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changelog-060.md

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Changelog

  • MFD FLIR Page overhaul

    • FLIR synchronization between crew fixed
    • FLIR no longer drifts when copilot controls it
    • FLIR no longer drifts when slewing while helicopter is moving
    • Laser spot tracker implemented (manual mode and 4 bar scan)
    • Weapons information subpage added to FLIR
    • Hellfire launch settings can be configured from MFD
    • Hellfire launch symbology and TOF implemented
    • Waypoints can be created and slewed to
    • Currently aimed at waypoint is displayed
    • Pylons can be reassigned between pilot and copilot through WPN CTRL subpage
    • Laser designator channel can be configured
    • Laser spot tracker designator channel can be configured
    • Hellfire primary and alternate channels can be configured
    • FLIR is stowed by default and has 25 second cooldown when starting
    • General update of MFD FLIR page UI
    • Pylons can be jetissoned to reduce weight and improve performance
  • MFD EICAS Page & Damage system overhaul

    • EICAS shows in depth cautions for component damage
    • FLIR can get shot out and fail
    • RWR can get shot out and fail
    • MFDs can get shot out and fail
    • Implemented advisories for new JVMF messages and replies
    • Implemented an advisory for when the laser is on
    • Master caution system functional
    • Caution overlay added to ND and TAC pages to alert user of new cautions and advisories
  • MFD TAC Page overhaul

    • TAC map redesigned to match real one
    • TAC map and cursor are now fully synchronized between players
    • Vt7 added to maps
    • TAC "hooking" implemented (user can overlay cursor on vehicle or group to see info)
    • Forward mode added where own heli is in bottom 3/4ths of screen instead of centered
    • Map types can be selected (topo, sattelite, custom)
    • Custom maps implemented (just place a file called tac.paa in the mission folder)
    • BFT renders more reliably at more zoom levels
  • MFD PFD Page overhaul

    • Artificial horizon now has a better center marker
    • ARC subpage showing waypoints
    • HOVER subpage showing hover info
    • Radar altimeter gets hidden above working altitude
  • HUD improvements

    • New variant of HUD added for the HH and UH variants
    • HUD monocle overlay added when using HUD without NVGs
    • HUD no longer disappears for copilot
  • SFMPlus / Overtorque changes

    • Overtorque no longer causes damage
    • Overtorque now causes a reduction in main rotor RPM - and a loss of lift
    • An SFM rotor RPM limiting script has replaced the anti lift script, meaning rotors will now realistically idle
    • RPM limiter is once again functional in AFM
    • Sling loading cargo is now counted in to the torque calculation
  • Rotor brake implemented

    • Rotor brake is now functional
    • Rated for use up to idle
    • Rotor brake interlock will stop users from setting PCLs to FLY with rotor brake on
    • When engaging brake with over NR of over 60, damage to the main rotor system will occur
    • Doing a full rotor brake stop with rotors at full RPM will result in a complete destruction of the rotors
  • Flight Director expansion

    • FMS Coupled mode implemented. When FMS is coupled the aircraft will follow the heading to the current waypoint
    • Auto hover implemented
    • Standby keybind fixed - now works in SFM and disables all FD modes
  • Interactive customizaiton

    • Door number tape can now be adjusted with ACE Interactions
    • Engine cover markings can be changed with ACE Interactions
    • Doors, probe and hoist can be attached and removed in game by players with a toolkit in their inventory
      • In zeus or editor, the following items can be found in the "Empty" category: "Blackhawk Fuel Probe", "Blackhawk Hoist", "Blackhawk Cockpit Doors"
  • Art, model & variant updates

    • Major texture & material overhaul
    • Model update for the MH-60M, added variant-specific ASE and antennas
    • MH-60M MLASS(4 pylon) variant added
    • New model and texture added for AGM-114
    • New model and texture added for M261 Rocket Pod
    • Model update for HH-60G/M, exterior more accurately resembles a -G model now
    • New texture for HH-60G/M
    • Firefighting skin added for HH-60G/M
    • Rotor transparency fixed, should result in less graphical glitches
    • Cockpit doors are animated
    • Cockpit window glass material updated
    • Pilots are no longer invisible from cargo LOD
    • Cockpit light now also paired with cabin light (will be split out in to separate switches in the future)
    • Cold start panel functional with battery and APU indicatorss
    • M-230 Sound overhauled to be on par with Apache mod
  • Misc bugfixes & improvements

    • Flare launch mempoints updated to fire flares forward
    • Geo physx lod updated to stop satan dragging the 60 back down to hell
    • Wheel brakes fixed
    • AI can now fire doorguns
    • Heavier helicopters are no longer more agile
    • Removed sensor panel from copilot seat
    • Added automatic startup feature (usable from action menu)
    • Removed "altis_flooded" pbo
  • Known issues:

    • Controlling TAC as copilot can be laggy at times, especially with high ping to the pilot