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namespace modules
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{
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- inline CModule * engine;
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- inline CModule * tier0;
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- inline CModule * server;
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- inline CModule * schemasystem;
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- inline CModule * vscript;
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- inline CModule * client;
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+ inline CModule* engine;
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+ inline CModule* tier0;
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+ inline CModule* server;
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+ inline CModule* schemasystem;
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+ inline CModule* vscript;
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+ inline CModule* client;
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inline CModule* networksystem;
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inline CModule* vphysics2;
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inline CModule* matchmaking;
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#ifdef _WIN32
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- inline CModule * hammer;
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+ inline CModule* hammer;
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#endif
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} // namespace modules
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@@ -61,36 +61,36 @@ struct SndOpEventGuid_t;
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namespace addresses
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{
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- bool Initialize (CGameConfig * g_GameConfig);
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+ bool Initialize (CGameConfig* g_GameConfig);
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- inline void (FASTCALL * SetGroundEntity)(CBaseEntity * ent, CBaseEntity * ground, CBaseEntity* unk3);
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- inline void (FASTCALL * CCSPlayerController_SwitchTeam)(CCSPlayerController * pController, uint32 team);
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- inline void (FASTCALL * CBasePlayerController_SetPawn)(CBasePlayerController * pController, CCSPlayerPawn * pPawn, bool a3, bool a4, bool a5);
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- inline void (FASTCALL * CBaseModelEntity_SetModel)(CBaseModelEntity * pModel, const char * szModel);
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- inline void (FASTCALL * UTIL_Remove)(CEntityInstance*);
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+ inline void (FASTCALL* SetGroundEntity)(CBaseEntity* ent, CBaseEntity* ground, CBaseEntity* unk3);
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+ inline void (FASTCALL* CCSPlayerController_SwitchTeam)(CCSPlayerController* pController, uint32 team);
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+ inline void (FASTCALL* CBasePlayerController_SetPawn)(CBasePlayerController* pController, CCSPlayerPawn* pPawn, bool a3, bool a4, bool a5);
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+ inline void (FASTCALL* CBaseModelEntity_SetModel)(CBaseModelEntity* pModel, const char * szModel);
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+ inline void (FASTCALL* UTIL_Remove)(CEntityInstance*);
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- inline void (FASTCALL * CEntitySystem_AddEntityIOEvent)(CEntitySystem * pEntitySystem, CEntityInstance * pTarget, const char * pszInput,
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- CEntityInstance * pActivator, CEntityInstance * pCaller, variant_t * value, float flDelay, int outputID);
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+ inline void (FASTCALL* CEntitySystem_AddEntityIOEvent)(CEntitySystem* pEntitySystem, CEntityInstance* pTarget, const char * pszInput,
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+ CEntityInstance* pActivator, CEntityInstance* pCaller, variant_t * value, float flDelay, int outputID);
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- inline void (FASTCALL * CEntityInstance_AcceptInput)(CEntityInstance * pThis, const char * pInputName,
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- CEntityInstance * pActivator, CEntityInstance * pCaller, variant_t * value, int nOutputID);
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+ inline void (FASTCALL* CEntityInstance_AcceptInput)(CEntityInstance* pThis, const char * pInputName,
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+ CEntityInstance* pActivator, CEntityInstance* pCaller, variant_t * value, int nOutputID);
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- inline CBaseEntity *(FASTCALL * CGameEntitySystem_FindEntityByClassName)(CEntitySystem * pEntitySystem, CEntityInstance * pStartEntity, const char * szName);
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+ inline CBaseEntity*(FASTCALL* CGameEntitySystem_FindEntityByClassName)(CEntitySystem* pEntitySystem, CEntityInstance* pStartEntity, const char * szName);
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- inline CBaseEntity *(FASTCALL * CGameEntitySystem_FindEntityByName)(CEntitySystem * pEntitySystem, CEntityInstance * pStartEntity, const char * szName,
