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voice chat as3 #358

@AxelDeathBR

Description

@AxelDeathBR

Issue

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[] Operating system and version:
[] Java version:
[] Red5 version:

Expected behavior

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Actual behavior

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Steps to reproduce

CODE
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.events.*;
import flash.media.Microphone;
import flash.media.Sound;

// Variáveis globais
var Mic: Microphone;
var nc: NetConnection = new NetConnection();
var istream: NetStream;
var ostream: NetStream;

// Permitir configurações de segurança
Security.showSettings("2");

// Configurar o microfone
if (Microphone.names.length > 0) {
Mic = Microphone.getMicrophone();
Mic.setUseEchoSuppression(true);
Mic.setLoopBack(false);
Mic.addEventListener(ActivityEvent.ACTIVITY, activityHandler);
Mic.addEventListener(StatusEvent.STATUS, statusHandler);
} else {
trace("Nenhum microfone encontrado.");
}

btnTalk.addEventListener(MouseEvent.MOUSE_DOWN, talkDown);
btnTalk.addEventListener(MouseEvent.MOUSE_UP, talkUp);
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.connect("rtmp://localhost:1935/oflaDemo");

function talkDown(e: MouseEvent): void {
trace("Iniciando transmissão...");
ostream.publish("charchar"); // Publicar o stream
}

function talkUp(e: MouseEvent): void {
trace("Parando transmissão...");
ostream.close(); // Fechar o stream
}

function netStatusHandler(event: NetStatusEvent): void {
trace(event.info.code);
switch (event.info.code) {
case "NetConnection.Connect.Success":
// Criar NetStreams quando a conexão for bem-sucedida
ostream = new NetStream(nc);
istream = new NetStream(nc);
istream.play("charchar"); // Iniciar reprodução do stream
ostream.attachAudio(Mic); // Conectar o microfone ao NetStream
break;
case "NetConnection.Connect.Rejected":
trace("Conexão rejeitada.");
break;
case "NetConnection.Connect.Failed":
trace("Falha na conexão.");
break;
default:
trace("Código: " + event.info.code);
}
}

function activityHandler(event: ActivityEvent): void {
trace("Atividade do microfone: " + event);
}

function statusHandler(event: StatusEvent): void {
trace("Status do microfone: " + event);
}

LOG: NetConnection.Connect.Success
Status do microfone: [StatusEvent type="status" bubbles=false cancelable=false eventPhase=2 code="Microphone.Unmuted" level="status"]
Atividade do microfone: [ActivityEvent type="activity" bubbles=false cancelable=false eventPhase=2 activating=true]
Atividade do microfone: [ActivityEvent type="activity" bubbles=false cancelable=false eventPhase=2 activating=false]
Atividade do microfone: [ActivityEvent type="activity" bubbles=false cancelable=false eventPhase=2 activating=true]
Iniciando transmissão...
Parando transmissão...

SHOULDN'T netStatusHandler BE SENDING SOMETHING?

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