diff --git a/examples/Platforms/NRF52/NRF52_SD_Playback_BLE/NRF52_SD_Playback_BLE.ino b/examples/Platforms/NRF52/NRF52_SD_Playback_BLE/NRF52_SD_Playback_BLE.ino new file mode 100644 index 0000000..438fa72 --- /dev/null +++ b/examples/Platforms/NRF52/NRF52_SD_Playback_BLE/NRF52_SD_Playback_BLE.ino @@ -0,0 +1,180 @@ +/* Arduino BLE controlled Audio Player for nRF52 + * + * This is an example of me playing around with BLE control and different + * services/characteristics to test the AutoAnalogAudio library. + * + * Requirements: + * 1. nRF52 Device (Tested on nRF52840) +* 2. SD Card with WAV files: 8-bit, 16-24kHz, Mono + * 3. I2S or Analog Amplifier + Speaker connected + * 4. Mobile device or 'other' with nRF Connect installed + * + * Connect via nRF Connect App: + * 1. Device should come up as BLE Audio Player + * 2. You should see: + * a: Common Audio +* b: Audio Input Type: + Send a UTF-8 String to play a file: myfileDirectory/myfilename.wav + * c: Audio Input Control Point: + Send an Unsigned value between 0-10 to set the volume low-high + */ + + +#include +#include +#include +#include + +AutoAnalog aaAudio; + +/************** USER CONFIG ***********/ +// File to play on startup +const char* audioFilename = "far8b16k.wav"; // 8-bit @ 24kHz audio is the max over SD card while BLE is running +uint8_t SD_CS_PIN = 2; // Set this to your CS pin for the SD card/module +#define USE_I2S 1 // Set this to 0 for analog (PWM) audio output instead of I2S + +/*********************************************************/ +/* Tested with MAX98357A I2S breakout +/* BCLK connected to Arduino D1 (p0.03) +/* LRCK connected to Arduino D3 (p0.29) +/* DIN connected to Arduino D5 (p0.05) +/* SD connected to Arduino D6 (p1.11) +/*********************************************************/ + +#define FILENAME_BUFFER_LENGTH 64 +char songName[FILENAME_BUFFER_LENGTH]; +float volumeControl = 0.2; +#define AUDIO_BUFFER_SIZE 1600 + +BLEService audioService("1853"); // BLE LED Service + +// BLE Audio Charactaristic +BLECharacteristic audioDataCharacteristic("2b79", BLERead | BLEWrite | BLENotify, FILENAME_BUFFER_LENGTH); +BLEByteCharacteristic audioVolumeCharactaristic("2b7b", BLERead | BLEWrite); + +void setup() { + Serial.begin(115200); + while (!Serial) delay(10); + + aaAudio.begin(0, 1, USE_I2S); //Setup aaAudio using DAC and I2S or PWM + + // BLE initialization + if (!BLE.begin()) { + Serial.println("Starting BLE failed!"); + while (1) {}; + } + + BLE.setLocalName("BLE Audio Player"); + BLE.setAdvertisedService(audioService); + + audioService.addCharacteristic(audioDataCharacteristic); + audioService.addCharacteristic(audioVolumeCharactaristic); + BLE.addService(audioService); + + BLE.advertise(); + Serial.println("BLE Peripheral is now advertising"); + + Serial.print("Init SD card..."); + if (!SD.begin(SD_CS_PIN)) { + Serial.println("init failed!"); + return; + } + Serial.println("SD init ok"); + pinMode(6, OUTPUT); //Connected to SD pin of MAX98357A + digitalWrite(6, HIGH); + + playAudio(audioFilename); +} + +void loop() { + + BLEDevice central = BLE.central(); + + if (central) { + + if (central.connected()) { + if (audioDataCharacteristic.written()) { + memset(songName, 0, sizeof(songName)); + audioDataCharacteristic.readValue((uint8_t*)songName, FILENAME_BUFFER_LENGTH); + playAudio(songName); + Serial.println(songName); + } + if (audioVolumeCharactaristic.written()) { + uint8_t vol; + audioVolumeCharactaristic.readValue(vol); + volumeControl = vol / 10.0; + Serial.print("BLE Set Volume: "); + Serial.println(volumeControl); + } + } + } + + loadBuffer(); + + // Control via Serial for testing + if (Serial.available()) { + char c = Serial.read(); + if (c == '=') { + volumeControl += 0.1; + } else if (c == '-') { + volumeControl -= 0.1; + volumeControl = max(0.0, volumeControl); + } else if (c == 'p') { + playAudio("brick/brick24.wav"); + } + Serial.println(volumeControl); + } +} + +/*********************************************************/ +/* A simple function to handle playing audio files +/*********************************************************/ + +File myFile; + +void playAudio(const char* audioFile) { + + if (myFile) { + myFile.close(); + } + //Open the designated file + myFile = SD.open(audioFile); + + myFile.seek(22); + uint16_t var; + uint32_t var2; + myFile.read(&var, 2); // Get channels (Stereo or Mono) + myFile.read(&var2, 4); // Get Sample Rate + aaAudio.setSampleRate(var2, var - 1); + + myFile.seek(34); + myFile.read(&var, 2); // Get Bits Per Sample + aaAudio.dacBitsPerSample = var; + + myFile.seek(44); //Skip past the WAV header +} + +void loadBuffer() { + + if (myFile.available()) { + + if (aaAudio.dacBitsPerSample == 8) { + myFile.read(aaAudio.dacBuffer, AUDIO_BUFFER_SIZE); + for (uint32_t i = 0; i < AUDIO_BUFFER_SIZE; i++) { + aaAudio.dacBuffer[i] *= volumeControl; + } + aaAudio.feedDAC(0, AUDIO_BUFFER_SIZE); + } else { + myFile.read(aaAudio.dacBuffer16, AUDIO_BUFFER_SIZE); + for (uint32_t i = 0; i < AUDIO_BUFFER_SIZE / 2; i++) { + int16_t sample = aaAudio.dacBuffer16[i]; + sample *= volumeControl; + aaAudio.dacBuffer16[i] = (uint16_t)sample; + } + aaAudio.feedDAC(0, AUDIO_BUFFER_SIZE / 2); + } + + } else { + myFile.seek(44); + } +}