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premake5.lua
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premake5.lua
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-- Premake5 file to generate project files for all supported platforms
-- Author: Steven Savold
-- workspace (Solution) for the entire emulator
workspace "SQLiteFictionEngine"
configurations
{
"Debug32",
"Release32",
"Debug64",
"Release64"
}
filter "configurations:*32"
architecture "x86"
filter "configurations:*64"
architecture "x86_64"
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Engine"
location "Engine"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
systemversion "latest"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/**.cpp",
"%{prj.name}/**.c",
"%{prj.name}/**.h"
}
includedirs
{
"%{prj.name}/src",
"vendor/lua/lua-5/include"
}
sysincludedirs
{
"%{prj.name}/src",
"vendor/lua/lua-5/include"
}
filter "system:windows"
defines
{
"ENGINE_PLATFORM_WINDOWS"
}
libdirs
{
"vendor/lua/lua-5"
}
links
{
"liblua53",
}
filter "system:linux"
defines
{
"ENGINE_PLATFORM_LINUX"
}
libdirs
{
"vendor/lua/lua-5"
}
links
{
"lua",
"m",
"dl"
}
filter "system:macosx"
defines
{
"ENGINE_PLATFORM_MACOS"
}
links
{
"lua",
"m",
"dl"
}
-- Filter for Debug configuration
filter "configurations:Debug"
defines
{
"ENGINE_DEBUG"
}
symbols "On" -- turn debug symbols ON
-- Filter for Release configuration
filter "configurations:Release"
defines
{
"ENGINE_RELEASE"
}
optimize "Full" -- turn on Full optimizations