)

Fixed

  • Fixed max roles / max base roles interaction with the roleselection. Also does not crash with values != 0 anymore.

v0.7.0b (2020-06-01)

Added

  • Added new convars to change the behavior of the armor
    • ttt_item_armor_block_headshots (default: 0) - Block headshots. Thanks @TheNickSkater
    • ttt_item_armor_block_blastdmg (default: 0) - Block blast damage. Thanks @Pustekuchen98
  • Added essential items: 8 different types of items that are often used in other addons. You can remove them from the shop if you don't like them.
  • Added server proxy for EPOP:AddMessage()
  • Added PrintMessage overwrites so this function now uses TTT2 systems
  • Added a new HUD element to show information about an ongoing revival to the player that is revived
  • Added a load of functions to the spawn scope that can be used by addons
  • Added a thermal vision module, which can be used by addons to render entities with a thermal vision effect
  • Added a few door related hooks and convenience functions
  • Added entityOutputs library to register map entity outputs easier
  • Added speed handling system based on the TTTPlayerSpeedModifier hook
  • Added a convenience function for the creation of radar points: RADAR.CreateTargetTable(ply, pos, ent, color)
  • Added the possibility to change the radar time by either setting ROLE.radarTime or calling RADAR.SetRadarTime(ply, time)
  • Added two new convars to change the confirmation behaviour
    • ttt2_confirm_detective_only (default: 0) - Everybody can search the corpse, but only detectives can confirm them
    • ttt2_inspect_detective_only (default: 0) - Only detectives can search and confirm corpses

Changed

  • Added Infinity Gauntlet SEWP to buggy addons list (interferes with the sprinting system)
  • Remove GetWeapons and HasWeapon overrides (see Facepunch/garrysmod#1648)
  • Improved role module to also use isAbstract instead of a base role class name
  • Migrated the HUDManager settings to the new network sync system
  • Renamed TTT2NET to ttt2net and removed unnecessary self references
  • The ttt2net library can now also synchronize small to medium sized tables (adds the metadata type "table")
  • Reworked the old DNA Scanner
    • New world- and viewmodel with an interactive screen
    • Removed the overcomplicated UI menu (simple handling with default keys instead)
    • The new default scanner behavior shows the direction and distance to the target
  • Changed TargetID colors for confirmed bodies
  • Improved the plymeta:Revive() function
    • Added a revive position argument
    • revive makes now sure the position is valid and the player is not stuck in the wall
  • Improved the player spawn handling
  • Moved radar handling from client to server
  • Reworked the event popup
    • texts can now be blocking or non blocking
    • there's now a popup queue
    • popups are now also shown to dead players as well
  • Refactored the role selection code to reside in its own module and cleaned up the code
  • Refactored some internal functions in CLSCORE to prevent errors (thanks @Kefta)
  • Moved CLSCORE event report syncing to the new net.SendStream / net.ReceiveStream functions

Fixed

  • Fixed round info (the top panel) being displayed in other HUDs
  • Fix GetEyeTrace override (see Facepunch/garrysmod#1647)
  • Fixed an error with the pickup system in singleplayer
  • Fixed propsurfing with the magneto stick
  • Fixed healthstation TargetID text
  • Fixed keyinfo for doors where no key can be used
  • Spawn points that have no solid ground beneath will be ignored
  • Fixed role selection issues with subroles not properly replacing their baserole etc.
  • Fixed map lock/unlock trigger of doors not updating targetID
  • Fixed roles having sometimes the wrong radar color
  • Fixed miniscoreboard update issue and players not getting shown when entering force-spec mode
  • Fixed the CLSCORE window being too small for large winning team titles (will now adjust on demand)

v0.6.4b (2020-04-03)

Added

  • Added Italian translation (thanks @PinoMartirio)

