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Blood Cult DLC 1: Make It an Actually Playable Game (Mode) #5467

Blood Cult DLC 1: Make It an Actually Playable Game (Mode)

Blood Cult DLC 1: Make It an Actually Playable Game (Mode) #5467

Workflow file for this run

name: Test Packaging
on:
push:
branches: [ master, staging, trying ]
paths:
- '**.cs'
- '**.csproj'
- '**.sln'
- '**.git**'
- '**.yml'
# no docs on which one of these is supposed to work, so
# why not just do both
- 'RobustToolbox'
- 'RobustToolbox/**'
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
branches: [ master ]
paths:
- '**.cs'
- '**.csproj'
- '**.sln'
- '**.git**'
- '**.yml'
- 'RobustToolbox'
- 'RobustToolbox/**'
jobs:
build:
name: Test Packaging
if: github.actor != 'PJBot' && github.event.pull_request.draft == false && github.actor != 'DeltaV-Bot' && github.actor != 'SimpleStation14'
runs-on: ubuntu-latest
steps:
- name: Checkout Master
uses: actions/[email protected]
- name: Setup Submodule
run: |
git submodule update --init --recursive
- name: Pull engine updates
uses: space-wizards/[email protected]
- name: Update Engine Submodules
run: |
cd RobustToolbox/
git submodule update --init --recursive
- name: Setup .NET Core
uses: actions/[email protected]
with:
dotnet-version: 8.0.100
- name: Install dependencies
run: dotnet restore
- name: Build Packaging
run: dotnet build Content.Packaging --configuration Release --no-restore /m
- name: Package server
run: dotnet run --project Content.Packaging server --platform win-x64 --platform linux-x64 --platform osx-x64 --platform linux-arm64
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release
- name: Update Build Info
run: Tools/gen_build_info.py
- name: Shuffle files around
run: |
mkdir "release/${{ github.sha }}"
mv release/*.zip "release/${{ github.sha }}"