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Ch_18_Using_Vertex_Texture_Displacement_for_Realistic_Water_Rendering

This is sample of program for demonstrating effect *
of syntesing ocean water using vertex textures.    *
****************************************************

 Features:
  * Two height maps for sum
  * Per pixel freshel effect
  * White caps
  * Overbright trick for sunroad

 Not Implemented:
  * Coast reflection
  * Dynamic Explosions
  * Weather
  * Multiresolution radial grids
  * Sectors clipping (on CPU)
  

****** Keys
  w          -  toggle wireframe
  , .        - Rotate around Z
  PgUp/PgDn  - Rotate around X
  Arrays     - Movement in XY plane
  Home/End   - Movement Up/Dn