From e7558ed9623f83f24a762883be7cb4ddf2eeac5f Mon Sep 17 00:00:00 2001 From: wheatleymf Date: Thu, 14 Nov 2024 12:27:49 +0300 Subject: [PATCH] publish --- src/blogs/shootandbuild_ctf.md | 31 ++++++++++++++++++++++--------- 1 file changed, 22 insertions(+), 9 deletions(-) diff --git a/src/blogs/shootandbuild_ctf.md b/src/blogs/shootandbuild_ctf.md index cbe4539..baf15eb 100644 --- a/src/blogs/shootandbuild_ctf.md +++ b/src/blogs/shootandbuild_ctf.md @@ -1,10 +1,10 @@ --- title: 'Shoot & Build: Capture the Flag!' thumbnail: 'snb_playtest_ctf.png' -date: '2024-11-10' +date: '2024-11-14' description: 'New gamemode, new tools, new gun, new maps, new playtest! All coming in a new game update.' publisher: 'wheatleymf' -published: false +published: true --- @@ -12,17 +12,26 @@ published: false Shoot and Build is receiving another nice update this November. This time, we are playtesting Capture the Flag gamemode, more in-depth gunplay changes, proper gamemode loops, new maps, new tools and a new secondary gun. +New playtest is coming November 16th, 19:00 GMT! This time it will be hostead for 4 hours, so even if you won't be able to join us at the start, there'll be enough time for you to hop in later anyway. -New playtest is coming November 16th? (or maybe this weekend idk) +As always, there are more details about the event in our Discord. If you haven't joined it yet, then do it now: https://smallfi.sh/discord -As always, we will post any updates and event details in our Discord. If you have not joined yet, then this is a good reason for you to do it now! + +As you probably remember, "Shoot and Build" was a temporary title that we promised to change by the time we get closer to the release. We have agreed on a new name, Blocks & Bullets. It's probably silly, but it wasn't easy picking a name that has a somewhat acceptable SEO and doesn't clash with any other similar (gameplay wise) games. This playtest will still run under Shoot and Build title, but very soon we will update all branding for this game. -New big new feature of this update is a new gamemode, Capture the Flag. Most of you probably know what is it about! Match starts with a short warmup - this is when your team must set up defences on your side of the map. Initially, map won't provide enough cover for your flag, so you must use this time to build stuff near your flag, dig trenches, build any special buildings, just reinforce everything! After that, match will begin and your team must successfully break through enemy reinforcements, steal their flag and bring it to your spawn. +Capture the Flag is a new gamemode that yart has been working on. It's still work in progress, however hopefully we should be able to deliver the playable version by the time playtest starts. + +This gamemode is pretty self-explanatory! Your objective is to steal enemy's flag and bring it to your spawn. But you also must defend your own flag - and for that, every match starts with a warmup where you must reinforce your side of the map as much as you can. Build walls, defensive buildings, other stuff. Everything that makes stealing your flag difficult. Team that captures the flag 3 times wins. yart also finished the game loop for our other gamemode, Free For All. Now there's a proper match ending sequence when time runs out, or when someone meets the win condition. + +Zombie Infection is another new gamemode! It's currently very early in development and has lots of missing art, but gameplay loop is here. Survivos must stay alive until time runs out, and until then zombies must infect everyone. Currently they're equipped only with a drill, and run faster than normal players. They're also capable of attacking/digging while sprinting. + +Hopefully we will try it out during the playtest, but don't forget, it's all work in progress! + When match is over, you will see a proper end screen showing game results. Best 3 players, highlight of the match, and 3 randomly picked maps that you can vote for. No more 30 minutes of infinite FFA on a totally levelled map! Currently some maps have missing preview image, but this is something we will take care of in near future. @@ -63,7 +72,7 @@ This is understandably pretty risky for CTF and we are not entirely sure how eff