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render_draw_rect.c
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render_draw_rect.c
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#include "common.h"
#define WINDOW_WIDTH 600
int main(void) {
SDL_Event event;
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Rect rect;
SDL_Init(SDL_INIT_VIDEO);
SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
rect.x = WINDOW_WIDTH / 2;
rect.y = WINDOW_WIDTH / 3;
rect.w = WINDOW_WIDTH / 6;
rect.h = WINDOW_WIDTH / 12;
/* Make it filled. */
/*SDL_RenderFillRect(renderer, &rect);*/
/*SDL_RenderDrawRect(renderer, &rect);*/
/* Same as the above. */
SDL_RenderFillRect(renderer, &rect);
SDL_RenderPresent(renderer);
common_fps_init();
while (1) {
if (SDL_PollEvent(&event) && event.type == SDL_QUIT)
break;
common_fps_update_and_print();
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}