Changelog
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MFD FLIR Page overhaul
- FLIR synchronization between crew fixed
- FLIR no longer drifts when copilot controls it
- FLIR no longer drifts when slewing while helicopter is moving
- Laser spot tracker implemented (manual mode and 4 bar scan)
- Weapons information subpage added to FLIR
- Hellfire launch settings can be configured from MFD
- Hellfire launch symbology and TOF implemented
- Waypoints can be created and slewed to
- Currently aimed at waypoint is displayed
- Pylons can be reassigned between pilot and copilot through WPN CTRL subpage
- Laser designator channel can be configured
- Laser spot tracker designator channel can be configured
- Hellfire primary and alternate channels can be configured
- FLIR is stowed by default and has 25 second cooldown when starting
- General update of MFD FLIR page UI
- Pylons can be jetissoned to reduce weight and improve performance
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MFD EICAS Page & Damage system overhaul
- EICAS shows in depth cautions for component damage
- FLIR can get shot out and fail
- RWR can get shot out and fail
- MFDs can get shot out and fail
- Implemented advisories for new JVMF messages and replies
- Implemented an advisory for when the laser is on
- Master caution system functional
- Caution overlay added to ND and TAC pages to alert user of new cautions and advisories
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MFD TAC Page overhaul
- TAC map redesigned to match real one
- TAC map and cursor are now fully synchronized between players
- Vt7 added to maps
- TAC "hooking" implemented (user can overlay cursor on vehicle or group to see info)
- Forward mode added where own heli is in bottom 3/4ths of screen instead of centered
- Map types can be selected (topo, sattelite, custom)
- Custom maps implemented (just place a file called tac.paa in the mission folder)
- BFT renders more reliably at more zoom levels
-
MFD PFD Page overhaul
- Artificial horizon now has a better center marker
- ARC subpage showing waypoints
- HOVER subpage showing hover info
- Radar altimeter gets hidden above working altitude
-
HUD improvements
- New variant of HUD added for the HH and UH variants
- HUD monocle overlay added when using HUD without NVGs
- HUD no longer disappears for copilot
-
SFMPlus / Overtorque changes
- Overtorque no longer causes damage
- Overtorque now causes a reduction in main rotor RPM - and a loss of lift
- An SFM rotor RPM limiting script has replaced the anti lift script, meaning rotors will now realistically idle
- RPM limiter is once again functional in AFM
- Sling loading cargo is now counted in to the torque calculation
-
Rotor brake implemented
- Rotor brake is now functional
- Rated for use up to idle
- Rotor brake interlock will stop users from setting PCLs to FLY with rotor brake on
- When engaging brake with over NR of over 60, damage to the main rotor system will occur
- Doing a full rotor brake stop with rotors at full RPM will result in a complete destruction of the rotors
-
Flight Director expansion
- FMS Coupled mode implemented. When FMS is coupled the aircraft will follow the heading to the current waypoint
- Auto hover implemented
- Standby keybind fixed - now works in SFM and disables all FD modes
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Interactive customizaiton
- Door number tape can now be adjusted with ACE Interactions
- Engine cover markings can be changed with ACE Interactions
- Doors, probe and hoist can be attached and removed in game by players with a toolkit in their inventory
- In zeus or editor, the following items can be found in the "Empty" category: "Blackhawk Fuel Probe", "Blackhawk Hoist", "Blackhawk Cockpit Doors"
-
Art, model & variant updates
- Major texture & material overhaul
- Model update for the MH-60M, added variant-specific ASE and antennas
- MH-60M MLASS(4 pylon) variant added
- New model and texture added for AGM-114
- New model and texture added for M261 Rocket Pod
- Model update for HH-60G/M, exterior more accurately resembles a -G model now
- New texture for HH-60G/M
- Firefighting skin added for HH-60G/M
- Rotor transparency fixed, should result in less graphical glitches
- Cockpit doors are animated
- Cockpit window glass material updated
- Pilots are no longer invisible from cargo LOD
- Cockpit light now also paired with cabin light (will be split out in to separate switches in the future)
- Cold start panel functional with battery and APU indicatorss
- M-230 Sound overhauled to be on par with Apache mod
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Misc bugfixes & improvements
- Flare launch mempoints updated to fire flares forward
- Geo physx lod updated to stop satan dragging the 60 back down to hell
- Wheel brakes fixed
- AI can now fire doorguns
- Heavier helicopters are no longer more agile
- Removed sensor panel from copilot seat
- Added automatic startup feature (usable from action menu)
- Removed "altis_flooded" pbo
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Known issues:
- Controlling TAC as copilot can be laggy at times, especially with high ping to the pilot