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[FR] Show folder and safe game size in web overview #59
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The size of the game file would be relatively straightforward to get when rendering from the CLI (impossible when rendering using The size of the generated content is a bit trickier (well, mildly). The game does not have access to it at all, so it would be up to the mapshot binary to do it. From there, there are 2 options:
Oh well, I guess that means there is just one option, and that is option 1 :) [I have no plan for now to work on that] |
Thanks for considering and giving feedback. option two would be absolutely insane considering how big some mapshots can get. :P mine is currently at ~150GB (8h-10h rendertime with our 80MB save on my kubernetes cluster; space exploration, all surfaces, |
The mapshots are big, but the scan time is largely dependent on the number of files, not the size; though there are also a lot of files :) But yeah, in any case, not a good approach. Thanks for the number btw, I don't have a good picture of what people do there. I was not expecting that long of rendering time I must admit. For the disk usage, the biggest contribution is the render zoom level - switching to tilemin 32 would probably about half the disk size and render time I imagine. |
Would be nice if the startpage would list the save game size
as well as the total size of the generated
script-output/mapshot/save/d-*
directorynext to the
Played
info.The text was updated successfully, but these errors were encountered: