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4.16.6
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7 files changed

+25
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android/assets/jsons/translations/French.properties

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1350,7 +1350,6 @@ Stopped expansion = Expansion stoppée
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Food converts to production = Nourriture convertie en production
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[turnsToStarvation] turns to lose population = Perte de population dans [turnsToStarvation] tours
13521352
Stopped population growth = Population stagnante
1353-
# Requires translation!
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Excess food to production = Surplus nourriture en prod.
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In resistance for another [numberOfTurns] turns = En résistance pour encore [numberOfTurns] tours
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We Love The King Day for another [numberOfTurns] turns = Fête du Roi pour encore [numberOfTurns] tours
@@ -2916,7 +2915,6 @@ Undo = Annuler
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Toggle UI = Interface on/off
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Toggle Worked Tiles Display = Affichage des cases exploitées on/off
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Toggle Movement Display = Affichage des déplacements on/off
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# Requires translation!
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Toggle Improvement Display = Affichage des aménagements on/off
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Zoom In = Zoom
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Zoom Out = Dézoom

android/assets/jsons/translations/Indonesian.properties

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Original file line numberDiff line numberDiff line change
@@ -1350,7 +1350,6 @@ Stopped expansion = Perluasan terhenti
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Food converts to production = Makanan diubah menjadi produksi
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[turnsToStarvation] turns to lose population = [turnsToStarvation] giliran hingga populasi menurun
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Stopped population growth = Pertumbuhan populasi terhenti
1353-
# Requires translation!
13541353
Excess food to production = Kelebihan makanan menjadi produksi
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In resistance for another [numberOfTurns] turns = Dalam perlawanan hingga [numberOfTurns] giliran selanjutnya
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We Love The King Day for another [numberOfTurns] turns = Hari Kami Mencintai Raja untuk [numberOfTurns] giliran ke depan
@@ -2916,7 +2915,6 @@ Undo = Urungkan
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Toggle UI = Alihkan UI
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Toggle Worked Tiles Display = Alihkan Tampilan Ubin yang Dikerjakan
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Toggle Movement Display = Alihkan Tampilan Pergerakan
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# Requires translation!
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Toggle Improvement Display = Alihkan Tampilan Peningkatan
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Zoom In = Perbesar
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Zoom Out = Perkecil

android/assets/jsons/translations/Italian.properties

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Original file line numberDiff line numberDiff line change
@@ -6086,7 +6086,8 @@ Shahzad = Shahzad
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Aga = Aga
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Marjane = Marjane
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Peri = Peri
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Sartaj = Sartaj
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# Requires translation!
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Sartaj =
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Yasmin = Yasmin
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Zoroastrianism = Zoroastrismo
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android/assets/jsons/translations/Japanese.properties

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Original file line numberDiff line numberDiff line change
@@ -734,15 +734,10 @@ Password must be at least 6 characters long = パスワードは6文字以上
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Failed to set password! = パスワードの設定に失敗しました。
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Password set successfully for server [serverURL] = サーバー[serverURL]のパスワード設定が完了しました。
736736
Password = パスワード
737-
# Requires translation!
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Validating your authentication status... = 認証状態を検証中...
739-
# Requires translation!
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Your current password was rejected from the server = 現在のパスワードはサーバーによって拒否されました
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# Requires translation!
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You userId is unregistered! Set password to secure your userId = ユーザーIDが登録されていません!ユーザーIDを保護するためにパスワードを設定してください。
743-
# Requires translation!
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Your current password has been succesfully verified = パスワードが確認されました
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# Requires translation!
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Your authentication status could not be determined = 認証状態が確認できませんでした
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Set a password to secure your userId = ユーザーIDを保護するためにパスワードを設定してください。
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Authenticate = 認証
@@ -774,7 +769,6 @@ Saved at = 日時
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Saving... = セーブ中...
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Overwrite existing file? = ファイルを上書きしますか?
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Overwrite = 上書き
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# Requires translation!
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The file is marked read-only. = ファイルは読取専用です
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It looks like your saved game can't be loaded! = セーブしたゲームを読み込めません
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If you could copy your game data ("Copy saved game to clipboard" - = ゲームデータをコピーすれば(「セーブデータをクリップボードにコピー」→
@@ -785,7 +779,6 @@ Load from custom location = 任意の場所からロード
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Save to custom location = 任意の場所にセーブ
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Could not save game to custom location! = 任意の場所へのセーブができませんでした
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'[saveFileName]' copied to clipboard! = [saveFileName]はクリップボードにコピーされました
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# Requires translation!
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Current game copied to clipboard! = クリップボードに現在のゲームをコピーしました
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Could not save game to clipboard! = クリップボードにセーブできませんでした
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Download missing mods = 抜けているMODをダウンロード
@@ -846,15 +839,11 @@ Do you want to reset completed tutorials? = すでに完了したチュートリ
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Reset = リセット
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Show zoom buttons in world screen = ワールド画面にズームボタンを表示
849-
# Requires translation!
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Experimental = 試験機能
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Experimental Demographics scoreboard = 統計のスコア表を表示(試験的機能)
852-
# Requires translation!
853844
Unit movement button = ユニット移動ボタン
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# Requires translation!
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Unit actions menu = ユニットアクションメニュー
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Never close popups by clicking outside = ポップアップの外をクリックしても閉じない
857-
# Requires translation!
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Use circles to indicate movable tiles = 移動可能タイルの表示を丸にする
859848
Size of Unitset art in Civilopedia = シヴィロペディア内のユニットの絵の大きさ
860849

@@ -1018,7 +1007,6 @@ Your Golden Age has ended. = 黄金時代が終わりました
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[cityName] has been razed to the ground! = [cityName]は焼却されました
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We have conquered the city of [cityName]! = [cityName]の都市を占領しました
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Your citizens are revolting due to very high unhappiness! = 非常に高い不満によって市民が反乱を起こしました!
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# Requires translation!
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Connect road cancelled! = 道の接続が中断されました
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10241012
# Battle messages
@@ -1081,7 +1069,6 @@ Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit]が[theirUn
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We have captured a barbarian encampment and recovered [goldAmount] gold! = 蛮族の野営地を占領し、[goldAmount]ゴールドを回収しました
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An enemy [unitType] has joined us! = 敵の[unitType]が入隊しました
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[unitName] can be promoted! = [unitName]が昇進できます
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# Requires translation!
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[unitName] has fully healed = [unitName]が完全に回復しました
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# This might be needed for a rewrite of Germany's unique - see #7376
@@ -1131,7 +1118,6 @@ Our proposed trade is no longer relevant! = 提案した取引にもう所有し
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[defender] withdrew from a [attacker] = [defender]が[attacker]から撤退しました
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By expending your [unit] you gained [Stats]! = [unit]を消費したことで、[Stats]を得ました
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Your territory has been stolen by [civName]! = [civName]は我々の領土を略奪しました
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# Requires translation!
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Clearing a [feature] has created [Stats] for [cityName] = [feature]を削除した事で[cityName]が[Stats]を獲得しました
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[civName] assigned you a new quest: [questName]. = [civName]から新たなクエスト「[questName]」を依頼されました
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = クエスト「[questName]」を完了させて、[civName]への影響力を[influence]獲得しました
@@ -1355,7 +1341,6 @@ Build [building] = [building]を建てる
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Train [unit] = [unit]を並べる
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Produce [thingToProduce] = [thingToProduce]を生産
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Nothing = なにもしない
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# Requires translation!
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Puppet City = 傀儡都市
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Annex city = 都市を併合
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Specialist Buildings = 専門家雇用
@@ -1372,7 +1357,6 @@ Stopped expansion = 拡張の停止
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Food converts to production = 食料は生産力に変わる
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[turnsToStarvation] turns to lose population = [turnsToStarvation]ターンで人口が減る
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Stopped population growth = 人口増加の停止
1375-
# Requires translation!
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Excess food to production = 余った食料を生産力に変換
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In resistance for another [numberOfTurns] turns = あと[numberOfTurns]ターン別の反乱軍
13781362
We Love The King Day for another [numberOfTurns] turns = あと[numberOfTurns]ターンWe Love The King Day
@@ -1857,7 +1841,6 @@ Minimal Faith required for\nthe next [Great Prophet]: = 次の[Great Prophet]に
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Religions to be founded: [amount] = 創設できる宗教:残り [amount]
18581842
Available religion symbols = 選択可能な宗教シンボル
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Number of civilizations * [amount] + [amount2] = 文明数 * [amount] + [amount2]
1860-
# Requires translation!
18611844
Estimated number of civilizations * [amount] + [amount2] = 文明の概数 * [amount] + [amount2]
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Religions already founded = 宗教がすでに創設されています
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Available founder beliefs = 選択可能な創設者信念
@@ -1882,7 +1865,6 @@ Move = 移動
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 未知の文明が[eraName]に入ったため、[spyName]をスパイとして雇用しました
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We have recruited [spyName] as a spy! = [spyName]をスパイとして雇用しました
1885-
# Requires translation!
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We have recruited a new spy name [spyName] after [oldSpyName] was killed. = 殺害された[oldSpyName]の後任として新しいスパイ[spyName]を雇用しました
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Your spy [spyName] has leveled up! = あなたのスパイ[spyName]はレベルアップしました
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Your spy [spyName] has leveled up [amount] times! = あなたのスパイ[spyName]は[amount]回レベルアップしました
@@ -2543,7 +2525,6 @@ Gain [amount] [stat] = [amount]の[stat]を手に入れる
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Gain [amount]-[amount2] [stat] = [amount]-[amount2]の[stat]を手に入れる
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Gain enough Faith for a Pantheon = パンテオンに必要な信念を手に入れる
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Gain enough Faith for [positiveAmount]% of a Great Prophet = 大預言者に必要な信念の[positiveAmount]%を手に入れる
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# Requires translation!
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Research [relativeAmount]% of [tech] = [tech]の[relativeAmount]%を研究する
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Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = [nonNegativeAmount]タイル内の[tileFilter]タイルを取得する
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = [positiveAmount]タイル内の[positiveAmount/'all'][tileFilter]を明らかにする
@@ -2845,10 +2826,8 @@ MetaModifier = メタ的な補正
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#################### Lines from Countables #######################
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2848-
# Requires translation!
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year = 年
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Completed Policy branches = 完了した社会制度系統
2851-
# Requires translation!
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[cityFilter] Cities = [cityFilter]都市
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Remaining [civFilter] Civilizations = 残っている[civFilter]文明
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Owned [tileFilter] Tiles = 所有している[tileFilter]タイル
@@ -2951,7 +2930,6 @@ Undo = 元に戻す
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Toggle UI = UI切り替え
29522931
Toggle Worked Tiles Display = タイルの割当表示を切替
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Toggle Movement Display = 移動表示を切替
2954-
# Requires translation!
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Toggle Improvement Display = 改良表示を切替
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Zoom In = 拡大
29572935
Zoom Out = 縮小