Fixed

  • Fixed TTT2 files running when the gamemode is not terrortown
  • Fixed double sprinting issues
  • Fixed Polish translation
  • Fixed convar saving by removing terrortown settings

v0.6.3b (2020-03-05)

Added

  • Added a Polish translation (Thanks @Wukerr)
  • Added fallback icons for equipment
  • Added a new variable that counts the played rounds per map: GAMEMODE.roundCount

Fixed

  • Fix body_found for bots
  • Fix NWVarSyncing when using TTT2NET:Set()

v0.6.2b (2020-03-01)

Fixed

  • Increased the maximum number of roles that can be used. (Fixes weird role issues with many roles installed)

v0.6.1b (2020-02-17)

Fixed

  • Fixed a bug with the spawn wave interval

v0.6b (2020-02-16)

Added

  • Added new weapon switch system
    • Players can now manually pick up focused weapons
    • If the slot is blocked, the current weapon is automatically dropped
    • Added new convar to prevent auto pickup: ttt_weapon_autopickup (default: 1)
  • Added new targetID system
    • Looking at entities shows now more detailed ans structured info
    • Integrated into the new weapon switch system
    • Supports all TTT entities by default
    • Supports doors
    • Added a new hook to add targetID support to custom entities: TTTRenderEntityInfo
  • Added the outline module for better performance
  • TTT2DropAmmo hook to prevent/change the ammo drop of a weapon
  • Added new HUD element: the eventpopup
  • Added a new TTT2PlayerReady hook that is called once a player is ingame and can move around
  • Added new removable decals
  • Added a new default loading screen
  • Added new convar to allow Enhanced Player Model Selector to overwrite TTT2 models: ttt_enforce_playermodel (default: 1)
  • Added new hooks to jam the chat
  • Allow any key double tap sprint
  • Regenerate sprint stamina after a delay if exhausted
  • Moved voice bindings to the TTT2 binding system (F1 menu)
  • Added new voice and text chat hooks to prevent the usage in certain situations
  • Added new client only convar (F1->Gameplay->Hold to aim) to change to a "hold rightclick to aim" mode
  • Added a new language file system for addons, language files have to be in lua/lang/<the_language>/<addon>.lua
  • New network data system including network data tables to better manage state updates on different clients

Changed

  • Microoptimization to improve code performance
  • Improved the icon rendering for the pure_skin HUD
  • Improved multi line text rendering in the MSTACK
  • Improved role color handling
  • Improved language (german, english, russian)
  • Improved traitor buttons
    • By default only players in the traitor team can use them
    • Each role has a convar to enable traitor button usage for them - yes, innocents can use traitor buttons if you want to
    • There is an admin mode to edit each button individually
    • Uses the new targetID
  • Improved damage indicator overlay with customizability in the F1 settings
  • Improved hud help font
  • Added a new flag to items to hide them from the bodysearch panel
  • Moved missing hardcoded texts to language files

Fixed

  • Fixed a bug with baserole initialization
  • Small other bugfixes
  • Added legacy supported for limited items
  • Fixed C4 defuse for non-traitor roles
  • Fixed radio, works now for all roles
  • Restricted huds are hidden in HUD Switcher
  • Fixed ragdoll skins (hairstyles, outfits, ...)
  • Prevent give_equipment timer to block the shop in the next round
  • Fix sprint consuming stamina when there is no move input
  • Fix confirmation of players with no team
  • Fix voice still sending after death
  • Fix persisting the reset of a bind

v0.5.7b (2019-10-07)

Added

  • New loadout Give/Remove functions to cleanup role code and fix item race conditions
    • Roles now always get their equipment on time
    • On role changes, old equipment gets removed first
  • New armor system
    • Armor is now displayed in the HUD
    • Previously it was a simple stacking percentual calculation, which got stupid with multiple armor effects. Three times armor items with 70% damage each resulted in 34% damage received
    • The new system has an internal armor value that is displayed in the HUD
    • It works basically the same as the vanilla system, only the stacking is a bit different
    • Reaching an armor value of 50 (by default) increases its strength
    • Armor depletes over time
  • Allowed items to be bought multiple times, if .limited is set to false

