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I'm trying to build a single c# file in an empty project, so it shouldnt be anything related to extensions or things like that.
It seems that Unity is complaining about multiple programming languages being used at the same time.
I found that the compilerPlugin.dll is using CustomCSharpLanguage, so this might be related...?
Any tips would be very much appreciated.
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I managed to build using #34, but get an error when I try to compile inside Unity.
Using Unity2017.1.1f1, windows 10 64bit.
I'm trying to build a single c# file in an empty project, so it shouldnt be anything related to extensions or things like that.
It seems that Unity is complaining about multiple programming languages being used at the same time.
I found that the compilerPlugin.dll is using CustomCSharpLanguage, so this might be related...?
Any tips would be very much appreciated.
The text was updated successfully, but these errors were encountered: