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eglport.h
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/**
*
* EGLPORT.H
* Copyright (C) 2011-2013 Scott R. Smith
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef EGLPORT_H
#define EGLPORT_H
#include <stdint.h>
#include "EGL/egl.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Defines (in every case choose only one) */
/** Common: */
/** DEBUG : enable additional error monitoring per EGL function call */
/** Native display and window system for use with EGL */
/** USE_EGL_SDL : used for access to a SDL X11 window */
/** Platform: settings that are specific to that device */
/** PANDORA (USE_GLES1 or USE_GLES2) */
/** WIZ (USE_GLES1) */
/** CAANOO (USE_GLES1) */
/** RPI (USE_GLES1 or USE_GLES2) */
/** GLES Version */
/** USE_GLES1 : EGL for use with OpenGL-ES 1.X contexts */
/** USE_GLES2 : EGL for use with OpenGL-ES 2.0 contexts */
/** Public API */
void EGL_Close ( void );
int8_t EGL_Open ( uint16_t width, uint16_t height );
void EGL_SwapBuffers ( void );
/** Simple Examples */
/** Raw mode:
EGL_Open( window_width, window_height );
do while(!quit) {
... run app
EGL_SwapBuffers();
}
EGL_Close();
*/
/** X11/SDL mode:
SDL_Init( SDL_INIT_VIDEO );
SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16, SDL_SWSURFACE|SDL_FULLSCREEN);
EGL_Open( window_width, window_height );
do while(!quit) {
... run app
EGL_SwapBuffers();
}
EGL_Close();
SDL_Quit();
*/
#if defined(DEBUG)
#define GET_EGLERROR(FUNCTION) \
FUNCTION; \
{ \
CheckEGLErrors(__FILE__, __LINE__); \
}
#else
#define GET_EGLERROR(FUNCTION) FUNCTION;
#endif
#define peglQueryString(A,B) GET_EGLERROR(eglQueryString(A,B))
#define peglDestroyContext(A,B) GET_EGLERROR(eglDestroyContext(A,B))
#define peglDestroySurface(A,B) GET_EGLERROR(eglDestroySurface(A,B))
#define peglTerminate(A) GET_EGLERROR(eglTerminate(A))
#define peglSwapBuffers(A,B) GET_EGLERROR(eglSwapBuffers(A,B))
#define peglGetDisplay(A) GET_EGLERROR(eglGetDisplay(A))
#define peglBindAPI(A) GET_EGLERROR(eglBindAPI(A))
#define peglCreateContext(A,B,C,D) GET_EGLERROR(eglCreateContext(A,B,C,D))
#define peglCreateWindowSurface(A,B,C,D) GET_EGLERROR(eglCreateWindowSurface(A,B,C,D))
#define peglInitialize(A,B,C) GET_EGLERROR(eglInitialize(A,B,C))
#define peglMakeCurrent(A,B,C,D) GET_EGLERROR(eglMakeCurrent(A,B,C,D))
#define peglChooseConfig(A,B,C,D,E) GET_EGLERROR(eglChooseConfig(A,B,C,D,E))
#define peglSwapInterval(A,B) GET_EGLERROR(eglSwapInterval(A,B))
#ifdef __cplusplus
}
#endif
#endif /* EGLPORT_H */