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Grabcut3D library does not fully implement the algorithm in Ben's paper #18

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lindzey opened this issue Dec 19, 2013 · 0 comments
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lindzey commented Dec 19, 2013

The existing code passes depth information through as one of the color channels, rather than handling it separately. However, the paper describes using histograms to build a model of the depth distribution, and combining it with the GMM color distribution for the edge weights.

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