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CMakeLists.txt
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CMAKE_MINIMUM_REQUIRED( VERSION 3.7.1)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
project(TS_ENGINE)
message("Architecture: " ${CMAKE_ARCHITECTURE})
message("BuildType: " ${CMAKE_BUILD_TYPE})
# Set output directories for all builds (Debug, Release, etc.)
foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/build/$(platform)/$(Configuration)/lib )
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/build/$(platform)/$(Configuration)/lib )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/build/$(platform)/$(Configuration)/bin )
endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
# SOURCE_FILES
set (SOURCE_FILES
src/stb_image.h
#src/stb_image_write.h
#src/stb_image_resize.h
)
set_source_files_properties(
glad.c
imgui.cpp
PROPERTIES COMPILE_FLAGS "-w" # For GCC/Clang; suppress all warnings
)
# Core Filter
file (GLOB CoreSrc
src/Core/Application.h
src/Core/Application.cpp
src/Core/Base.h
src/Core/EntryPoint.h
src/Core/Input.h
src/Core/KeyCodes.h
src/Core/Layer.h
src/Core/Layer.cpp
src/Core/LayerStack.h
src/Core/LayerStack.cpp
src/Core/Log.h
src/Core/Log.cpp
src/Core/MouseCodes.h
src/Core/TSAssert.h
src/Core/tcpch.h
src/Core/tcpch.cpp
src/Core/Window.h
src/Core/Window.cpp
#src/Core/Object.h
#src/Core/Object.cpp
#src/Core/GameObject.h
#src/Core/GameObject.cpp
src/Core/ModelLoader.h
src/Core/ModelLoader.cpp
src/Core/Transform.h
src/Core/Transform.cpp
src/Core/Factory.h
src/Core/Factory.cpp
)
source_group("Core" FILES ${CoreSrc})
# Events Filter
file(GLOB EventsSrc
src/Events/ApplicationEvent.h
src/Events/Event.h
src/Events/KeyEvent.h
src/Events/MouseEvent.h
)
source_group("Events" FILES ${EventsSrc})
# ImGui Filter
file(GLOB ImGuiSrc
src/ImGui/ImGuiBuild.cpp
src/ImGui/ImGuiLayer.h
src/ImGui/ImGuiLayer.cpp
)
source_group("ImGui" FILES ${ImGuiSrc})
# Platform/OpenGL Filter
file(GLOB PlatformOpenGLSrc
src/Platform/OpenGL/OpenGLBuffer.h
src/Platform/OpenGL/OpenGLBuffer.cpp
src/Platform/OpenGL/OpenGLContext.h
src/Platform/OpenGL/OpenGLContext.cpp
src/Platform/OpenGL/OpenGLRendererAPI.h
src/Platform/OpenGL/OpenGLRendererAPI.cpp
src/Platform/OpenGL/OpenGLShader.h
src/Platform/OpenGL/OpenGLShader.cpp
src/Platform/OpenGL/OpenGLTexture.h
src/Platform/OpenGL/OpenGLTexture.cpp
src/Platform/OpenGL/OpenGLUniformBuffer.h
src/Platform/OpenGL/OpenGLUniformBuffer.cpp
src/Platform/OpenGL/OpenGLVertexArray.h
src/Platform/OpenGL/OpenGLVertexArray.cpp
src/Platform/OpenGL/OpenGLFramebuffer.h
src/Platform/OpenGL/OpenGLFramebuffer.cpp
)
source_group("Platform\\OpenGL" FILES ${PlatformOpenGLSrc})
#Platform/Windows filters
file(GLOB PlatformWindowsSrc
src/Platform/Windows/WindowsInput.cpp
src/Platform/Windows/WindowsWindow.h
src/Platform/Windows/WindowsWindow.cpp
)
source_group("Platform\\Windows" FILES ${PlatformWindowsSrc})
# Primitive Filter
file (GLOB PrimitiveSrc
src/Primitive/Line.h
src/Primitive/Line.cpp
src/Primitive/Quad.h
src/Primitive/Quad.cpp
src/Primitive/Cube.h
src/Primitive/Cube.cpp
src/Primitive/Sphere.h
src/Primitive/Sphere.cpp
src/Primitive/Cylinder.h
src/Primitive/Cylinder.cpp
src/Primitive/Cone.h
src/Primitive/Cone.cpp
src/Primitive/Mesh.h
src/Primitive/Mesh.cpp
src/Primitive/Bone.h
src/Primitive/Bone.cpp
src/Primitive/Model.h
src/Primitive/Model.cpp
src/Primitive/Skybox.h
src/Primitive/Skybox.cpp
)
source_group("Primitive" FILES ${PrimitiveSrc})
# Renderer Filter
file(GLOB RendererSrc
#src/Renderer/Batcher.h
#src/Renderer/Batcher.cpp
src/Renderer/Buffer.h
src/Renderer/Buffer.cpp
src/Renderer/GraphicsContext.h
src/Renderer/GraphicsContext.cpp
src/Renderer/RenderCommand.h
src/Renderer/RenderCommand.cpp
#src/Renderer/Renderer.h
#src/Renderer/Renderer.cpp
src/Renderer/RendererAPI.h
src/Renderer/RendererAPI.cpp
src/Renderer/Shader.h
src/Renderer/Shader.cpp
src/Renderer/Material.h
src/Renderer/Material.cpp
src/Renderer/MaterialManager.h
src/Renderer/MaterialManager.cpp
src/Renderer/Image.h
src/Renderer/Image.cpp
src/Renderer/Texture.h
src/Renderer/Texture.cpp
src/Renderer/TextureAtlas.h
src/Renderer/TextureAtlas.cpp
src/Renderer/TextureAtlasCreator.h
src/Renderer/TextureAtlasCreator.cpp
src/Renderer/TextureAtlasHelper.h
src/Renderer/TS_ENGINE.h
src/Renderer/UniformBuffer.h
src/Renderer/UniformBuffer.cpp
src/Renderer/VertexArray.h
src/Renderer/VertexArray.cpp
src/Renderer/Framebuffer.h
src/Renderer/Framebuffer.cpp
)
source_group("Renderer" FILES ${RendererSrc})
# Renderer/Lighting Filter
file(GLOB LightingSrc
src/Renderer/Lighting/Light.h
src/Renderer/Lighting/Light.cpp
src/Renderer/Lighting/DirectionalLight.h
src/Renderer/Lighting/DirectionalLight.cpp
)
source_group("Renderer/Lighting" FILES ${LightingSrc})
# Renderer/Camera Filter
file(GLOB CameraSrc
src/Renderer/Camera/Camera.h
src/Renderer/Camera/Camera.cpp
src/Renderer/Camera/EditorCamera.h
src/Renderer/Camera/EditorCamera.cpp
src/Renderer/Camera/SceneCamera.h
src/Renderer/Camera/SceneCamera.cpp
)
source_group("Renderer/Camera" FILES ${CameraSrc})
# SceneManager Filter
file(GLOB SceneManagerSrc
src/SceneManager/Node.h
src/SceneManager/Node.cpp
src/SceneManager/Scene.h
src/SceneManager/Scene.cpp
src/SceneManager/SceneManager.h
src/SceneManager/SceneManager.cpp
src/SceneManager/SceneSerializer.h
src/SceneManager/SceneSerializer.cpp
)
source_group("SceneManager" FILES ${SceneManagerSrc})
# EntityManager Filter
file(GLOB EntityManagerSrc
src/EntityManager/Entity.h
src/EntityManager/Entity.cpp
src/EntityManager/EntityManager.h
src/EntityManager/EntityManager.cpp
)
source_group("EntityManager" FILES ${EntityManagerSrc})
# Utils Filter
file(GLOB UtilsSrc
src/Utils/MyMath.h
src/Utils/Utility.h
)
source_group("Utils" FILES ${UtilsSrc})
file (GLOB ComponentsSrc
src/Components/Animation.h
src/Components/Animation.cpp
)
source_group("Components" FILES ${ComponentsSrc})
# Setting type of TS_Engine project ie. .lib in this case
add_library (TS_ENGINE
${SOURCE_FILES} # Source Files Default Filter
${CoreSrc} # Core Filter
${EventsSrc} # Events Filter
${ImGuiSrc} # ImGui Filter
${PlatformOpenGLSrc} # Platform OpenGL Filter
${PlatformWindowsSrc} # Platform Windows Filter
${PrimitiveSrc} # Primitives Filter
${RendererSrc} # Renderer Filter
${LightingSrc} # Renderer/Lighting Filter
${CameraSrc} # Renderer/Camera Filter
${SceneManagerSrc} # SceneManager Filter
#${EntityManagerSrc} # EntityManager Filter
${UtilsSrc} # Utils Filter
${ComponentsSrc} # Components Filter
)
# Add definations
add_compile_definitions(
TS_PLATFORM_WINDOWS
TS_DEBUG
_SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
WIN32
_DEBUG
_WIN64
BT_USE_DOUBLE_PRECISION
USE_GRAPHICAL_BENCHMARK
_CRT_SECURE_NO_WARNINGS
_CRT_SECURE_NO_DEPRECATE
_SCL_SECURE_NO_WARNINGS
IMGUI_DEFINE_MATH_OPERATORS
_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING
)
# Include directories
target_include_directories (TS_ENGINE PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/Core
)
# Suppress warnings for external libraries
target_include_directories (TS_ENGINE SYSTEM PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include/glad
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include/imgui
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include/imgui/backends
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include/ImGuizmo
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include/assimp/include
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include/assimp/build/x64/include
${CMAKE_CURRENT_SOURCE_DIR}/Dependencies/include/json/include
)
target_precompile_headers(TS_ENGINE PRIVATE src/Core/tspch.h)