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tiny_obj_loader.h
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tiny_obj_loader.h
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//
// Copyright 2012-2015, Syoyo Fujita.
//
// Licensed under 2-clause BSD liecense.
//
#ifndef _TINY_OBJ_LOADER_H
#define _TINY_OBJ_LOADER_H
#include <string>
#include <vector>
#include <map>
namespace tinyobj {
typedef struct {
std::string name;
float ambient[3];
float diffuse[3];
float specular[3];
float transmittance[3];
float emission[3];
float shininess;
float ior; // index of refraction
float dissolve; // 1 == opaque; 0 == fully transparent
// illumination model (see http://www.fileformat.info/format/material/)
int illum;
std::string ambient_texname;
std::string diffuse_texname;
std::string specular_texname;
std::string normal_texname;
std::map<std::string, std::string> unknown_parameter;
} material_t;
typedef struct {
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
std::vector<unsigned int> indices;
std::vector<int> material_ids; // per-mesh material ID
} mesh_t;
typedef struct {
std::string name;
mesh_t mesh;
} shape_t;
class MaterialReader {
public:
MaterialReader() {}
virtual ~MaterialReader() {}
virtual std::string operator()(const std::string &matId,
std::vector<material_t> &materials,
std::map<std::string, int> &matMap) = 0;
};
class MaterialFileReader : public MaterialReader {
public:
MaterialFileReader(const std::string &mtl_basepath)
: m_mtlBasePath(mtl_basepath) {}
virtual ~MaterialFileReader() {}
virtual std::string operator()(const std::string &matId,
std::vector<material_t> &materials,
std::map<std::string, int> &matMap);
private:
std::string m_mtlBasePath;
};
/// Loads .obj from a file.
/// 'shapes' will be filled with parsed shape data
/// The function returns error string.
/// Returns empty string when loading .obj success.
/// 'mtl_basepath' is optional, and used for base path for .mtl file.
std::string LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output]
const char *filename, const char *mtl_basepath = NULL);
/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
/// std::istream for materials.
/// Returns empty string when loading .obj success.
std::string LoadObj(std::vector<shape_t> &shapes, // [output]
std::vector<material_t> &materials, // [output]
std::istream &inStream, MaterialReader &readMatFn);
/// Loads materials into std::map
/// Returns an empty string if successful
std::string LoadMtl(std::map<std::string, int> &material_map,
std::vector<material_t> &materials, std::istream &inStream);
}
#endif // _TINY_OBJ_LOADER_H