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Make_Beta_Areas_Playable.md

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Make Beta Areas Playable

As an example, we will take the case of Sakuragaoka's Beta Area, which its data is found in SCENE\01\JD99. We will also make the assumption, that you have the data of the retail version of Shenmue I (and not the BETA 0.400 version).

We will modify the contents of Sakuragaoka's Final-Version Area, which is found in SCENE\01\JD00.

Steps

  1. Delete everything in the folder JD00, except from the MAPINFO.BIN file (in case you want to back up these files, copy/paste them some place else, instead of deleting).

  2. Copy all the MT5 files from JD99 and paste them to JD00.

  3. Go to JD00 and open its MAPINFO.BIN with a hex editor.

  4. Go to JD99 and open its MAPINFO.BIN with a hex editor.

  5. Find (Ctrl+F) in the MAPINFO.BIN of JD99 the tag ECAM.

    5.1. Select/highlight ECAM and everything else until the end of the file.

    5.2. Copy (Ctrl+C) everything that you have selected/highlighted.

  6. Find (Ctrl+F) in the MAPINFO.BIN of JD00 the tag ECAM.

    6.1. Select/highlight ECAM and everything else until the end of the file.

    6.2. Paste (Ctrl+V) the contents of the clipboard.

    6.3. Save (Ctrl+S).

  7. Proceed to Create a Bootable CDI.


The general idea is this:

  • You need a folder/directory with the files of the Beta Area (in this case JD99's).

  • In that folder, you need a MAPINFO.BIN which is comprised of this data:

    1. The pre-ECAM data of the Final-Version Area's MAPINFO (in this case JD00's).
    2. And, immediately after that data, the post-ECAM (including ECAM) data of the Beta Area's MAPINFO (in this case JD99's).