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This thing happens.
(voxel + heightmap, lod levels: 18, cutoff dist: 128 blocks, cubicworldgen custom default world, this really only pertains to the heightmap side though)
Also it gets worse as you get farther.
version is 0.0.1.612-1.12 (curseforge build) which turns out to be 3 years old, but idk if new versions fix this, so i will leave this open to see if anybody else has this issue. If you see fit, you can close this issue
The text was updated successfully, but these errors were encountered:
wow, quick response. sorry i was using an old build, but i also dont have discord. sad
i also tried the latest build from jenkins like the curseforge page directed me to do and it straight up doesnt work ( ibet it was some error on my part)
This is a known design flaw in the current implementation of the mesh scaling algorithm fp2 uses. I've been working on a way to improve this for a while, but progress has been slow.
This thing happens.
(voxel + heightmap, lod levels: 18, cutoff dist: 128 blocks, cubicworldgen custom default world, this really only pertains to the heightmap side though)
Also it gets worse as you get farther.
version is 0.0.1.612-1.12 (curseforge build) which turns out to be 3 years old, but idk if new versions fix this, so i will leave this open to see if anybody else has this issue. If you see fit, you can close this issue
The text was updated successfully, but these errors were encountered: