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Globals.h
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Globals.h
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#pragma once
#include <vector>
#include <map>
#include <chrono>
#include "screenObjects.cpp"
class globals {
public:
static bool g_debug;
static unsigned int curScreen;
static unsigned int prevScreen;
static Button* NewGame;
static Button* Continue;
static Button* Options0;
static Button* End;
static Button* Resume;
static Button* Options;
static Button* Exit;
static Button* ExitOps;
static std::vector<screenObject*> g_ScreenObjects;
static level* g_level;
static player* g_player;
static Image* g_mousebox;
static long g_mouseX;
static long g_mouseY;
static bool g_mouseDown;
static unsigned long long timeNow;
static std::map<WPARAM, bool> g_modKeys;
static unsigned int refreshRate;
static unsigned int g_fps;
};