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Not compatible anymore #14

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StefanOltmann opened this issue Dec 28, 2023 · 2 comments
Open

Not compatible anymore #14

StefanOltmann opened this issue Dec 28, 2023 · 2 comments

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@StefanOltmann
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Just a quick note to anyone else wondering if this might still work with the current version of the game: No, it does not.

Thanks for your efforts anyway. Your C# code is way easier to understand than the original JS version.

I wish Klei would publish a official documentation how the save game works.

@StefanOltmann
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In comparison with the JS version this call seems to miss between reading settings & KSAV:

  const simDataLength: number = yield readInt32();
  const simData: ArrayBuffer = yield readBytes(simDataLength);

@StefanOltmann
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Also you need to add a parseUInt32()

After that you are again fully compatible with the current version of the game.

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