Ch_18_Using_Vertex_Texture_Displacement_for_Realistic_Water_Rendering
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This is sample of program for demonstrating effect * of syntesing ocean water using vertex textures. * **************************************************** Features: * Two height maps for sum * Per pixel freshel effect * White caps * Overbright trick for sunroad Not Implemented: * Coast reflection * Dynamic Explosions * Weather * Multiresolution radial grids * Sectors clipping (on CPU) ****** Keys w - toggle wireframe , . - Rotate around Z PgUp/PgDn - Rotate around X Arrays - Movement in XY plane Home/End - Movement Up/Dn