diff --git a/src/blogs/my_summer_cottage.md b/src/blogs/my_summer_cottage.md
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--- a/src/blogs/my_summer_cottage.md
+++ b/src/blogs/my_summer_cottage.md
@@ -54,6 +54,19 @@ interactions.AddInteraction( new Interaction()
This would ensure that every single item in our game by default can use the same pickup interaction.
+
+Fishing was more specialised than other equipable items, since it had to rely on things outside of itself to function.
+We made our fishing simply consists of 3 parts.
+
+The fishing rod, this is whats the player controls, all it does is casting your bobber, pulling the bobber back and sorting out the line.
+
+The bobber, this is what the fishing spawner uses to say if you got a fish or not for you to pull in.
+
+The fishing spawer, this is goes onto water, its where most of the logic for if you have a fish biting or not and so on happens, fish type so on so fourth, it will "attach" and "detach" a fish onto the bobber or not.
+
+
+
+
Technically our Day/Night cycle took many things into account.
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