-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
232 lines (189 loc) · 7.65 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
import pygame
import sys
import random
import math
def ball_animation():
global ball_speed_x, ball_speed_y, player_score, opponent_score, score_time
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
pygame.mixer.Sound.play(pong_sound)
ball_speed_y *= -1
if ball.left <= 0:
pygame.mixer.Sound.play(score_sound)
player_score += 1
score_time = pygame.time.get_ticks()
if ball.right >= screen_width:
pygame.mixer.Sound.play(score_sound)
opponent_score += 1
score_time = pygame.time.get_ticks()
if ball.colliderect(player) and ball_speed_x > 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.right - player.left) < 10:
ball_speed_x *= -1
if ball.colliderect(opponent) and ball_speed_x < 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.left - opponent.right) < 10:
ball_speed_x *= -1
def player_animation():
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >=screen_height:
player.bottom = screen_height
def opponent_ai():
if opponent.top < ball.y:
opponent.top += opponent_speed
if opponent.bottom > ball.y:
opponent.bottom -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >=screen_height:
opponent.bottom = screen_height
def ball_restart():
global ball_speed_x, ball_speed_y, score_time
current_time = pygame.time.get_ticks()
ball.center = (screen_width/2, screen_height/2)
if current_time - score_time < 700:
number_three = game_font.render("3",False, light_grey)
screen.blit(number_three,(screen_width/2 - 10, screen_height/2 + 20))
if 700 < current_time - score_time < 1400:
number_number = game_font.render("2",False, light_grey)
screen.blit(number_number,(screen_width/2 - 10, screen_height/2 + 20))
if 1400 < current_time - score_time < 2100:
number_one = game_font.render("1",False, light_grey)
screen.blit(number_one,(screen_width/2 - 10, screen_height/2 + 20))
if current_time - score_time < 2100:
ball_speed_x, ball_speed_y = 0,0
else:
ball_speed_y = 7 * random.choice((1,-1))
ball_speed_x = 7 * random.choice((1,-1))
score_time = None
pygame.mixer.pre_init(44100,-16,2,512)
pygame.init()
clock = pygame.time.Clock()
screen_width = 1280
screen_height = 960
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption('Pong')
ball = pygame.Rect(screen_width/2 - 15,screen_height/2 - 15,30,30)
player = pygame.Rect(screen_width - 20,screen_height/2 - 70,10,140)
opponent = pygame.Rect(10, screen_height/2 - 70, 10, 140)
bg_color = pygame.Color('darkblue')
light_grey = (200,200,200)
orange = (255, 165, 0)
ball_speed_x = 7 * random.choice((1,-1))
ball_speed_y = 7 * random.choice((1,-1))
player_speed = 0
opponent_speed = 7
#Text variables
player_score = 0
opponent_score = 0
game_font = pygame.font.Font("freesansbold.ttf",32)
#Sound
pong_sound = pygame.mixer.Sound("pong.ogg")
score_sound = pygame.mixer.Sound("score.ogg")
#Score Timer
score_time = True
score_limit = 1
game_active = False
while True:
screen.fill(bg_color)
start_message = game_font.render("Press SPACE to Start", False, light_grey)
screen.blit(start_message, (screen_width / 2 - 160, screen_height / 2 - 50))
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE: # Start the game when SPACE is pressed
game_active = True
break
if game_active:
break
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
ball_animation()
player_animation()
opponent_ai()
screen.fill(bg_color)
pygame.draw.rect(screen,light_grey, player)
pygame.draw.rect(screen,light_grey, opponent)
pygame.draw.ellipse(screen,orange, ball)
pygame.draw.aaline(screen,light_grey, (screen_width/2,0), (screen_width/2,screen_height))
if score_time:
ball_restart()
player_text = game_font.render(f"{player_score}",False,light_grey)
screen.blit(player_text,(660,470))
opponent_text = game_font.render(f"{opponent_score}",False,light_grey)
screen.blit(opponent_text,(600,470))
if player_score >= score_limit:
winner_text = game_font.render("Player Wins!", False, orange)
screen.blit(winner_text, (screen_width/2 - 100, screen_height/2 - 50))
pygame.mixer.Sound("congrats.ogg").play()
pygame.display.flip()
pygame.time.delay(2000) # Display the winner for 2 seconds
# Play Again option code here
while True:
screen.fill(bg_color)
winner_text = game_font.render("Player Wins!", False, orange)
screen.blit(winner_text, (screen_width/2 - 100, screen_height/2 - 50))
play_again_text = game_font.render("Play Again? (Y/N)", False, light_grey)
screen.blit(play_again_text, (screen_width/2 - 120, screen_height/2 + 50))
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y: # Play again if Y is pressed
ball_restart()
player_score = 0
opponent_score = 0
break
if event.key == pygame.K_n: # Quit the game if N is pressed
pygame.quit()
sys.exit()
elif opponent_score >= score_limit:
winner_text = game_font.render("Opponent Wins!", False, orange)
screen.blit(winner_text, (screen_width/2 - 110, screen_height/2 - 50))
pygame.mixer.Sound("congrats.ogg").play()
pygame.display.flip()
pygame.time.delay(2000) # Display the winner for 2 seconds
# Play Again option code here
while True:
screen.fill(bg_color)
winner_text = game_font.render("Opponent Wins!", False, orange)
screen.blit(winner_text, (screen_width/2 - 110, screen_height/2 - 50))
play_again_text = game_font.render("Play Again? (Y/N)", False, light_grey)
screen.blit(play_again_text, (screen_width/2 - 120, screen_height/2 + 50))
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_y: # Play again if Y is pressed
ball_restart()
player_score = 0
opponent_score = 0
break
if event.key == pygame.K_n: # Quit the game if N is pressed
pygame.quit()
sys.exit()
pygame.display.flip()
clock.tick(60)