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- CEntityInstance * pSearchingEntity, CEntityInstance * pActivator, CEntityInstance * pCaller,
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- IEntityFindFilter * pFilter);
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- inline void (FASTCALL * CGameRules_TerminateRound)(CGameRules* pGameRules, float delay, unsigned int reason, int64 a4, unsigned int a5);
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- inline CBaseEntity *(FASTCALL* CreateEntityByName)(const char * className, int iForceEdictIndex);
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- inline void (FASTCALL * DispatchSpawn)(CBaseEntity* pEntity, CEntityKeyValues * pEntityKeyValues);
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- inline void (FASTCALL * CEntityIdentity_SetEntityName)(CEntityIdentity * pEntity, const char * pName);
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- inline void (FASTCALL * CBaseEntity_EmitSoundParams)(CBaseEntity * pEntity, const char * pszSound, int nPitch, float flVolume, float flDelay);
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- inline void (FASTCALL * CBaseEntity_SetParent)(CBaseEntity * pEntity, CBaseEntity * pNewParent, CUtlStringToken nBoneOrAttachName, matrix3x4a_t * pOffsetTransform);
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- inline int (FASTCALL * DispatchParticleEffect)(const char * pszParticleName, int iAttachType, CBaseEntity * pEntity,
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- char iAttachmentPoint, CUtlSymbolLarge iAttachmentName, bool bResetAllParticlesOnEntity, int nSplitScreenPlayerSlot, IRecipientFilter * a7, byte * a8);
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- inline SndOpEventGuid_t (FASTCALL * CBaseEntity_EmitSoundFilter)(IRecipientFilter & filter, CEntityIndex ent, const EmitSound_t & params);
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- inline void (FASTCALL * CBaseEntity_SetMoveType)(CBaseEntity * pThis, MoveType_t nMoveType, MoveCollide_t nMoveCollide);
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- inline void (FASTCALL * CTakeDamageInfo_Constructor)(CTakeDamageInfo * pThis, CBaseEntity * pInflictor, CBaseEntity * pAttacker, CBaseEntity * pAbility,
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- const Vector * vecDamageForce, const Vector * vecDamagePosition, float flDamage, int bitsDamageType, int iCustomDamage, void * a10);
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- inline void (FASTCALL * CNetworkStringTable_DeleteAllStrings)(INetworkStringTable * pThis);
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- }
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+ inline CBaseEntity*(FASTCALL* CGameEntitySystem_FindEntityByName)(CEntitySystem* pEntitySystem, CEntityInstance* pStartEntity, const char * szName,
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+ CEntityInstance* pSearchingEntity, CEntityInstance* pActivator, CEntityInstance* pCaller,
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+ IEntityFindFilter* pFilter);
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+ inline void (FASTCALL* CGameRules_TerminateRound)(CGameRules* pGameRules, float delay, unsigned int reason, int64 a4, unsigned int a5);
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+ inline CBaseEntity*(FASTCALL* CreateEntityByName)(const char * className, int iForceEdictIndex);
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+ inline void (FASTCALL* DispatchSpawn)(CBaseEntity* pEntity, CEntityKeyValues* pEntityKeyValues);
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+ inline void (FASTCALL* CEntityIdentity_SetEntityName)(CEntityIdentity* pEntity, const char * pName);
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+ inline void (FASTCALL* CBaseEntity_EmitSoundParams)(CBaseEntity* pEntity, const char * pszSound, int nPitch, float flVolume, float flDelay);
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+ inline void (FASTCALL* CBaseEntity_SetParent)(CBaseEntity* pEntity, CBaseEntity* pNewParent, CUtlStringToken nBoneOrAttachName, matrix3x4a_t * pOffsetTransform);
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+ inline int (FASTCALL* DispatchParticleEffect)(const char * pszParticleName, int iAttachType, CBaseEntity* pEntity,
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+ char iAttachmentPoint, CUtlSymbolLarge iAttachmentName, bool bResetAllParticlesOnEntity, int nSplitScreenPlayerSlot, IRecipientFilter* a7, byte* a8);
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+ inline SndOpEventGuid_t (FASTCALL* CBaseEntity_EmitSoundFilter)(IRecipientFilter& filter, CEntityIndex ent, const EmitSound_t& params);
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+ inline void (FASTCALL* CBaseEntity_SetMoveType)(CBaseEntity* pThis, MoveType_t nMoveType, MoveCollide_t nMoveCollide);
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+ inline void (FASTCALL* CTakeDamageInfo_Constructor)(CTakeDamageInfo* pThis, CBaseEntity* pInflictor, CBaseEntity* pAttacker, CBaseEntity* pAbility,
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+ const Vector* vecDamageForce, const Vector* vecDamagePosition, float flDamage, int bitsDamageType, int iCustomDamage, void * a10);
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+ inline void (FASTCALL* CNetworkStringTable_DeleteAllStrings)(INetworkStringTable* pThis);
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+ } // namespace addresses
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