Changed

  • Dynamic loading of role icons
  • Improved performance slightly
  • Improved code consistency
  • Caching role icons in ROLE.iconMaterial to prevent recreation of icon materials
  • Improved bindings menu and added language support
  • Improved SQL module
  • Improved radar icon
  • Made parameterized overheadicon function callable
  • Improved code readability by refactoring huge parts

Fixed

  • Adjusted Role Init system
    • fixes unavailable shops for roles, that usually have one
  • Team confirmation ConVar issue in network-syncing
  • Reset radar timer on item remove, fixes problems with role changes
  • Fixed an exploitable vulnerability

v0.5.6b-h1 (2019-09-06)

Fixed

  • Traitor shop bug (caused by the september'19 GMod update)
  • ShopEditor bugs and added a response for non-admins
  • Glitching head icons

v0.5.6b (2019-09-03)

Added

  • Marks module
  • New sprint and stamina hooks for add-ons
  • Added a documentation of TTT2
  • Added GetColumns function for the scoreboard

Changed

  • Restrict HUD element movement when element is not rendered
  • Sidebar icons now turn black if the hudcolor is too bright
  • Binding functions are no longer called when in chat or in console
  • Improved the functionality of the binding system
  • Improved rendering of overhead role icons
  • Improved equipment searching
  • Improved the project structure
  • Improved shadow color for dark texts
  • Some small performance improvements
  • Removed some unnecessary debug messages
  • Updated the TTT2 .fgd file

Fixed

  • Fixed the shop bug that occured since the new GMod update
  • Fixed search sometimes not working
  • Fixed a shop reroll bug
  • Fixed GetAvoidDetective compatibility
  • Fixel two cl_radio errors
  • Fixed animation names
  • Fixed wrong karma print
  • Fixed a language module bug
  • Fixed an inconsistency in TellTraitorsAboutTraitors function
  • Fixed the empty weaponswitch bug on first spawn
  • Fixed an error in the shadow rendering of a font
  • Small bugfixes

v0.5.5b (2019-07-07)

Added

  • Added convars to hide scoreboard badges
  • A small text that explains the spectator mode
  • Weapon pickup notifications are now moved to the new HUD system
  • Weapon pickup notifications support now pure_skin
  • New shadowed text rendering with font mipmapping

Changed

  • Refactored the code to move all language strings into the language files

Fixed

  • Fixed the reroll per buy bug
  • Fixed HUD switcher bug, now infinite amounts of HUDs are supported
  • Fixed the outline border of the sidebar beeing wrong
  • Fixed problem with the element restriction

v0.5.4b (2019-06-18)

Added

  • Added a noTeam indicator to the HUD
  • intriduced a new drowned death symbol
  • ttt2_crowbar_shove_delay is now used to set the crowbar attack delay
  • introduced a status system alongside the perk system

Changed

  • Included LeBroomer in the TTT2 logo

Fixed

  • Fixed a problem with colors (seen with sidekick death confirms)
  • Fixed the team indicator when in spectator mode
  • Credits now can be transfered to everyone, this fixes a bug with the spy

v0.5.3b (2019-05-09)

Added

  • Added a Reroll System for the Random Shop
  • Rerolls can be done in the Traitor Shop similar to the credit transferring
  • Various parameters in the ShopEditor are possible (reroll, cost, reroll per buy)
  • Added the reroll possibility for the Team Random Shop (very funny)

Changed

  • Added a separate slot for class items
  • Added help text to the "Not Alive"-Shop
  • Minor design tweaks

Fixed

  • Fixed critical crash issue (ty to @nick)

v0.5.2b (2019-04-32)

