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Combined Frustum for VR #878

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RobertBeckebans opened this issue Apr 15, 2024 · 0 comments
Open

Combined Frustum for VR #878

RobertBeckebans opened this issue Apr 15, 2024 · 0 comments

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@RobertBeckebans
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Instead of emitting 2 views in the game code just emit one and render it twice in the render backend.
However pass both eye origins to a new viewDef_t and make new projection, modelview matrices for each eye.
Also use a combined projection to form a new culling frustum that can be used for both eyes so we cut the renderer frontend load in half.

11334168_10154006919426632_2185539868454578065_o

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