diff --git a/src/blogs/shootandbuild_october.md b/src/blogs/shootandbuild_october.md index a16df24..5f57de3 100644 --- a/src/blogs/shootandbuild_october.md +++ b/src/blogs/shootandbuild_october.md @@ -62,10 +62,15 @@ Other than tweaking acceleration and jump, I was forced by our animator to make Now throwing a grenade isn't just an instant thing, it has a proper viewmodel animation. If you decide to hold your grenade, there'll be a proper UI showing how much time is left before it blows up in your hand. This may appear as a nerf, but in exchange grenades now have a larger explosion radius. + +