android/assets/jsons/translations/completionPercentages.properties

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -2,23 +2,23 @@ Afrikaans = 7
22
Bangla = 20
33
Belarusian = 13
44
Bosnian = 3
5-
Brazilian_Portuguese = 99
5+
Brazilian_Portuguese = 100
66
Bulgarian = 46
7-
Catalan = 99
7+
Catalan = 100
88
Croatian = 99
99
Czech = 78
1010
Dutch = 98
1111
English = 0
1212
Filipino = 87
1313
Finnish = 36
14-
French = 99
14+
French = 100
1515
Galician = 99
1616
German = 99
1717
Greek = 14
1818
Hungarian = 78
19-
Indonesian = 99
19+
Indonesian = 100
2020
Italian = 99
21-
Japanese = 92
21+
Japanese = 93
2222
Korean = 90
2323
Latin = 60
2424
Lithuanian = 82

changelog.md

Lines changed: 9 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -1,20 +1,19 @@
11
## 4.16.6
22

3-
Resolved - Can pay to improve resource in any CS city, not just capital; Water improvements can be built for city states
3+
Demands/Requests from other civs do not stop other events registering
44

5-
Modding: Added misspelling tests for uniqueTo for buildings, units and improvements
5+
Better 'Pay to improve CS resource'
66

7-
Seed pillage randomness to avoid save-scumming
7+
Seed pillage randomness to avoid save-scum
88

9-
Better ANR avoiding when loading game
10-
11-
Resolved - Triggerable uniques on promotions will only activate once when added to unit on creation
12-
13-
Resolved - Beliefs can be modified with AI decision modifiers; AI will no longer choose Religious Unity / Papal Primacy with no city states
9+
Modding:
10+
- Added misspelling tests for uniqueTo for buildings, units and improvements
11+
- Triggerable uniques on promotions only activate once when added on creation
12+
- Beliefs can have AI decision modifiers, and do in base rulesets
1413

15-
Resolved - Finish city-state quest upon acquiring great person
14+
Finish city-state quests upon acquiring great person
1615

17-
Fix toggle improvements button color - By Ouaz
16+
Prevent AI placing units near citadels - by EmperorPinguin
1817

1918
## 4.16.5
2019

Lines changed: 9 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -1,17 +1,14 @@
1+
Demands/Requests from other civs do not stop other events registering
12

3+
Better 'Pay to improve CS resource'
24

3-
Resolved - Can pay to improve resource in any CS city, not just capital; Water improvements can be built for city states
5+
Seed pillage randomness to avoid save-scum
46

5-
Modding: Added misspelling tests for uniqueTo for buildings, units and improvements
7+
Modding:
8+
- Added misspelling tests for uniqueTo for buildings, units and improvements
9+
- Triggerable uniques on promotions only activate once when added on creation
10+
- Beliefs can have AI decision modifiers, and do in base rulesets
611

7-
Seed pillage randomness to avoid save-scumming
12+
Finish city-state quests upon acquiring great person
813

9-
Better ANR avoiding when loading game
10-
11-
Resolved - Triggerable uniques on promotions will only activate once when added to unit on creation
12-
13-
Resolved - Beliefs can be modified with AI decision modifiers; AI will no longer choose Religious Unity / Papal Primacy with no city states
14-
15-
Resolved - Finish city-state quest upon acquiring great person
16-
17-
Fix toggle improvements button color - By Ouaz
14+
Prevent AI placing units near citadels - by EmperorPinguin

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