Releases: Rangi42/polished-map
Releases · Rangi42/polished-map
3.5.3
- Fix building on Linux
- "New Map" function defaults to the directory of a currently open map
- "Save Map" menu item, which does not also save other modified files
- Selecting a tile updates the block window
- Improve documentation and Help
1.0.0++
A separate branch of Polished Map for projects that replace tileset-wide palette_map.asm files with per-block attributes.bin files.
3.5.2
- Auto-detect pokered tilesets
- Better support for multiple drives in Windows
- Better tileset auto-detection for old projects without
TILESET_*
constants
3.5.1
- Copying, pasting, and swapping blocks affects collision data too, not just graphics
- Support old-style binary collision data
- Support tppcrystal251pub's raw numbers in maps/map_headers.asm
3.5.0
- Load, edit, and save roof tiles
- Load
ROOF
colors from roofs.pal for the current map group
- Option to automatically load .pal lighting for the current map, landmark, or tileset
- Automatically switch to correct lighting for the current environment and palette
- Old-style pokecrystal tilesets are guessable
- Write text files with LF newlines, not CR+LF (so collision.asm and .pal files match pokecrystal)
3.4.1
- Fix crash when creating new maps
- Fix build on Linux
- Clear collision data when opening a new map
- Only warn if binary collision data exists
3.4.0
- Load, edit, and save collision.asm data for blocks (not collision.bin)
- Use the correct grayscale hues for saved tileset PNGs
- Fix: double-clicking a .pal file in the file chooser won't pass down to affect the map workspace
3.3.0
- Load, edit, and export lightings as .pal files
- Support Morn as well as Day, Nite, and Indoor lightings
- Remove Ice Path lighting, since ice_path.pal can be loaded as the Custom lighting
- Auto-detect map tilesets: guess that "
TILESET_FOO
" is for "foo.png"
3.2.1
- "Skip Tiles $60 to $7F" is now "256 Tiles", default off, so pokecrystal is supported by default
- "Monochrome" without "256 Tiles" allows $60 tiles, suitable for pokered
- Fix hex toolbar button state
- Partial support for Red++ 3.0's generic+unique tileset graphics
3.2.0
- Support
map_const
- Remove "Tile Priority" option (just always enable it)
- Better undefined color