diff --git a/src/blogs/my_summer_cottage.md b/src/blogs/my_summer_cottage.md index 9b5e79e..f16ad58 100644 --- a/src/blogs/my_summer_cottage.md +++ b/src/blogs/my_summer_cottage.md @@ -54,6 +54,19 @@ interactions.AddInteraction( new Interaction() This would ensure that every single item in our game by default can use the same pickup interaction. + +Fishing was more specialised than other equipable items, since it had to rely on things outside of itself to function. +We made our fishing simply consists of 3 parts. + +The fishing rod, this is whats the player controls, all it does is casting your bobber, pulling the bobber back and sorting out the line. + +The bobber, this is what the fishing spawner uses to say if you got a fish or not for you to pull in. + +The fishing spawer, this is goes onto water, its where most of the logic for if you have a fish biting or not and so on happens, fish type so on so fourth, it will "attach" and "detach" a fish onto the bobber or not. + + + + Technically our Day/Night cycle took many things into account. diff --git a/static/blogs/my_summer_cottage/fishing/component.jpg b/static/blogs/my_summer_cottage/fishing/component.jpg new file mode 100644 index 0000000..6d80e37 Binary files /dev/null and b/static/blogs/my_summer_cottage/fishing/component.jpg differ diff --git a/static/blogs/my_summer_cottage/fishing/player_view.jpg b/static/blogs/my_summer_cottage/fishing/player_view.jpg new file mode 100644 index 0000000..3d1c100 Binary files /dev/null and b/static/blogs/my_summer_cottage/fishing/player_view.jpg differ diff --git a/static/blogs/my_summer_cottage/fishing/splash.jpg b/static/blogs/my_summer_cottage/fishing/splash.jpg new file mode 100644 index 0000000..14d7481 Binary files /dev/null and b/static/blogs/my_summer_cottage/fishing/splash.jpg differ