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In Hydra 2.0, in files materialSchema.h and materialOverriedSchema.h it's documented that a material could contain an attribute "materialOverride", allowing to override the material public interface shader parameters.
Unfortunately, UsdImagingDataSourceMaterialPrim, which provides the datasource handle to the material prim data, doesn't look for the presence of the materialOverride data, making it inaccessible to downstream scene indices.
The text was updated successfully, but these errors were encountered:
In Hydra 2.0, in files materialSchema.h and materialOverriedSchema.h it's documented that a material could contain an attribute "materialOverride", allowing to override the material public interface shader parameters.
Unfortunately, UsdImagingDataSourceMaterialPrim, which provides the datasource handle to the material prim data, doesn't look for the presence of the materialOverride data, making it inaccessible to downstream scene indices.
The text was updated successfully, but these errors were encountered: