Skip to content

Releases: Rangi42/polished-map

3.5.3

21 Jan 22:38
Compare
Choose a tag to compare
  • Fix building on Linux
  • "New Map" function defaults to the directory of a currently open map
  • "Save Map" menu item, which does not also save other modified files
  • Selecting a tile updates the block window
  • Improve documentation and Help

1.0.0++

21 Jan 22:48
Compare
Choose a tag to compare

A separate branch of Polished Map for projects that replace tileset-wide palette_map.asm files with per-block attributes.bin files.

3.5.2

13 Jan 19:16
Compare
Choose a tag to compare
  • Auto-detect pokered tilesets
  • Better support for multiple drives in Windows
  • Better tileset auto-detection for old projects without TILESET_* constants

3.5.1

05 Dec 14:26
Compare
Choose a tag to compare
  • Copying, pasting, and swapping blocks affects collision data too, not just graphics
  • Support old-style binary collision data
  • Support tppcrystal251pub's raw numbers in maps/map_headers.asm

3.5.0

25 Nov 22:17
Compare
Choose a tag to compare
  • Load, edit, and save roof tiles
  • Load ROOF colors from roofs.pal for the current map group
  • Option to automatically load .pal lighting for the current map, landmark, or tileset
  • Automatically switch to correct lighting for the current environment and palette
  • Old-style pokecrystal tilesets are guessable
  • Write text files with LF newlines, not CR+LF (so collision.asm and .pal files match pokecrystal)

3.4.1

23 Oct 02:11
Compare
Choose a tag to compare
  • Fix crash when creating new maps
  • Fix build on Linux
  • Clear collision data when opening a new map
  • Only warn if binary collision data exists

3.4.0

14 Oct 21:35
Compare
Choose a tag to compare
  • Load, edit, and save collision.asm data for blocks (not collision.bin)
  • Use the correct grayscale hues for saved tileset PNGs
  • Fix: double-clicking a .pal file in the file chooser won't pass down to affect the map workspace

3.3.0

13 Oct 04:23
Compare
Choose a tag to compare
  • Load, edit, and export lightings as .pal files
  • Support Morn as well as Day, Nite, and Indoor lightings
  • Remove Ice Path lighting, since ice_path.pal can be loaded as the Custom lighting
  • Auto-detect map tilesets: guess that "TILESET_FOO" is for "foo.png"

3.2.1

08 Apr 01:38
Compare
Choose a tag to compare
  • "Skip Tiles $60 to $7F" is now "256 Tiles", default off, so pokecrystal is supported by default
  • "Monochrome" without "256 Tiles" allows $60 tiles, suitable for pokered
  • Fix hex toolbar button state
  • Partial support for Red++ 3.0's generic+unique tileset graphics

3.2.0

26 Feb 04:17
Compare
Choose a tag to compare
  • Support map_const
  • Remove "Tile Priority" option (just always enable it)
  • Better undefined color