From a4d011aaf5e32bfbf7c58d005300afc844e5cddc Mon Sep 17 00:00:00 2001 From: wheatleymf Date: Fri, 25 Oct 2024 18:55:20 +0300 Subject: [PATCH] release da blog!! --- src/blogs/shootandbuild_october.md | 53 +++++++++++++----- .../blogs/shootandbuild_october/landmines.png | Bin 0 -> 1288229 bytes .../blogs/shootandbuild_october/medkits.mp4 | Bin 0 -> 10211104 bytes 3 files changed, 38 insertions(+), 15 deletions(-) create mode 100644 static/blogs/shootandbuild_october/landmines.png create mode 100644 static/blogs/shootandbuild_october/medkits.mp4 diff --git a/src/blogs/shootandbuild_october.md b/src/blogs/shootandbuild_october.md index 5928df2..0a423d2 100644 --- a/src/blogs/shootandbuild_october.md +++ b/src/blogs/shootandbuild_october.md @@ -3,7 +3,8 @@ title: 'Shoot & Build: October Playtest update' thumbnail: 'snb_playtest_promo.png' date: '2024-10-27' description: 'New Shoot & Build playtest is coming with tons of changes!' -published: false +publisher: 'ubre' +published: true --- @@ -13,10 +14,11 @@ bug fixes, some gameplay changes, tons of UI additions and many other awesome th -We'll be hosting new playtest this weekend. October 27th? [specify the date and time, link discord here] +We'll be hosting new playtest this weekend, October 27th, 19:00 GMT! If you're interested, please make sure to visit our Discord! This is where we will post any updates on this playtest, as well -as (probably) hang out in voice chat. +as (probably) hang out in voice chat. Also keep in mind that there's a small chance that not all mentioned features in this blog +may appear in current playtest! @@ -39,15 +41,32 @@ a very efficient tool to destroy enemy buildings. Rocket Launcher has a special the entire area. Keep in mind that you'll be slower during revving up/firing state, and it has a big aimcone which makes it less effective against players standing far away from you! - + -New guns are coming! In fact, they were in the game since very early days of development, but it took a while before we were able to implement team selection and loadout editor. New weapons are: +These guns were sitting in game assets since early development days but weren't implemented. Now, you can try them out! Sounds are not final, however +this should be enough for now. We will listen to the feedback and adjust weapons accordingly. +(at the moment of writing this blog, loadout selection menu isn't implemented yet but hopefully will be ready until 27th. if it isn't, we're sorry!) - Assault Rifle - Heavy Machine Gun - Shotgun -Most of them lack proper sounds at the moment, but we'll get that sorted out. + + + +This week I have implemented landmines. They work like... landmines. If you step on an enemy landmine, you'll have a chance to break it by using your shovel. +(you can try using guns as well! but it may not end well) If you try stepping away, it will blow up, killing everyone else in the radius. If there are any other +landmines in proximity radius, they will explode too, causing a chain reaction. + +After deploying a landmine, it will activate in one second. If you're playing a team-based gamemode, landmines will be painted by a team-specific color, so you can know +which landmines are placed by teammates. You can't break, trigger or blow up team landmines. They also will automatically decay in 3 minutes after deploying, which +means that you can't fill an entire map with landmines. + +Currently players have 3 landmines to place, and you cannot place more than 5 landmines in world. This means that you have to destroy/blow up existing landmines +you've placed before deploying new ones. + +All features listed here are "work in progress", so I'll correct anything for future playtests depending on how it goes this weekend. +Also keep in mind that I'm not a very experienced programmer, so expect tons of weird bugs with them! @@ -57,6 +76,16 @@ The first thing I focused on was block climbing. The faster you move, the faster Other than tweaking acceleration and jump, I was forced by our animator to make walking much slower compared to sprinting. If you have any complaints direct them to @Grodbert on Discord. + +Players now will slowly regenerate health if their HP is below 60. This will start taking effect if you haven't received any damage recently. + + +