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See ParadoxGameConverters/PGCG.commonItems#197 (comment) for the inspiration
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We already have string conversion functions.
Sorry, something went wrong.
This is for normalization of non-ascii into ascii strings manually because convert[xxyy]toASCII inserts 0 for chars it can't convert.
You could use the C implementation of AnyAscii for this: https://github.com/anyascii/anyascii#anyascii
I've just switched to using the C# version of this in commonItems.NET.
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See ParadoxGameConverters/PGCG.commonItems#197 (comment) for the inspiration
The text was updated successfully, but these errors were encountered: