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src.lua
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--[[
SSSSSSSSSSSS EEEEEEEEEEEEE NNNN NN TTTTTTTTTTTTTT IIIIIIIIIIIIII NNNN NN EEEEEEEEEEEEE LL
SS EE NN NN NN TTT II NN NN NN EE LL
SS EE NN NN NN TTT II NN NN NN EE LL
SSSSSSSSSSSS EEEEEEEEEEEEE NN NN NN TTT II NN NN NN EEEEEEEEEEEEE LL
SS EE NN NN NN TTT II NN NN NN EE LL
SS EE NN NN NN TTT II NN NN NN EE LL
SSSSSSSSSSSS EEEEEEEEEEEEE NN NNNN TTT IIIIIIIIIIIIII NN NNNN EEEEEEEEEEEEE LLLLLLLLLLLLLL
Advanced Roblox Anti - Exploit.
Detect cheaters that want to ruin the fun for free.
Made by Moonzy | @HiRobloxDown on Roblox.
Your Anti-Cheat Version: 1.0.1b2 HTOFIX
]]
--// Anticheat - Main Configuration
local anticheatLagBack = true
local anticheatDebug = true
--// Anticheat - Checks
local fly_Check_A = true
local fly_Check_B = true
local fly_Check_C = true
local fly_Check_D = true
local fly_Check_E = true
local fly_Check_F = true
local speed_Check_A = true
local speed_Check_B = true
local speed_Check_C = true
local speed_Check_D = true
local jump_Check_A = true
local jump_Check_B = true
local jump_Check_C = true
local jump_Check_D = true
local jump_Check_E = true
local jump_Check_F = true
local jump_Check_G = true
local jump_Check_H = true
local jump_Check_I = true
local jump_Check_J = true
local jump_Check_K = true
local jump_Check_L = true
local jump_Check_M = true
local improbable_Check_A = true
local improbable_Check_B = true
local teleport_Check_A = true
local teleport_Check_B = true
--// Anticheat - Check Configuration
local fly_Check_A_Maximum_Air_Time = 2.15
local fly_Check_B_Maximum_Air_Time = 2.15
local fly_Check_C_Maximum_Air_Time = 2.15
local fly_Check_F_Maximum_Air_Time = 1.35
local fly_Check_F_Maximum_Air_Speed = 25
local fly_Check_E_Maximum_Air_Time = 0.85
local fly_Check_E_Maximum_Air_Speed = 15
local speed_Check_A_Maximum_Velocity = 36
local speed_Check_B_Maximum_Velocity = 17
local speed_Check_B_Minimum_Velocity = 15
local speed_Check_C_Maximum_Threshold = 10
local speed_Check_D_Maximum_Velocity = 43
local jump_Check_A_Maximum_Height = 60
local jump_Check_B_Maximum_Height = 51
local jump_Check_B_Minimum_Height = 49
local jump_Check_C_Maximum_Height = 8
local jump_Check_C_Minimum_Height = 7
local jump_Check_D_Maximum_Height = 50
local jump_Check_E_Maximum_Height = 75
local jump_Check_F_Maximum_Threshold = 3
local jump_Check_G_Maximum_Height = 8
local jump_Check_G_Minimum_Height = 7
local jump_Check_H_Maximum_Strafe = 145
local jump_Check_I_Maximum_Time = 0.2
local jump_Check_J_Maximum_Height = 8
local jump_Check_J_Minimum_Height = 7
local jump_Check_K_Maximum_Height = 8
local jump_Check_L_Maximum_Height = 65
local jump_Check_M_Maximum_Height = 60
local teleport_Check_A_Maximum_Distance_Velocity = 75
local teleport_Check_B_Maximum_Distance_Velocity = 80
--// MAIN ANTICHEAT, DONT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING, THE ANTICHEAT MAY BREAK.
local players = game:GetService('Players')
local function raycastOnFloor(root)
if not root.Parent.Humanoid then else
local humanoid = root.Parent.Humanoid
local x = RaycastParams.new()
x.FilterType = Enum.RaycastFilterType.Blacklist
x.FilterDescendantsInstances = {root.Parent}
local touchingPart = false
local numRaycasts = 20
local radius = 1.5
local stepSize = math.pi * 2 / numRaycasts
local origin = root.Position - Vector3.new(0, 0.1, 0)
for i = 1, numRaycasts do
local angle = i * stepSize
local dir = Vector3.new(radius * math.cos(angle), 0, radius * math.sin(angle))
local raycast = workspace:Raycast(origin + dir, Vector3.new(0, -3.5, 0), x)
if raycast and raycast.Instance then
touchingPart = true
break
end
end
return touchingPart
end
end
local function notOnFloorAir(root)
if not root.Parent.Humanoid then else
local humanoid = root.Parent.Humanoid
local material = humanoid.FloorMaterial
local timeOnAir = 0
if material == Enum.Material.Air then
timeOnAir = timeOnAir + 0.015
else
timeOnAir = 0
end
return timeOnAir
end
end
players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
task.wait();
local root = character:WaitForChild('HumanoidRootPart');
local humanoid = character.Humanoid
local lastPosition = root.Position
local lastTime = tick()
local lastTouchedFloor = tick()
local lastTouchedFloorB = tick()
local lastJumpTime = 0
local jumpCount = 0
local lastGroundPos = root.Position
local tpamultiply = 0
--// Fly Check A
task.spawn(function()
while player do
task.wait()
if raycastOnFloor(root) then
lastTouchedFloor = tick()
end
local timeSinceFloor = tick() - lastTouchedFloor
local verticalMovement = root.Velocity.Y
local humanoidState = humanoid:GetState()
if timeSinceFloor >= fly_Check_A_Maximum_Air_Time and humanoidState ~= Enum.HumanoidStateType.Landed then
if humanoid then
if humanoid.Health > 0 then
if verticalMovement <= 0 then
if verticalMovement >= -15 and verticalMovement <= 15 then
if anticheatLagBack then
root.Position = lastPosition
task.wait(0.1)
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Flight A | ' .. math.round(timeSinceFloor) + math.round(0.1,0.9))
end
end
end
end
end
end
end
end)
--// Fly Check B
task.spawn(function()
local timeOnAir = 0
while player do
task.wait()
local currentAirTime = notOnFloorAir(root)
timeOnAir = timeOnAir + currentAirTime
local verticalMovement = root.Velocity.Y
if timeOnAir >= fly_Check_B_Maximum_Air_Time then
if humanoid then
if humanoid.Health > 0 then
if verticalMovement <= 0 then
if verticalMovement >= -15 and verticalMovement <= 15 then
if anticheatLagBack then
root.Position = lastPosition
task.wait(0.1);
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Flight B | ' .. math.round(timeOnAir) + math.round(0.1,0.9))
end
end
end
end
end
end
if currentAirTime == 0 then
timeOnAir = 0
lastTouchedFloorB = tick()
end
end
end)
--// Fly Check C
task.spawn(function()
while player do
task.wait()
if raycastOnFloor(root) then
lastTouchedFloor = tick()
end
local timeSinceFloor = tick() - lastTouchedFloor
local verticalMovement = root.Velocity.Y
local humanoidState = humanoid:GetState()
if timeSinceFloor >= fly_Check_C_Maximum_Air_Time and humanoidState ~= Enum.HumanoidStateType.Landed then
if humanoid then
if humanoid.Health > 0 then
if verticalMovement >= 0 then
if verticalMovement >= 2 and verticalMovement <= 25 then
if anticheatLagBack then
root.Position = lastPosition
task.wait(0.1)
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Flight C | ' .. math.round(timeSinceFloor) + math.round(0.1,0.9))
end
end
end
end
end
end
end
end)
--// Fly Check D
task.spawn(function()
local timeOnAir = 0
while player do
task.wait()
local currentAirTime = notOnFloorAir(root)
timeOnAir = timeOnAir + currentAirTime
local verticalMovement = root.Velocity.Y
if timeOnAir >= fly_Check_A_Maximum_Air_Time then
if humanoid then
if humanoid.Health > 0 then
if verticalMovement >= 0 then
if verticalMovement >= 2 and verticalMovement <= 25 then
if anticheatLagBack then
root.Position = lastPosition
task.wait(0.1);
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Flight D | ' .. math.round(timeOnAir) + math.round(0.1,0.9))
end
end
end
end
end
end
if currentAirTime == 0 then
timeOnAir = 0
lastTouchedFloorB = tick()
end
end
end)
--// Fly Check E
task.spawn(function()
while player do
task.wait()
if raycastOnFloor(root) then
lastTouchedFloor = tick()
end
local timeSinceFloor = tick() - lastTouchedFloor
local timeTaken = tick() - lastTime
local verticalMovement = root.Velocity.Y
local humanoidState = humanoid:GetState()
local horizontalDistanceMoved = math.sqrt((root.Position.X - lastPosition.X) ^ 2 + (root.Position.Z - lastPosition.Z) ^ 2)
local horizontalSpeed = horizontalDistanceMoved / timeTaken
if timeSinceFloor >= fly_Check_E_Maximum_Air_Time then
if verticalMovement <= 0 then
if verticalMovement >= -20 and verticalMovement <= 45 and horizontalSpeed >= fly_Check_E_Maximum_Air_Speed then
if anticheatLagBack then
root.Position = lastPosition
task.wait(0.1)
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Flight E | ' .. math.round(timeSinceFloor) + math.round(0.1,0.9))
end
end
end
end
end
end)
--// Fly Check F
task.spawn(function()
while player do
task.wait()
if raycastOnFloor(root) then
lastTouchedFloor = tick()
end
local timeSinceFloor = tick() - lastTouchedFloor
local timeTaken = tick() - lastTime
local verticalMovement = root.Velocity.Y
local humanoidState = humanoid:GetState()
local horizontalDistanceMoved = math.sqrt((root.Position.X - lastPosition.X) ^ 2 + (root.Position.Z - lastPosition.Z) ^ 2)
local horizontalSpeed = horizontalDistanceMoved / timeTaken
if timeSinceFloor >= fly_Check_F_Maximum_Air_Time then
if verticalMovement >= 0 then
if verticalMovement >= 5 and verticalMovement <= 25 and horizontalSpeed >= fly_Check_F_Maximum_Air_Speed then
if anticheatLagBack then
root.Position = lastPosition
task.wait(0.1)
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Flight F | ' .. math.round(timeSinceFloor) + math.round(0.1,0.9))
end
end
end
end
end
end)
--// Speed A
task.spawn(function()
local a = 0
while player do
task.wait(0.07)
local timeTaken = tick() - lastTime
local horizontalDistanceMoved = math.sqrt((root.Position.X - lastPosition.X) ^ 2 + (root.Position.Z - lastPosition.Z) ^ 2)
local horizontalSpeed = horizontalDistanceMoved / timeTaken
local material = humanoid.FloorMaterial
if material ~= Enum.Material.Air then
if horizontalSpeed >= speed_Check_A_Maximum_Velocity then
if anticheatLagBack then
if a == 1 then
lastPosition = root.Position
else
root.Position = lastPosition
a = 1
task.wait(0.25)
a = 0
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Speed A | ' .. math.round(horizontalSpeed) + math.round(0.1,0.9))
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Speed B
task.spawn(function()
while player do
task.wait(0.11)
local speedVelocity = humanoid.WalkSpeed
local humanoidState = humanoid:GetState()
if speedVelocity >= speed_Check_B_Maximum_Velocity or speedVelocity <= speed_Check_B_Minimum_Velocity then
if anticheatLagBack then
root.Position = lastPosition
root.Position = lastPosition
root.Position = lastPosition
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Speed B | ' .. math.round(speedVelocity) + math.round(0.1,0.9))
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Speed C
task.spawn(function()
while player do
task.wait(0.51)
local verticalMovement = math.abs(root.Velocity.Y)
local humanoidState = humanoid:GetState()
if humanoidState == Enum.HumanoidStateType.Jumping then
local jumpDistance = (lastGroundPos - root.Position).Magnitude
if jumpDistance > speed_Check_C_Maximum_Threshold then
if anticheatLagBack then
root.Position = lastPosition
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Speed C | ' .. math.round(jumpDistance) + math.round(0.1,0.9))
end
end
elseif humanoidState == Enum.HumanoidStateType.Landed then
lastGroundPos = root.Position
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Speed D
task.spawn(function()
while player do
task.wait(0.055)
local timeTaken = tick() - lastTime
local horizontalDistanceMoved = math.sqrt((root.Position.X - lastPosition.X) ^ 2 + (root.Position.Z - lastPosition.Z) ^ 2)
local horizontalSpeed = horizontalDistanceMoved / timeTaken
local material = humanoid.FloorMaterial
if horizontalSpeed >= speed_Check_D_Maximum_Velocity and material == Enum.Material.Air then
if anticheatLagBack then
root.Position = lastPosition
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Speed D | ' .. math.round(horizontalSpeed) + math.round(0.1,0.9))
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement A
task.spawn(function()
while player do
task.wait(0.25);
local verticalMovement = math.abs(root.Velocity.Y)
local upwardMovement = math.max(0, root.Velocity.Y)
local humanoidState = humanoid:GetState()
if verticalMovement >= jump_Check_A_Maximum_Height and upwardMovement >= jump_Check_A_Maximum_Height then
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement A | ' .. math.round(verticalMovement) + math.round(0.1,0.9))
end
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
task.wait();
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement B
task.spawn(function()
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpPower
local humanoidState = humanoid:GetState()
if jumpVelocity >= jump_Check_B_Maximum_Height or jumpVelocity <= jump_Check_B_Minimum_Height then
if humanoidState == Enum.HumanoidStateType.Jumping then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement B | ' .. math.round(jumpVelocity) + math.round(0.1,0.9))
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement C
task.spawn(function()
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpHeight
local humanoidState = humanoid:GetState()
if jumpVelocity >= jump_Check_C_Maximum_Height or jumpVelocity <= jump_Check_C_Minimum_Height then
if humanoidState == Enum.HumanoidStateType.Jumping then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement C | ' .. math.round(jumpVelocity) + math.round(0.1,0.9))
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement D
task.spawn(function()
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpHeight
local humanoidState = humanoid:GetState()
local velocity = root.Velocity
if humanoidState == Enum.HumanoidStateType.Jumping and jumpVelocity > jump_Check_D_Maximum_Height then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement D | ' .. math.round(jumpVelocity) + math.round(0.1,0.9))
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement E
task.spawn(function()
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpHeight
local humanoidState = humanoid:GetState()
local velocity = root.Velocity
if velocity.Y > jump_Check_E_Maximum_Height and humanoidState ~= Enum.HumanoidStateType.Jumping then
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement E | ' .. velocity.Y + math.round(0.1,0.9))
end
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
task.wait();
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement F
task.spawn(function()
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpHeight
local humanoidState = humanoid:GetState()
if humanoidState == Enum.HumanoidStateType.Jumping then
local currentTime = tick()
local timeSinceLastJump = currentTime - lastJumpTime
if timeSinceLastJump < 0.2 then
jumpCount = jumpCount + 1
if jumpCount >= jump_Check_F_Maximum_Threshold then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement F | ' .. math.round(jumpCount) + math.round(0.1,0.9))
end
jumpCount = 0
end
else
jumpCount = 0
end
lastJumpTime = currentTime
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement G
task.spawn(function()
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpHeight
local humanoidState = humanoid:GetState()
if jumpVelocity >= jump_Check_G_Maximum_Height or jumpVelocity <= jump_Check_G_Minimum_Height then
if humanoidState == Enum.HumanoidStateType.Jumping then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement G | ' .. math.round(jumpVelocity) + math.round(0.1,0.9))
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement H
task.spawn(function()
local lastVelocity = Vector3.new(0,0,0)
while player do
task.wait(0.25);
local currentVelocity = root.Velocity
local currentFloorMaterial = humanoid.FloorMaterial
local currentHumanoidState = humanoid:GetState()
if currentFloorMaterial == Enum.Material.Air and currentHumanoidState == Enum.HumanoidStateType.Jumping or currentHumanoidState == Enum.HumanoidStateType.Freefall then
local velocityChange = currentVelocity - lastVelocity
if velocityChange.Magnitude > jump_Check_H_Maximum_Strafe then
if currentHumanoidState == Enum.HumanoidStateType.Seated or currentHumanoidState == Enum.HumanoidStateType.Ragdoll then return end
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement H | ' .. math.round(velocityChange.Magnitude) + math.round(0.1,0.9))
end
end
end
lastVelocity = currentVelocity
end
end)
--// Jump Movement I
task.spawn(function()
local lastJumpTick = 0
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpHeight
local humanoidState = humanoid:GetState()
local currentTick = tick()
if humanoidState == Enum.HumanoidStateType.Jumping then
local jumpDelay = currentTick - lastJumpTick
if jumpDelay < jump_Check_I_Maximum_Time then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement G | ' .. math.round(jumpDelay) + math.round(0.1,0.9))
end
end
lastJumpTick = currentTick
end
lastPosition = root.Position
lastTime = currentTick
end
end)
--// Jump Movement J
task.spawn(function()
local lastJumpTick = 0
while player do
task.wait(0.5)
local jumpVelocity = humanoid.JumpHeight
local humanoidState = humanoid:GetState()
local currentTick = tick()
if jumpVelocity >= jump_Check_J_Maximum_Height or jumpVelocity <= jump_Check_J_Minimum_Height then
if humanoidState == Enum.HumanoidStateType.Jumping then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement J | ' .. math.round(jumpVelocity) + math.round(0.1,0.9))
end
end
end
lastPosition = root.Position
lastTime = currentTick
end
end)
--// Jump Movement K
task.spawn(function()
while player do
task.wait(0.25);
local jumpVelocity = humanoid.JumpHeight
if jumpVelocity > jump_Check_K_Maximum_Height then
if humanoid.WalkSpeed < 1 then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement K | ' .. math.round(jumpVelocity) + math.round(0.1,0.9))
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement L
task.spawn(function()
while player do
task.wait(0.25);
local verticalMovement = math.abs(root.Velocity.Y)
local humanoidState = humanoid:GetState()
if verticalMovement >= jump_Check_L_Maximum_Height and root.Velocity.Y >= 0 then
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement L | ' .. math.round(verticalMovement) + math.round(0.1,0.9))
end
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
task.wait();
end
end
elseif humanoidState == Enum.HumanoidStateType.Landed then
lastGroundPos = root.Position
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Jump Movement M
task.spawn(function()
while player do
task.wait(0.25);
local timeTaken = tick() - lastTime
local horizontalDistanceMoved = math.sqrt((root.Position.X - lastPosition.X) ^ 2 + (root.Position.Z - lastPosition.Z) ^ 2)
local horizontalSpeed = horizontalDistanceMoved / timeTaken
local humanoidState = humanoid:GetState()
if horizontalSpeed >= jump_Check_M_Maximum_Height then
if humanoidState == Enum.HumanoidStateType.Jumping or humanoidState == Enum.HumanoidStateType.Freefall then
if anticheatLagBack then
for i = 1, 120 do
root.Position = lastPosition
end
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Vertical Movement M | ' .. math.round(horizontalSpeed) + math.round(0.1,0.9))
end
end
end
lastPosition = root.Position
lastTime = tick()
end
end)
--// Improbable A
task.spawn(function()
while player do
task.wait(0.05);
if humanoid.Health > 100 or humanoid.Health < 0 then
if anticheatLagBack then
player:Kick('UNK :: 1038 - Pong Response && 23 - 1093');
end
end
end
end)
--// Improbable B
task.spawn(function()
while player do
task.wait(0.05);
if humanoid.MaxHealth > 100 or humanoid.MaxHealth < 0 then
if anticheatLagBack then
player:Kick('UNK :: 1039 - Pong Response && 32 - 1291');
end
end
end
end)
--// Teleport Check A
task.spawn(function()
local a = 0
while player do
task.wait(0.25)
tpamultiply = tpamultiply + 1
local timeTaken = tick() - lastTime
local horizontalDistanceMoved = math.sqrt((root.Position.X - lastPosition.X) ^ 2 + (root.Position.Z - lastPosition.Z) ^ 2)
local horizontalSpeed = horizontalDistanceMoved / timeTaken
if horizontalSpeed >= teleport_Check_A_Maximum_Distance_Velocity then
if anticheatLagBack then
if a == 1 then return end
root.Position = lastPosition
a = 1
task.wait(0.15)
a = 0
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Teleport A | ' .. math.round(horizontalSpeed) + math.round(0.1,0.9))
end
end
task.wait()
lastPosition = root.Position
lastTime = tick()
end
end)
--// Teleport Check B
task.spawn(function()
while player do
task.wait(0.25)
tpamultiply = tpamultiply + 1
local timeTaken = tick() - lastTime
local horizontalDistanceMoved = math.sqrt((root.Position.X - lastPosition.X) ^ 2 + (root.Position.Z - lastPosition.Z) ^ 2)
local horizontalSpeed = horizontalDistanceMoved / timeTaken
local verticalMovement = root.Velocity.Y
if root.Position ~= lastPosition then
if root.Velocity.Magnitude > teleport_Check_B_Maximum_Distance_Velocity then
if verticalMovement <= 0 then
if verticalMovement >= -15 and verticalMovement <= 15 then
if anticheatLagBack then
root.Position = lastPosition
end
if anticheatDebug then
warn('SENTINEL CHEAT DETECTION: Failed Teleport B | ' .. math.round(horizontalSpeed) + math.round(0.1,0.9))
end
end
end
end
end
task.wait()
lastPosition = root.Position
lastTime = tick()
end
end)
end)
end)