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For some reason WeatherSystem create too many audio streams and spam with it, until OpenAL will Out Of Memory
Error message:
[ERRO] clyde.oal: Failed to generate source. Too many simultaneous audio streams? at System.Environment.get_StackTrace()
at Robust.Client.Audio.AudioManager.CreateAudioSource(AudioStream stream) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/Audio/AudioManager.Public.cs:line 290
at Robust.Client.Audio.AudioSystem.LoadStream[T](Entity`1 entity, T stream) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/Audio/AudioSystem.cs:line 623
at Robust.Client.Audio.AudioSystem.CreateAndStartPlayingStream(Nullable`1 audioParams, AudioStream stream) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/Audio/AudioSystem.cs:line 665
at Robust.Client.Audio.AudioSystem.PlayGlobal(String filename, Nullable`1 audioParams, Boolean recordReplay) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/Audio/AudioSystem.cs:line 494
at Content.Client.Weather.WeatherSystem.Run(EntityUid uid, WeatherData weather, WeatherPrototype weatherProto, Single frameTime) in /home/docnite/Desktop/C#/EE-PRs/Content.Client/Weather/WeatherSystem.cs:line 30
at Content.Shared.Weather.SharedWeatherSystem.Update(Single frameTime) in /home/docnite/Desktop/C#/EE-PRs/Content.Shared/Weather/SharedWeatherSystem.cs:line 147
at Robust.Shared.GameObjects.EntitySystemManager.TickUpdate(Single frameTime, Boolean noPredictions) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Shared/GameObjects/EntitySystemManager.cs:line 306
at Robust.Shared.GameObjects.EntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Shared/GameObjects/EntityManager.cs:line 273
at Robust.Client.GameObjects.ClientEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 194
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/GameStates/ClientGameStateManager.cs:line 284
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/GameController/GameController.cs:line 552
at Robust.Shared.Timing.GameLoop.Run() in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Shared/Timing/GameLoop.cs:line 240
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 162
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 147
at Robust.Client.GameController.<>c__DisplayClass105_0.<Run>b__0() in /home/docnite/Desktop/C#/EE-PRs/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 106m.Environment.get_StackTrace()
Reproduction
Open game
Type weather (map_id) (weather_proto)
See errors spaming
Media
2024-11-27.01-55-19.1.mp4
(sorry for bad quality, i have some issues with recording it in 10 MB size)
The text was updated successfully, but these errors were encountered:
# Description
Pretty simple fix, just tell the weather system "If there's already a
weather sound playing, stop.". I have infact tested this, and verified
that this fix does work.
Fixes#1285
# Changelog
:cl:
- fix: Fixed a crash caused by Weather System creating millions of
sounds.
Spatison
pushed a commit
to Spatison/wwdpublic
that referenced
this issue
Jan 15, 2025
# Description
Pretty simple fix, just tell the weather system "If there's already a
weather sound playing, stop.". I have infact tested this, and verified
that this fix does work.
FixesSimple-Station/Einstein-Engines#1285
# Changelog
:cl:
- fix: Fixed a crash caused by Weather System creating millions of
sounds.
(cherry picked from commit 28415f18a1cb2549e9faa29c1ce66889dc0ef323)
Description
For some reason WeatherSystem create too many audio streams and spam with it, until OpenAL will
Out Of Memory
Error message:
Reproduction
weather (map_id) (weather_proto)
Media
2024-11-27.01-55-19.1.mp4
(sorry for bad quality, i have some issues with recording it in 10 MB size)
The text was updated successfully, but these errors were encountered: