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Logic Driver Pro Dialogue Plugin

About

Dialogue Concepts Overview

Example plugin which can be used to create dialogue systems using custom classes:

  • Dialogue Node
  • Dialogue Choice Node
  • Dialogue Transition

This plugin mostly serves as a base to help get started with using dialogue in Logic Driver, or as an example on overloading classes in C++. Most of the dialogue implementation still needs to be done at the project level. Please reference the Example Project's 4.27-cpp branch for an example implementation.

The classes are all marked Abstract as the final implementation is meant to be done in blueprints. If you desire C++ classes to be available in the editor do not use the Abstract tag.

Requirements

  • This requires Logic Driver Pro installed at the engine level (such as by downloading from the Unreal Marketplace) or at the project level.

Installation

  • Clone or download a zip (and extract) to your PROJECT / Plugins folder
    • In the case of the Example Project it is: LogicDriver-Example/Plugins/LogicDriver-Dialogue
  • If you are adding to a Blueprint only project just opening your project file should prompt to build the plugin.
    • For a C++ project you should right click on your project file and choose Generate Visual Studio project files before opening in Visual Studio and compiling.