From 07c5bc164ce292a86de18d1f0da70647ef016975 Mon Sep 17 00:00:00 2001
From: Rayope <84181546+Rayope@users.noreply.github.com>
Date: Sat, 22 May 2021 15:24:44 +0200
Subject: [PATCH] Update README.md
---
README.md | 14 +++++++++-----
1 file changed, 9 insertions(+), 5 deletions(-)
diff --git a/README.md b/README.md
index b7b7e13..b873477 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,5 @@
# ImGTA
-This mod helps you debug GTA V scripts by watching and interacting with internal global variables.
+This mod helps you debug GTA V scripts by watching and interacting with internal local and global variables.
Some of the functionalities are only available to GTA V build version 372 (online 1.27) because they use global addresses directly and these are dependent on version.
As the information based on globals is reverse engineered, it is sometimes without useful description or it can be wrongly described. Please let us know if you have any correction.
@@ -31,16 +31,18 @@ Note:
* Scripts
* List running scripts (name, handle)
* Start script
-* Global watcch
- * Watch address (int, float, string, vector, bitfield)
- * Watch address in game
+* Memory watcher
+ * Variable types (int, float, string, vector, bitfield)
+ * Watch local (script) variable from index
+ * Watch global variable from index
+ * Watch addresses in game
* Handle helper
* List nearby pedestrians id
* List nearby vehicles id
* Show pedestrians and vehicles in game (id, life)
* Entity list of variables (type, health, injured, model, position, is mission entity)
* Lua console
- * Haven't looked at it but it should be able to call natives...
+ * Can call all natives directly within the game
* Area
* Draw box in game
* Check if ped in angled are
@@ -53,6 +55,8 @@ Note:
* Player switch (in development)
* Switch variables (in progress, type, state)
* Player switch locations list of variables
+* Comms
+ * A stub at the moment
* Synchronized Scene
* Synchronized scene (loop, set phase, set rate, set hold last frame)
* List running synchronized scene