Added

  • Added spectator indicator in the Miniscoreboard
  • Added icons with higher resolution (native 512x512)
  • Added Heroes badge
  • Added HUD documentation
  • Added some more hooks to modify TTT2 externally

Changed

  • Improved the project structure / Code refactoring
  • Improved HUD sidebar of items / perks
  • Improved HUD loading
  • Improved the sql library
  • Improved item handling and item converting
  • Improved performance / performance optimization

Fixed

  • Fixed SetModel bugs
  • Fixed some model-selector bugs
  • Fixed a sprint bug
  • Fixed some ConVars async bugs
  • Fixed some shopeditor bugs
  • Fixed an HUD scaling bug
  • Fixed old_ttt HUD
  • Fixed border's alpha value
  • Fixed confirmed player ordering in the Miniscoreboard
  • Fixed critical TTT2 bug
  • Fixed a crash that randomly happens in the normal TTT
  • Fixed PS2 incompatibility
  • Fixed spectator bug with Roundtime and Haste Mode
  • Fixed many small HUD bugs

v0.5.1b (2019-03-05)

Changed

  • Improved the binding library and extended the functions

Fixed

  • Fixed target reset bug
  • Fixed / Adjusted hud element resize handling
  • Fixed strange weapon switch error
  • Fixed critical model reset bug
  • Fixed hudelements borders, childs will now extend the border of their parents
  • Fixed mstack shadowed text alpha fadeout
  • Fixed / Adjusted scaling calculations
  • Fixed render order
  • Fixed "player has no SteamID64" bug

v0.5b (2019-03-03)

Added

  • Added new HUD system
    • Added HUDSwitcher (F1 → Settings → HUDSwitcher)
    • Added HUDEditor (F1 → Settings → HUDSwitcher)
    • Added old TTT HUD
    • Added new PureSkin HUD, an improved and fully integrated new HUD
    • Added a Miniscoreboard / Confirm view at the top
      • Added support for SubRole informations in the player info (eg. used by TTT Heroes)
      • Added a team icon to the top
      • Redesign of all other HUD elements...
  • Added possibility to give every player his own random shop
  • Added sprint to TTT2
  • Added a drowning indicator into TTT2
  • Added possibility to toggle auto afk
  • Added possibility to modify the time a player can dive
  • Added parameter to the bindings to detect if a player released a key
  • Added possibility to switch between team-synced and individual random shops
  • Added some nice badges to the scoreboard
  • Added a sql library for saving and loading specific elements (used by the HUD system)
  • Added and fixed Bulls draw lib
  • Added an improved player-target add-on

Changed

  • Changed convar ttt2_confirm_killlist to default 1
  • Improved the changelog (as you can see :D)
  • Improved Workshop page :)
  • Reworked F1 menu
  • Reworked the slot system (by LeBroomer)
    • Amount of carriable weapons are customizable
    • Weapons won't block slots anymore automatically
    • Slot positions are generated from weapon types
  • Reworked the ROLES system
    • Roles can now be created like weapons utilizing the new roles lua module
    • They can also inherit from other roles
  • Improved the MSTACK to also support messages with images
  • Confirming a player will now display an imaged message in the message stack

Fixed

  • Fixed TTT2 binding system
  • Fixed Ammo pickup
  • Fixed karma issue with detective
  • Fixed DNA Scanner bug with the radar
  • Fixed loading issue in the items module
  • Fixed critical bug in the process of saving the items data
  • Fixed the Sidekick color in corpses
  • Fixed bug that detective were not able to transfer credits
  • Fixed kill-list confirm role syncing bug
  • Fixed crosshair reset bug
  • Fixed confirm button on corpse search still showing after the corpse was confirmed or when a player was spectating
  • Fixed MSTACK:WrapText containing a ' ' in its first row
  • Fixed shop item information not readable when the panel is too small -> added a scrollbar
  • Fixed shop item being displayed as unbuyable when the items price is set to 0 credits
  • Other small bugfixes