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Connecting players to onther proxy in event of proxy crash/shutdown #63
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what is the |
I want to make it so that when an bungee is shut down, the players on that bungeeare assigned to other bungee |
Do I need to turn on cluster-mode-enabled if I want to do this? |
if you mean proxy, no you can't transfer players on proxy crash/shutdown, due minecraft java edition not having something called transfer packet this possible on bedrock edition of the game, due existence of transfer packet read the readme file https://github.com/ProxioDev/RedisBungee#notes for more information |
Thank you very much for my answer, I know |
[23:05:14 WARN] [redisbungee]: Player found in set that was not found locally and globally: 200655d2-32a1-4176-8b06-445cd59b4874 I get stucked and can't connect to server because of this. Can you add an option to force the exist player log out to the server? |
Transfer packets were added in 24w03a. It should be released in 1.20.5. I can't wait to see this implemented in plugins. |
Yes i have updated readme on development branch for this, but we have to see how proxies will implement the api |
I want to make it so that when an agent is shut down, the players on that agent are assigned to other agents, how should I do this and do I need to use redis-cluster-servers?
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