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transforms.js
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export function vecDot (v0, v1) {
return v0 [0] * v1 [0] + v0 [1] * v1 [1] + v0 [2] * v1 [2];
}
export function vecSub (v0, v1) {
return [v0 [0] - v1 [0], v0 [1] - v1 [1], v0 [1] - v1 [1]];
}
export function vecDiv (v, s) {
return [v [0] / s, v [1] / s, v [2] / s]
}
export function matMul (m0, m1) {
var nrOfTargetRows = m0.length;
var nrOfTargetColumns = m1 [0].length;
var nrOfTerms = m0 [0] .length;
var result = [];
for (let targetRowIndex = 0; targetRowIndex < nrOfTargetRows; targetRowIndex++) {
result.push ([]);
for (let targetColumnIndex = 0; targetColumnIndex < nrOfTargetRows; targetColumnIndex++) {
result [targetRowIndex] .push (0)
for (let termIndex = 0; termIndex < nrOfTerms; termIndex++) {
result [targetRowIndex][targetColumnIndex] += m0 [targetRowIndex][termIndex] * m1 [termIndex][targetColumnIndex];
}
}
}
return result;
}
export function matVecMul (m, v) {
var nrOfTargetRows = m.length;
var nrOfTerms = v.length;
var result = []
for (let targetRowIndex = 0; targetRowIndex < nrOfTargetRows; targetRowIndex++) {
result.push (0)
for (let sourceColumnIndex = 0; sourceColumnIndex < nrOfTerms; sourceColumnIndex++) {
result [targetRowIndex] += m [targetRowIndex][sourceColumnIndex]
}
}
return result;
}
/*
alert (matMul (
[ [1, 2, 3],
[4, 5, 6],
[7, 8, 9]
],
[ [2, 4, 6],
[8, 10, 12],
[14, 16, 18]
]
))
*/
export function getRotXMat (angle) {
var c = Math.cos (angle);
var s = Math.sin (angle);
return [
[1, 0, 0],
[0, c, -s],
[0, s, c]
];
}
/*
alert (
getRotXMat (3.14)
);
*/
export function getRotYMat (angle) {
var c = Math.cos (angle);
var s = Math.sin (angle);
return [
[c, 0, s],
[0, 1, 0],
[-s, 0, c]
];
}
export function getRotZMat (angle) {
var c = Math.cos (angle);
var s = Math.sin (angle);
return[
[c, -s, 0],
[s, c, 0],
[0, 0, 1]
];
}
export function getRotXyzMat (angleVec) { // Z rotation first
return matMul (
getRotXMat (angleVec [2]),
matMul (
getRotYMat (angleVec [1]),
getRotZMat (angleVec [0])
)
);
}
/*
alert (
getRotXyzMat ([1, 2, 3])
)
*/
export function getRotXzyMat (angleVec) {
return matMul (
getRotXMat (angleVec [2]),
matMul (
getRotZMat (angleVec [1]),
getRotYMat (angleVec [0])
)
);
}
export function getRotYxzMat (angleVec) {
return matMul (
getRotYMat (angleVec [2]),
matMul (
getRotXMat (angleVec [1]),
getRotZMat (angleVec [0])
)
);
}
export function getRotYzxMat (angleVec) {
return matMul (
getRotYMat (angleVec [2]),
matMul (
getRotZMat (angleVec [1]),
getRotXMat (angleVec [0])
)
);
}
export function getRotZxyMat (angleVec) {
return matMul (
getRotZMat (angleVec [2]),
matMul (
getRotXMat (angleVec [1]),
getRotYMat (angleVec [0])
)
);
}
export function getRotZyxMat (angleVec) {
return matMul (
getRotZMat (angleVec [2]),
matMul (
getRotYMat (angleVec [1]),
getRotXMat (angleVec [0])
)
);
}
export function getProjection (bodyVec, imageDist) {
var scale = 400
if (bodyVec [2] > 0) {
return [
-scale * Math.atan2 (bodyVec [0], bodyVec [2]),
scale * Math.atan2 (bodyVec [1], bodyVec [2])
]
}
else {
return None
}
}
export function getNorm (vec) {
return Math.sqrt (vecDot (vec, vec));
}
export function getNormalized (vec) {
return vecDiv (vec, getNorm (vec));
}
// Source: https://en.wikipedia.org/wiki/Stereographic_projection
export function getStereographicProjection (bodyVec, imageDist) {
return [
bodyVec [0] / (1 - bodyVec [2]),
bodyVec [1] / (1 - bodyVec [2])
]
}