Input: Make macro chords work properly #12285
Open
+45
−10
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Description of Changes
Macros don't trigger if you only press one key of a chord anymore, fixes #8192
InputAxisEventHandler
hasInputBindingKey
as an argument nowInputManager::SplitChord
was made publicSetMacroButtonState
was changed to check if all triggers of a macro were pressed before proceeding with the inputRationale behind Changes
To make games that utilize pressure sensitive controls, like MGS3, playable on controllers that don't have it
Suggested Testing Steps
Test this on a windows system, because I don't have one