-
Notifications
You must be signed in to change notification settings - Fork 2
/
HTML5 - Beginners - classInFunction.html
53 lines (43 loc) · 1009 Bytes
/
HTML5 - Beginners - classInFunction.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
<!DOCTYPE html>
<html>
<head>
<meta charsetp="UTF-8">
<meta name="viewport" content="width=device-width" />
</head>
<body bgcolor="black">
<style>#myCanvas {touch-action: none;}</style>
<canvas id="myCanvas" width="320" height="240" style="border:0px solid #d3d3d3;">
Use different browser.
</canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
gameloop=setInterval(doGameLoop,16);
function doGameLoop(){
myCanvas.height = window.innerHeight*.98;
myCanvas.width = window.innerWidth*.96;
ctx.fillStyle="rgb(0,0,0)";
ctx.fillRect(0,0,c.width,c.height);
ctx.fillStyle="rgb(255,255,255)";
ctx.fillText("A javascript/html example.",10,10);
test();
}
// our test function that
// wil contain a class.
function test(){
// class inside a function
class cherry{
constructor(x,y){
this.x=x;
this.y=y;
}
}
// create our class
// instance and draw
// it on the screen.
var myc=new cherry(50,50);
ctx.fillText("cherry",myc.x,myc.y);
}
</script>
</body>
</html>