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Procedural sky #808

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VinnyVicious opened this issue Sep 21, 2023 · 0 comments
Open

Procedural sky #808

VinnyVicious opened this issue Sep 21, 2023 · 0 comments

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@VinnyVicious
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Since this is using NVRHI, would it be possible to use the same procedural sky as in Donut?

https://github.com/NVIDIAGameWorks/donut_examples/blob/main/feature_demo/FeatureDemo.cpp#L252

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