You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Logger.Debug($"Adding game to list from {cuePath}");
222
-
vardi=DiscInspector.ScanDisc(cuePath);
222
+
Logger.Debug($"Adding game to list from {imagePath}");
223
+
vardi=DiscInspector.ScanDisc(imagePath);
223
224
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract - apparently there are games that have no Id in image (like SLPS-00018)
224
225
if(di.Data.SerialNumber==null)
225
226
{
226
-
Logger.Error($"Failed to add game to list from {cuePath}{Environment.NewLine}Id not present in image");
227
+
Logger.Error($"Failed to add game to list from {imagePath}{Environment.NewLine}Id not present in image");
Copy file name to clipboardExpand all lines: README.md
+6-6Lines changed: 6 additions & 6 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -3,9 +3,9 @@
3
3
It is a piece of software that assists in creating entries for [Arkadyzja savestates repository](https://github.com/ActionPL/duckstation_openbios_savestates). It allows creating and editing README files for games that will have savestates uploaded to the repository. Those savestates will then be available for [Arkadyzja](https://arkadyzja.honmaru.pl/).
4
4
5
5
## ⚠️ Requirements
6
-
For the application to work [.NET framework 8](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) is required.
6
+
For the application to work,[.NET Framework 8](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) is required.
7
7
8
-
Application is developed and tested on Windows 11 OS. In theory should also work on Linux/Mac hovewer it was not tested on those platforms (only a bit on Linux and not at all on Mac) and currently only Win and Linux builds are released (see below).
8
+
Application is developed and tested on Windows 11 OS. It should also work on Linux/Mac hovewer it was not tested (extensively) on those platforms (only a bit on Linux and not at all on Mac) and currently only Win and Linux builds are released (see below).
9
9
10
10
## 📦 Releases
11
11
Each release starting with 1.4.0 has four variants:
@@ -23,12 +23,12 @@ Clicking it will open default browser on the latest release page.
- get latest version of the application from [Releases](https://github.com/SubZeroPL/AssM/releases) page
26
+
- get the latest version of the application from the[Releases](https://github.com/SubZeroPL/AssM/releases) page
27
27
- unpack to some empty directory
28
28
- run the `AssM.exe` file (or `AssM` for Linux)
29
29
30
30

31
-
First you should select Output directory, where the created README files will be stored. The files are created in a specific directory structure:
31
+
First, you should select the Output directory, where the created README files will be stored. The files are created in a specific directory structure:
32
32
`OutputPath\Platform\GameID`.\
33
33
The output directory is saved between sessions, so when you start the application next time it will be automatically read and existing entries inserted into the table.\
34
34
**You should not modify existing directory structure if you plan to use the output directory again later!**
@@ -40,8 +40,8 @@ When you click `Start processing` the application will go through the list and p
- Get game title from CUE file name - by default game name is extracted from cue/bin image, this option uses CUE file name instead
44
-
- Use Game ID as name for CHD file - by default game title (as set by previous option) is used for CHD file name, this option uses Game ID instead
43
+
- Get game title from CUE file name - by default, game name is extracted from cue/bin image; this option uses CUE file name instead
44
+
- Use Game ID as the name for CHD file – by default, game title (as set by a previous option) is used for CHD file name; this option uses Game ID instead
45
45
46
46
Other configuration options should be self-explanatory.
0 commit comments