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PlayerController.h
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PlayerController.h
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/***************************************************************************//**
* @file File containing the declaration for the PlayerController class.
*
* @brief Contains the declaration for the PlayerController class, a class
* designed to allow a player to control a Pong paddle.
*******************************************************************************/
#ifndef _PLAYERCONTROLLER_H_
#define _PLAYERCONTROLLER_H_
/*******************************************************************************
* DECLARATIONS, INCLUDES, AND NAMESPACES
*******************************************************************************/
class PlayerController;
#include <GL/freeglut.h>
#include "PaddleController.h"
#include "Paddle.h"
/***************************************************************************//**
* @brief The PlayerController class is designed to allow a user to control
* a Pong paddle through
*
* @details This class declares a set of pure virtual functions that all objects
* designed to control a paddle must have in order to be valid.
*******************************************************************************/
class PlayerController : public PaddleController
{
private:
bool arrows; /*<! Flag to check for arrows or letters */
Paddle* paddle; /*<! Pointer to paddle we're controlling */
public:
/*!
* @brief The constructor. Initializes variables.
*/
PlayerController(Paddle* paddle, bool arrows);
/*!
* @brief Handles WASD keys being pressed.
*/
void keyDown(unsigned char key);
/*!
* @brief Handles WASD keys being released.
*/
void keyUp(unsigned char key);
/*!
* @brief Handles arrow keys being pressed.
*/
void keySpecialDown(int key);
/*!
* @brief Handles arrow keys being released.
*/
void keySpecialUp(int key);
/*!
* @brief Does nothing; fulfills superclass requirements.
*/
void ballHit();
/*!
* @brief Does nothing; fulfills superclass requirements.
*/
void step();
};
#endif